blob: 7a2bd90591b013e2bad0587ec12e8126050989ea [file] [log] [blame]
/*
* Copyright (C) 2013-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "BinarySwitch.h"
#if ENABLE(JIT)
#include "JSCInlines.h"
#include <wtf/ListDump.h>
namespace JSC {
namespace BinarySwitchInternal {
static constexpr bool verbose = false;
}
static unsigned globalCounter; // We use a different seed every time we are invoked.
BinarySwitch::BinarySwitch(GPRReg value, const Vector<int64_t>& cases, Type type)
: m_type(type)
, m_value(value)
, m_weakRandom(globalCounter++)
, m_index(0)
, m_caseIndex(UINT_MAX)
{
if (cases.isEmpty())
return;
if (BinarySwitchInternal::verbose)
dataLog("Original cases: ", listDump(cases), "\n");
for (unsigned i = 0; i < cases.size(); ++i)
m_cases.append(Case(cases[i], i));
std::sort(m_cases.begin(), m_cases.end());
if (BinarySwitchInternal::verbose)
dataLog("Sorted cases: ", listDump(m_cases), "\n");
#if !ASSERT_DISABLED
for (unsigned i = 1; i < m_cases.size(); ++i)
ASSERT(m_cases[i - 1] < m_cases[i], i, m_cases.size(), m_cases[i].value, m_cases[i].index);
#endif
build(0, false, m_cases.size());
}
BinarySwitch::~BinarySwitch()
{
}
bool BinarySwitch::advance(MacroAssembler& jit)
{
if (m_cases.isEmpty()) {
m_fallThrough.append(jit.jump());
return false;
}
if (m_index == m_branches.size()) {
RELEASE_ASSERT(m_jumpStack.isEmpty());
return false;
}
for (;;) {
const BranchCode& code = m_branches[m_index++];
switch (code.kind) {
case NotEqualToFallThrough:
switch (m_type) {
case Int32:
m_fallThrough.append(jit.branch32(
MacroAssembler::NotEqual, m_value,
MacroAssembler::Imm32(static_cast<int32_t>(m_cases[code.index].value))));
break;
case IntPtr:
m_fallThrough.append(jit.branchPtr(
MacroAssembler::NotEqual, m_value,
MacroAssembler::ImmPtr(bitwise_cast<const void*>(static_cast<intptr_t>(m_cases[code.index].value)))));
break;
}
break;
case NotEqualToPush:
switch (m_type) {
case Int32:
m_jumpStack.append(jit.branch32(
MacroAssembler::NotEqual, m_value,
MacroAssembler::Imm32(static_cast<int32_t>(m_cases[code.index].value))));
break;
case IntPtr:
m_jumpStack.append(jit.branchPtr(
MacroAssembler::NotEqual, m_value,
MacroAssembler::ImmPtr(bitwise_cast<const void*>(static_cast<intptr_t>(m_cases[code.index].value)))));
break;
}
break;
case LessThanToPush:
switch (m_type) {
case Int32:
m_jumpStack.append(jit.branch32(
MacroAssembler::LessThan, m_value,
MacroAssembler::Imm32(static_cast<int32_t>(m_cases[code.index].value))));
break;
case IntPtr:
m_jumpStack.append(jit.branchPtr(
MacroAssembler::LessThan, m_value,
MacroAssembler::ImmPtr(bitwise_cast<const void*>(static_cast<intptr_t>(m_cases[code.index].value)))));
break;
}
break;
case Pop:
m_jumpStack.takeLast().link(&jit);
break;
case ExecuteCase:
m_caseIndex = code.index;
return true;
}
}
}
class RandomNumberGenerator {
public:
using result_type = uint32_t;
RandomNumberGenerator(WeakRandom& weakRandom)
: m_weakRandom(weakRandom)
{
}
uint32_t operator()()
{
return m_weakRandom.getUint32();
}
static constexpr uint32_t min() { return std::numeric_limits<uint32_t>::min(); }
static constexpr uint32_t max() { return std::numeric_limits<uint32_t>::max(); }
private:
WeakRandom& m_weakRandom;
};
void BinarySwitch::build(unsigned start, bool hardStart, unsigned end)
{
if (BinarySwitchInternal::verbose)
dataLog("Building with start = ", start, ", hardStart = ", hardStart, ", end = ", end, "\n");
auto append = [&] (const BranchCode& code) {
if (BinarySwitchInternal::verbose)
dataLog("==> ", code, "\n");
m_branches.append(code);
};
unsigned size = end - start;
RELEASE_ASSERT(size);
// This code uses some random numbers to keep things balanced. It's important to keep in mind
// that this does not improve average-case throughput under the assumption that all cases fire
// with equal probability. It just ensures that there will not be some switch structure that
// when combined with some input will always produce pathologically good or pathologically bad
// performance.
const unsigned leafThreshold = 3;
if (size <= leafThreshold) {
if (BinarySwitchInternal::verbose)
dataLog("It's a leaf.\n");
// It turns out that for exactly three cases or less, it's better to just compare each
// case individually. This saves 1/6 of a branch on average, and up to 1/3 of a branch in
// extreme cases where the divide-and-conquer bottoms out in a lot of 3-case subswitches.
//
// This assumes that we care about the cost of hitting some case more than we care about
// bottoming out in a default case. I believe that in most places where we use switch
// statements, we are more likely to hit one of the cases than we are to fall through to
// default. Intuitively, if we wanted to improve the performance of default, we would
// reduce the value of leafThreshold to 2 or even to 1. See below for a deeper discussion.
bool allConsecutive = false;
if ((hardStart || (start && m_cases[start - 1].value == m_cases[start].value - 1))
&& start + size < m_cases.size()
&& m_cases[start + size - 1].value == m_cases[start + size].value - 1) {
allConsecutive = true;
for (unsigned i = 0; i < size - 1; ++i) {
if (m_cases[start + i].value + 1 != m_cases[start + i + 1].value) {
allConsecutive = false;
break;
}
}
}
if (BinarySwitchInternal::verbose)
dataLog("allConsecutive = ", allConsecutive, "\n");
Vector<unsigned, 3> localCaseIndices;
for (unsigned i = 0; i < size; ++i)
localCaseIndices.append(start + i);
std::shuffle(
localCaseIndices.begin(), localCaseIndices.end(),
RandomNumberGenerator(m_weakRandom));
for (unsigned i = 0; i < size - 1; ++i) {
append(BranchCode(NotEqualToPush, localCaseIndices[i]));
append(BranchCode(ExecuteCase, localCaseIndices[i]));
append(BranchCode(Pop));
}
if (!allConsecutive)
append(BranchCode(NotEqualToFallThrough, localCaseIndices.last()));
append(BranchCode(ExecuteCase, localCaseIndices.last()));
return;
}
if (BinarySwitchInternal::verbose)
dataLog("It's not a leaf.\n");
// There are two different strategies we could consider here:
//
// Isolate median and split: pick a median and check if the comparison value is equal to it;
// if so, execute the median case. Otherwise check if the value is less than the median, and
// recurse left or right based on this. This has two subvariants: we could either first test
// equality for the median and then do the less-than, or we could first do the less-than and
// then check equality on the not-less-than path.
//
// Ignore median and split: do a less-than comparison on a value that splits the cases in two
// equal-sized halves. Recurse left or right based on the comparison. Do not test for equality
// against the median (or anything else); let the recursion handle those equality comparisons
// once we bottom out in a list that case 3 cases or less (see above).
//
// I'll refer to these strategies as Isolate and Ignore. I initially believed that Isolate
// would be faster since it leads to less branching for some lucky cases. It turns out that
// Isolate is almost a total fail in the average, assuming all cases are equally likely. How
// bad Isolate is depends on whether you believe that doing two consecutive branches based on
// the same comparison is cheaper than doing the compare/branches separately. This is
// difficult to evaluate. For small immediates that aren't blinded, we just care about
// avoiding a second compare instruction. For large immediates or when blinding is in play, we
// also care about the instructions used to materialize the immediate a second time. Isolate
// can help with both costs since it involves first doing a < compare+branch on some value,
// followed by a == compare+branch on the same exact value (or vice-versa). Ignore will do a <
// compare+branch on some value, and then the == compare+branch on that same value will happen
// much later.
//
// To evaluate these costs, I wrote the recurrence relation for Isolate and Ignore, assuming
// that ComparisonCost is the cost of a compare+branch and ChainedComparisonCost is the cost
// of a compare+branch on some value that you've just done another compare+branch for. These
// recurrence relations compute the total cost incurred if you executed the switch statement
// on each matching value. So the average cost of hitting some case can be computed as
// Isolate[n]/n or Ignore[n]/n, respectively for the two relations.
//
// Isolate[1] = ComparisonCost
// Isolate[2] = (2 + 1) * ComparisonCost
// Isolate[3] = (3 + 2 + 1) * ComparisonCost
// Isolate[n_] := With[
// {medianIndex = Floor[n/2] + If[EvenQ[n], RandomInteger[], 1]},
// ComparisonCost + ChainedComparisonCost +
// (ComparisonCost * (medianIndex - 1) + Isolate[medianIndex - 1]) +
// (2 * ComparisonCost * (n - medianIndex) + Isolate[n - medianIndex])]
//
// Ignore[1] = ComparisonCost
// Ignore[2] = (2 + 1) * ComparisonCost
// Ignore[3] = (3 + 2 + 1) * ComparisonCost
// Ignore[n_] := With[
// {medianIndex = If[EvenQ[n], n/2, Floor[n/2] + RandomInteger[]]},
// (medianIndex * ComparisonCost + Ignore[medianIndex]) +
// ((n - medianIndex) * ComparisonCost + Ignore[n - medianIndex])]
//
// This does not account for the average cost of hitting the default case. See further below
// for a discussion of that.
//
// It turns out that for ComparisonCost = 1 and ChainedComparisonCost = 1, Ignore is always
// better than Isolate. If we assume that ChainedComparisonCost = 0, then Isolate wins for
// switch statements that have 20 cases or fewer, though the margin of victory is never large
// - it might sometimes save an average of 0.3 ComparisonCost. For larger switch statements,
// we see divergence between the two with Ignore winning. This is of course rather
// unrealistic since the chained comparison is never free. For ChainedComparisonCost = 0.5, we
// see Isolate winning for 10 cases or fewer, by maybe 0.2 ComparisonCost. Again we see
// divergence for large switches with Ignore winning, for example if a switch statement has
// 100 cases then Ignore saves one branch on average.
//
// Our current JIT backends don't provide for optimization for chained comparisons, except for
// reducing the code for materializing the immediate if the immediates are large or blinding
// comes into play. Probably our JIT backends live somewhere north of
// ChainedComparisonCost = 0.5.
//
// This implies that using the Ignore strategy is likely better. If we wanted to incorporate
// the Isolate strategy, we'd want to determine the switch size threshold at which the two
// cross over and then use Isolate for switches that are smaller than that size.
//
// The average cost of hitting the default case is similar, but involves a different cost for
// the base cases: you have to assume that you will always fail each branch. For the Ignore
// strategy we would get this recurrence relation; the same kind of thing happens to the
// Isolate strategy:
//
// Ignore[1] = ComparisonCost
// Ignore[2] = (2 + 2) * ComparisonCost
// Ignore[3] = (3 + 3 + 3) * ComparisonCost
// Ignore[n_] := With[
// {medianIndex = If[EvenQ[n], n/2, Floor[n/2] + RandomInteger[]]},
// (medianIndex * ComparisonCost + Ignore[medianIndex]) +
// ((n - medianIndex) * ComparisonCost + Ignore[n - medianIndex])]
//
// This means that if we cared about the default case more, we would likely reduce
// leafThreshold. Reducing it to 2 would reduce the average cost of the default case by 1/3
// in the most extreme cases (num switch cases = 3, 6, 12, 24, ...). But it would also
// increase the average cost of taking one of the non-default cases by 1/3. Typically the
// difference is 1/6 in either direction. This makes it a very simple trade-off: if we believe
// that the default case is more important then we would want leafThreshold to be 2, and the
// default case would become 1/6 faster on average. But we believe that most switch statements
// are more likely to take one of the cases than the default, so we use leafThreshold = 3
// and get a 1/6 speed-up on average for taking an explicit case.
unsigned medianIndex = (start + end) / 2;
if (BinarySwitchInternal::verbose)
dataLog("medianIndex = ", medianIndex, "\n");
// We want medianIndex to point to the thing we will do a less-than compare against. We want
// this less-than compare to split the current sublist into equal-sized sublists, or
// nearly-equal-sized with some randomness if we're in the odd case. With the above
// calculation, in the odd case we will have medianIndex pointing at either the element we
// want or the element to the left of the one we want. Consider the case of five elements:
//
// 0 1 2 3 4
//
// start will be 0, end will be 5. The average is 2.5, which rounds down to 2. If we do
// value < 2, then we will split the list into 2 elements on the left and three on the right.
// That's pretty good, but in this odd case we'd like to at random choose 3 instead to ensure
// that we don't become unbalanced on the right. This does not improve throughput since one
// side will always get shafted, and that side might still be odd, in which case it will also
// have two sides and one of them will get shafted - and so on. We just want to avoid
// deterministic pathologies.
//
// In the even case, we will always end up pointing at the element we want:
//
// 0 1 2 3
//
// start will be 0, end will be 4. So, the average is 2, which is what we'd like.
if (size & 1) {
RELEASE_ASSERT(medianIndex - start + 1 == end - medianIndex);
medianIndex += m_weakRandom.getUint32() & 1;
} else
RELEASE_ASSERT(medianIndex - start == end - medianIndex);
RELEASE_ASSERT(medianIndex > start);
RELEASE_ASSERT(medianIndex + 1 < end);
if (BinarySwitchInternal::verbose)
dataLog("fixed medianIndex = ", medianIndex, "\n");
append(BranchCode(LessThanToPush, medianIndex));
build(medianIndex, true, end);
append(BranchCode(Pop));
build(start, hardStart, medianIndex);
}
void BinarySwitch::Case::dump(PrintStream& out) const
{
out.print("<value: " , value, ", index: ", index, ">");
}
void BinarySwitch::BranchCode::dump(PrintStream& out) const
{
switch (kind) {
case NotEqualToFallThrough:
out.print("NotEqualToFallThrough");
break;
case NotEqualToPush:
out.print("NotEqualToPush");
break;
case LessThanToPush:
out.print("LessThanToPush");
break;
case Pop:
out.print("Pop");
break;
case ExecuteCase:
out.print("ExecuteCase");
break;
}
if (index != UINT_MAX)
out.print("(", index, ")");
}
} // namespace JSC
#endif // ENABLE(JIT)