| // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| #ifndef LIBGLESV2_UNIFORM_H_ |
| #define LIBGLESV2_UNIFORM_H_ |
| #include "common/debug.h" |
| // Helper struct representing a single shader uniform |
| Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); |
| unsigned int elementCount() const; |
| const unsigned int arraySize; |
| unsigned int registerCount; |
| typedef std::vector<Uniform*> UniformArray; |
| #endif // LIBGLESV2_UNIFORM_H_ |