blob: a25234fb875a751c63c37ba6a5cee7d4534d5a9b [file] [log] [blame]
/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#include "PlatformGamepad.h"
#include <IOKit/hid/IOHIDDevice.h>
#include <wtf/HashMap.h>
#include <wtf/RetainPtr.h>
#include <wtf/UniqueRef.h>
namespace WebCore {
struct HIDGamepadElement {
WTF_MAKE_STRUCT_FAST_ALLOCATED;
HIDGamepadElement(double theMin, double theMax, IOHIDElementRef element)
: min(theMin)
, max(theMax)
, rawValue(theMin)
, iohidElement(element)
{
}
virtual ~HIDGamepadElement()
{
}
double min;
double max;
double rawValue;
RetainPtr<IOHIDElementRef> iohidElement;
virtual bool isButton() const { return false; }
virtual bool isAxis() const { return false; }
virtual bool isDPad() const { return false; }
virtual double normalizedValue() = 0;
};
struct HIDGamepadButton : HIDGamepadElement {
HIDGamepadButton(uint32_t thePriority, double min, double max, IOHIDElementRef element)
: HIDGamepadElement(min, max, element)
, priority(thePriority)
{
}
uint32_t priority;
bool isButton() const final { return true; }
// Buttons normalize to the range (0.0) - (1.0)
double normalizedValue() override
{
return (rawValue - min) / (max - min);
}
};
struct HIDGamepadAxis : HIDGamepadElement {
HIDGamepadAxis(double min, double max, IOHIDElementRef element)
: HIDGamepadElement(min, max, element)
{
}
bool isAxis() const final { return true; }
// Axes normalize to the range (-1.0) - (1.0)
double normalizedValue() override
{
return (((rawValue - min) / (max - min)) * 2) - 1;
}
};
struct HIDGamepadDPad : HIDGamepadElement {
HIDGamepadDPad(double min, double max, IOHIDElementRef element)
: HIDGamepadElement(min, max, element)
{
}
bool isDPad() const final { return true; }
virtual double normalizedValue() { RELEASE_ASSERT_NOT_REACHED(); }
};
enum class HIDInputType {
ButtonPress,
NotAButtonPress,
};
class HIDGamepad : public PlatformGamepad {
public:
HIDGamepad(IOHIDDeviceRef, unsigned index);
IOHIDDeviceRef hidDevice() const { return m_hidDevice.get(); }
HIDInputType valueChanged(IOHIDValueRef);
const Vector<double>& axisValues() const final { return m_axisValues; }
const Vector<double>& buttonValues() const final { return m_buttonValues; }
private:
void initElements();
void initElementsFromArray(CFArrayRef);
bool maybeAddButton(IOHIDElementRef);
bool maybeAddDPad(IOHIDElementRef);
bool maybeAddAxis(IOHIDElementRef);
void getCurrentValueForElement(const HIDGamepadElement&);
RetainPtr<IOHIDDeviceRef> m_hidDevice;
HashMap<IOHIDElementCookie, HIDGamepadElement*> m_elementMap;
Vector<UniqueRef<HIDGamepadButton>> m_buttons;
Vector<UniqueRef<HIDGamepadAxis>> m_axes;
Vector<UniqueRef<HIDGamepadDPad>> m_dPads;
Vector<double> m_buttonValues;
Vector<double> m_axisValues;
};
} // namespace WebCore
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)