blob: 17ef951ba262c82a1ab6a60cb2ad81eed20f5e23 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
// FIXME: Should be [LegacyWindowAlias=(SVGMatrix, WebKitCSSMatrix)].
[
Constructor(optional (DOMString or sequence<unrestricted double>) init),
ConstructorMayThrowException,
ConstructorCallWith=ScriptExecutionContext,
ExportMacro=WEBCORE_EXPORT,
Exposed=(Window,Worker),
ImplementationLacksVTable
] interface DOMMatrix : DOMMatrixReadOnly {
[MayThrowException, NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other);
[MayThrowException, NewObject] static DOMMatrix fromFloat32Array(Float32Array array32);
[MayThrowException, NewObject] static DOMMatrix fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
inherit attribute unrestricted double a; // Alias for m11.
inherit attribute unrestricted double b; // Alias for m12.
inherit attribute unrestricted double c; // Alias for m21.
inherit attribute unrestricted double d; // Alias for m22.
inherit attribute unrestricted double e; // Alias for m41.
inherit attribute unrestricted double f; // Alias for m42.
inherit attribute unrestricted double m11;
inherit attribute unrestricted double m12;
inherit attribute unrestricted double m13;
inherit attribute unrestricted double m14;
inherit attribute unrestricted double m21;
inherit attribute unrestricted double m22;
inherit attribute unrestricted double m23;
inherit attribute unrestricted double m24;
inherit attribute unrestricted double m31;
inherit attribute unrestricted double m32;
inherit attribute unrestricted double m33;
inherit attribute unrestricted double m34;
inherit attribute unrestricted double m41;
inherit attribute unrestricted double m42;
inherit attribute unrestricted double m43;
inherit attribute unrestricted double m44;
// Mutable transform methods
[MayThrowException] DOMMatrix multiplySelf(optional DOMMatrixInit other);
[MayThrowException] DOMMatrix preMultiplySelf(optional DOMMatrixInit other);
DOMMatrix translateSelf(optional unrestricted double tx = 0,
optional unrestricted double ty = 0,
optional unrestricted double tz = 0);
DOMMatrix scaleSelf(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix scale3dSelf(optional unrestricted double scale = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ); // Angles are in degrees.
DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
optional unrestricted double y = 0);
DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0); // Angle is in degrees.
DOMMatrix skewXSelf(optional unrestricted double sx = 0); // Angle is in degrees.
DOMMatrix skewYSelf(optional unrestricted double sy = 0); // Angle is in degrees.
DOMMatrix invertSelf();
[Exposed=Window, MayThrowException, ImplementedAs=setMatrixValueForBindings] DOMMatrix setMatrixValue(DOMString transformList);
};