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/*
* Copyright (C) 2007-2017 Apple Inc. All rights reserved.
* Copyright (C) 2007 Justin Haygood <jhaygood@reaktix.com>
* Copyright (C) 2017 Yusuke Suzuki <utatane.tea@gmail.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Threading_h
#define Threading_h
#include <mutex>
#include <stdint.h>
#include <wtf/Atomics.h>
#include <wtf/Expected.h>
#include <wtf/Function.h>
#include <wtf/PlatformRegisters.h>
#include <wtf/RefPtr.h>
#include <wtf/StackBounds.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/Vector.h>
#if USE(PTHREADS) && !OS(DARWIN)
#include <semaphore.h>
#include <signal.h>
#endif
namespace WTF {
class AbstractLocker;
class ThreadMessageData;
enum class ThreadGroupAddResult;
using ThreadIdentifier = uint32_t;
typedef void (*ThreadFunction)(void* argument);
class ThreadGroup;
class ThreadHolder;
class PrintStream;
class Thread : public ThreadSafeRefCounted<Thread> {
public:
friend class ThreadGroup;
friend class ThreadHolder;
WTF_EXPORT_PRIVATE ~Thread();
// Returns nullptr if thread creation failed.
// The thread name must be a literal since on some platforms it's passed in to the thread.
WTF_EXPORT_PRIVATE static RefPtr<Thread> create(const char* threadName, Function<void()>&&);
// Returns Thread object.
WTF_EXPORT_PRIVATE static Thread& current();
static Thread* currentMayBeNull();
// Returns ThreadIdentifier directly. It is useful if the user only cares about identity
// of threads. At that time, users should know that holding this ThreadIdentifier does not ensure
// that the thread information is alive. While Thread::current() is not safe if it is called
// from the destructor of the other TLS data, currentID() always returns meaningful thread ID.
WTF_EXPORT_PRIVATE static ThreadIdentifier currentID();
WTF_EXPORT_PRIVATE void changePriority(int);
WTF_EXPORT_PRIVATE int waitForCompletion();
WTF_EXPORT_PRIVATE void detach();
#if OS(DARWIN)
using PlatformSuspendError = kern_return_t;
#elif USE(PTHREADS)
using PlatformSuspendError = int;
#elif OS(WINDOWS)
using PlatformSuspendError = DWORD;
#endif
WTF_EXPORT_PRIVATE Expected<void, PlatformSuspendError> suspend();
WTF_EXPORT_PRIVATE void resume();
WTF_EXPORT_PRIVATE size_t getRegisters(PlatformRegisters&);
#if USE(PTHREADS)
WTF_EXPORT_PRIVATE bool signal(int signalNumber);
#endif
// Mark the current thread as requiring UI responsiveness.
// relativePriority is a value in the range [-15, 0] where a lower value indicates a lower priority.
WTF_EXPORT_PRIVATE static void setCurrentThreadIsUserInteractive(int relativePriority = 0);
WTF_EXPORT_PRIVATE static void setCurrentThreadIsUserInitiated(int relativePriority = 0);
#if HAVE(QOS_CLASSES)
WTF_EXPORT_PRIVATE static void setGlobalMaxQOSClass(qos_class_t);
WTF_EXPORT_PRIVATE static qos_class_t adjustedQOSClass(qos_class_t);
#endif
// Called in the thread during initialization.
// Helpful for platforms where the thread name must be set from within the thread.
static void initializeCurrentThreadInternal(const char* threadName);
static void initializeCurrentThreadEvenIfNonWTFCreated();
WTF_EXPORT_PRIVATE static const unsigned lockSpinLimit;
WTF_EXPORT_PRIVATE static void yield();
WTF_EXPORT_PRIVATE void dump(PrintStream& out) const;
ThreadIdentifier id() const { return m_id; }
bool operator==(const Thread& thread)
{
return id() == thread.id();
}
bool operator!=(const Thread& thread)
{
return id() != thread.id();
}
static void initializePlatformThreading();
const StackBounds& stack() const
{
return m_stack;
}
#if OS(DARWIN)
mach_port_t machThread() { return m_platformThread; }
#endif
struct NewThreadContext;
static void entryPoint(NewThreadContext*);
protected:
Thread();
// Internal platform-specific Thread establishment implementation.
bool establishHandle(NewThreadContext*);
#if USE(PTHREADS)
void establishPlatformSpecificHandle(pthread_t);
#else
void establishPlatformSpecificHandle(HANDLE, ThreadIdentifier);
#endif
#if USE(PTHREADS) && !OS(DARWIN)
static void signalHandlerSuspendResume(int, siginfo_t*, void* ucontext);
#endif
static const char* normalizeThreadName(const char* threadName);
enum JoinableState {
// The default thread state. The thread can be joined on.
Joinable,
// Somebody waited on this thread to exit and this thread finally exited. This state is here because there can be a
// period of time between when the thread exits (which causes pthread_join to return and the remainder of waitOnThreadCompletion to run)
// and when threadDidExit is called. We need threadDidExit to take charge and delete the thread data since there's
// nobody else to pick up the slack in this case (since waitOnThreadCompletion has already returned).
Joined,
// The thread has been detached and can no longer be joined on. At this point, the thread must take care of cleaning up after itself.
Detached,
};
JoinableState joinableState() { return m_joinableState; }
void didBecomeDetached() { m_joinableState = Detached; }
void didExit();
void didJoin() { m_joinableState = Joined; }
bool hasExited() { return m_didExit; }
// These functions are only called from ThreadGroup.
ThreadGroupAddResult addToThreadGroup(const AbstractLocker& threadGroupLocker, ThreadGroup&);
void removeFromThreadGroup(const AbstractLocker& threadGroupLocker, ThreadGroup&);
// WordLock & Lock rely on ThreadSpecific. But Thread object can be destroyed even after ThreadSpecific things are destroyed.
std::mutex m_mutex;
ThreadIdentifier m_id { 0 };
JoinableState m_joinableState { Joinable };
StackBounds m_stack { StackBounds::emptyBounds() };
Vector<std::weak_ptr<ThreadGroup>> m_threadGroups;
bool m_isShuttingDown { false };
bool m_didExit { false };
#if USE(PTHREADS)
pthread_t m_handle;
#if OS(DARWIN)
mach_port_t m_platformThread;
#else
sem_t m_semaphoreForSuspendResume;
PlatformRegisters m_platformRegisters;
unsigned m_suspendCount { 0 };
std::atomic<bool> m_suspended { false };
#endif
#elif OS(WINDOWS)
HANDLE m_handle { INVALID_HANDLE_VALUE };
#else
#error Unknown System
#endif
};
// This function can be called from any threads.
WTF_EXPORT_PRIVATE void initializeThreading();
inline ThreadIdentifier currentThread()
{
return Thread::currentID();
}
// FIXME: The following functions remain because they are used from WebKit Windows support library,
// WebKitQuartzCoreAdditions.dll. When updating the support library, we should use new API instead
// and the following workaound should be removed. And new code should not use the following APIs.
// Remove this workaround code when <rdar://problem/31793213> is fixed.
#if OS(WINDOWS)
WTF_EXPORT_PRIVATE ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName);
WTF_EXPORT_PRIVATE int waitForThreadCompletion(ThreadIdentifier);
#endif
} // namespace WTF
using WTF::ThreadIdentifier;
using WTF::Thread;
using WTF::currentThread;
#if OS(WINDOWS)
using WTF::createThread;
using WTF::waitForThreadCompletion;
#endif
#endif // Threading_h