blob: a547c5b485531b8839ac053b7d5468fd9bd3809f [file] [log] [blame]
/*
* Copyright (C) 2016-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// On Mac, you can build this like so:
// xcrun clang++ -o LockFairnessTest Source/WTF/benchmarks/LockFairnessTest.cpp -O3 -W -ISource/WTF -ISource/WTF/icu -ISource/WTF/benchmarks -LWebKitBuild/Release -lWTF -framework Foundation -licucore -std=c++14 -fvisibility=hidden
#include "ToyLocks.h"
#include <thread>
#include <unistd.h>
#include <wtf/Compiler.h>
#include <wtf/CurrentTime.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/ParkingLot.h>
#include <wtf/StdLibExtras.h>
#include <wtf/Threading.h>
#include <wtf/ThreadingPrimitives.h>
#include <wtf/Vector.h>
#include <wtf/WordLock.h>
#include <wtf/text/CString.h>
namespace {
unsigned numThreads;
double secondsPerTest;
unsigned microsecondsInCriticalSection;
struct Benchmark {
template<typename LockType>
static void run(const char* name)
{
LockType lock;
std::unique_ptr<unsigned[]> counts = std::make_unique<unsigned[]>(numThreads);
std::unique_ptr<RefPtr<Thread>[]> threads = std::make_unique<RefPtr<Thread>[]>(numThreads);
volatile bool keepGoing = true;
lock.lock();
for (unsigned threadIndex = numThreads; threadIndex--;) {
counts[threadIndex] = 0;
threads[threadIndex] = Thread::create(
"Benchmark Thread",
[&, threadIndex] () {
if (!microsecondsInCriticalSection) {
while (keepGoing) {
lock.lock();
counts[threadIndex]++;
lock.unlock();
}
return;
}
while (keepGoing) {
lock.lock();
counts[threadIndex]++;
usleep(microsecondsInCriticalSection);
lock.unlock();
}
});
}
sleepMS(100);
lock.unlock();
sleep(secondsPerTest);
keepGoing = false;
lock.lock();
printf("%20s ", name);
for (unsigned threadIndex = numThreads; threadIndex--;)
printf("%s%6u", threadIndex != numThreads - 1 ? ", " : "", counts[threadIndex]);
printf("\n");
lock.unlock();
for (unsigned threadIndex = numThreads; threadIndex--;)
threads[threadIndex]->waitForCompletion();
}
};
} // anonymous namespace
int main()
{
WTF::initializeThreading();
static constexpr struct {
unsigned threads;
double seconds;
unsigned criticalSection;
} tests[] = {
{ 1, 0.5, 100 },
{ 2, 0.5, 100 },
{ 4, 0.5, 100 },
{ 8, 0.5, 100 },
{ 16, 0.5, 100 },
};
for (auto&& t : tests) {
numThreads = t.threads;
secondsPerTest = t.seconds;
microsecondsInCriticalSection = t.criticalSection;
printf("%2u threads, %3.1f seconds of testing, %3u us in critical section:\n",
numThreads, secondsPerTest, microsecondsInCriticalSection);
runEverything<Benchmark>();
}
return 0;
}