| /* |
| * Copyright 2016 The Chromium Authors. All rights reserved. |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioScheduledSourceNode.h" |
| #include "ConstantSourceOptions.h" |
| #include <wtf/Lock.h> |
| |
| namespace WebCore { |
| |
| class ConstantSourceNode final : public AudioScheduledSourceNode { |
| WTF_MAKE_ISO_ALLOCATED(ConstantSourceNode); |
| public: |
| static ExceptionOr<Ref<ConstantSourceNode>> create(BaseAudioContext&, const ConstantSourceOptions& = { }); |
| |
| virtual ~ConstantSourceNode(); |
| |
| AudioParam& offset() { return m_offset.get(); } |
| |
| private: |
| void process(size_t framesToProcess) final; |
| |
| ConstantSourceNode(BaseAudioContext&, float); |
| |
| double tailTime() const final { return 0; } |
| double latencyTime() const final { return 0; } |
| |
| // If we are no longer playing, propogate silence ahead to downstream nodes. |
| bool propagatesSilence() const final; |
| |
| const char* activeDOMObjectName() const override { return "ConstantSourceNode"; } |
| |
| Ref<AudioParam> m_offset; |
| |
| // Stores sample-accurate values calculated. |
| AudioFloatArray m_sampleAccurateValues; |
| }; |
| |
| } // namespace WebCore |