| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas"> |
| <script> |
| var wtu; |
| var canvas; |
| var gl; |
| var shouldGenerateGLError; |
| |
| var buffer; |
| var framebuffer; |
| var program; |
| var renderbuffer; |
| var shader; |
| var texture; |
| |
| description("Tests 'is' calls against non-bound and deleted objects"); |
| |
| wtu = WebGLTestUtils; |
| canvas = document.getElementById("canvas"); |
| gl = wtu.create3DContext(canvas); |
| shouldGenerateGLError = wtu.shouldGenerateGLError; |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); |
| shouldBeFalse("gl.isBuffer(buffer)"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
| shouldBeTrue("gl.isBuffer(buffer)"); |
| debug(""); |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); |
| shouldBeFalse("gl.isFramebuffer(framebuffer)"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)"); |
| shouldBeTrue("gl.isFramebuffer(framebuffer)"); |
| debug(""); |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()"); |
| shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)"); |
| shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); |
| debug(""); |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); |
| shouldBeFalse("gl.isTexture(texture)"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)"); |
| shouldBeTrue("gl.isTexture(texture)"); |
| debug(""); |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); |
| shouldBeTrue("gl.isProgram(program)"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
| shouldBeFalse("gl.isProgram(program)"); |
| debug(""); |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)"); |
| shouldBeTrue("gl.isShader(shader)"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
| shouldBeFalse("gl.isShader(shader)"); |
| debug(""); |
| </script> |
| </body> |
| </html> |