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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DeclarativeAnimation.h"
#include <wtf/Ref.h>
namespace WebCore {
class Animation;
class Element;
class RenderStyle;
class CSSAnimation final : public DeclarativeAnimation {
WTF_MAKE_ISO_ALLOCATED(CSSAnimation);
public:
static Ref<CSSAnimation> create(Element&, const Animation&, const RenderStyle* oldStyle, const RenderStyle& newStyle);
~CSSAnimation() = default;
bool isCSSAnimation() const override { return true; }
const String& animationName() const { return m_animationName; }
const RenderStyle& unanimatedStyle() const { return *m_unanimatedStyle; }
ExceptionOr<void> bindingsPlay() final;
ExceptionOr<void> bindingsPause() final;
protected:
void syncPropertiesWithBackingAnimation() final;
private:
CSSAnimation(Element&, const Animation&, const RenderStyle&);
String m_animationName;
std::unique_ptr<RenderStyle> m_unanimatedStyle;
bool m_stickyPaused { false };
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_WEB_ANIMATION(CSSAnimation, isCSSAnimation())