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/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
* Copyright (C) 2016 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(MATHML)
#include "RenderMathMLScripts.h"
namespace WebCore {
class MathMLUnderOverElement;
class RenderMathMLUnderOver final : public RenderMathMLScripts {
WTF_MAKE_ISO_ALLOCATED(RenderMathMLUnderOver);
public:
RenderMathMLUnderOver(MathMLUnderOverElement&, RenderStyle&&);
private:
bool isRenderMathMLScripts() const final { return false; }
bool isRenderMathMLUnderOver() const final { return true; }
const char* renderName() const final { return "RenderMathMLUnderOver"; }
MathMLUnderOverElement& element() const;
void computePreferredLogicalWidths() final;
void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0_lu) final;
void stretchHorizontalOperatorsAndLayoutChildren();
bool isValid() const;
bool shouldMoveLimits();
RenderBox& base() const;
RenderBox& under() const;
RenderBox& over() const;
LayoutUnit horizontalOffset(const RenderBox&) const;
bool hasAccent(bool accentUnder = false) const;
bool hasAccentUnder() const { return hasAccent(true); };
struct VerticalParameters {
bool useUnderOverBarFallBack;
LayoutUnit underGapMin;
LayoutUnit overGapMin;
LayoutUnit underShiftMin;
LayoutUnit overShiftMin;
LayoutUnit underExtraDescender;
LayoutUnit overExtraAscender;
LayoutUnit accentBaseHeight;
};
VerticalParameters verticalParameters() const;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderMathMLUnderOver, isRenderMathMLUnderOver())
#endif // ENABLE(MATHML)