| |
| Tests that glActiveTexture and glBindTexture work as expected |
| Specifically texture targets are per active texture unit. |
| |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.getError() is gl.NO_ERROR |
| PASS expected:0, 192, 128, 255 found: 0, 192, 128, 255 |
| PASS expected:128, 64, 255, 255 found: 128, 64, 255, 255 |
| PASS expected:192, 255, 64, 255 found: 192, 255, 64, 255 |
| PASS expected:200, 0, 255, 255 found: 200, 0, 255, 255 |
| PASS successfullyParsed is true |
| |
| TEST COMPLETE |
| |