| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/desktop-gl-constants.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| description("Test for invalid passed parameters"); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var context = create3DContext(); |
| |
| debug(""); |
| debug("Test createShader()"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); |
| |
| debug(""); |
| debug("Test clear()"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
| |
| debug(""); |
| debug("Test bufferData()"); |
| var buffer = context.createBuffer(); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); |
| |
| debug(""); |
| debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
| var tex = context.createTexture(); |
| var pixels = new Uint8Array(2 * 2 * 4); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); |
| |
| debug(""); |
| debug("Test renderbufferStorage() with negative width/height"); |
| var renderbuffer = context.createRenderbuffer(); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); |
| |
| debug(""); |
| debug("Test scissor() with negative width/height"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); |
| |
| debug(""); |
| debug("Test viewport() with negative width/height"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); |
| |
| debug(""); |
| debug("Set up a program to test invalid characters"); |
| var invalidSet = ['"', '$', '`', '@', '\\', "'"]; |
| var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
| var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
| function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { |
| var invalidIdentifierString = ""; |
| var invalidCommentString = ""; |
| if (opt_invalidIdentifierChar != undefined) { |
| invalidIdentifierString += opt_invalidIdentifierChar; |
| } |
| if (opt_invalidCommentChar != undefined) { |
| invalidCommentString += opt_invalidCommentChar; |
| } |
| return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
| + "varying float " + validAttribName + ";\n" |
| + "void main() {\n" |
| + validAttribName + " = " + validUniformName + ";\n" |
| + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; |
| + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; |
| } |
| var vShader = context.createShader(context.VERTEX_SHADER); |
| context.shaderSource(vShader, generateShaderSource()); |
| context.compileShader(vShader); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| var fShader = context.createShader(context.FRAGMENT_SHADER); |
| context.shaderSource(fShader, "precision highp float;\n" |
| + "varying float " + validAttribName + ";\n" |
| + "void main() {\n" |
| + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); |
| context.compileShader(fShader); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| var program = context.createProgram(); |
| context.attachShader(program, vShader); |
| context.attachShader(program, fShader); |
| context.linkProgram(program); |
| shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)"); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| context.bindAttribLocation(program, 1, validAttribName); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| context.getAttribLocation(program, validAttribName); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| context.getUniformLocation(program, validUniformName); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| |
| debug(""); |
| debug("Test shaderSource() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var validShaderSource = generateShaderSource(undefined, invalidSet[i]); |
| context.shaderSource(vShader, validShaderSource); |
| shouldBe("context.getError()", "context.NO_ERROR"); |
| var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); |
| context.shaderSource(vShader, invalidShaderSource); |
| shouldBe("context.getError()", "context.INVALID_VALUE"); |
| } |
| |
| debug(""); |
| debug("Test bindAttribLocation() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var invalidName = validAttribName + invalidSet[i]; |
| context.bindAttribLocation(program, 1, invalidName); |
| shouldBe("context.getError()", "context.INVALID_VALUE"); |
| } |
| |
| debug(""); |
| debug("Test getAttribLocation() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var invalidName = validAttribName + invalidSet[i]; |
| context.getAttribLocation(program, invalidName); |
| shouldBe("context.getError()", "context.INVALID_VALUE"); |
| } |
| |
| debug(""); |
| debug("Test getUniformLocation() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var invalidName = validUniformName + invalidSet[i]; |
| context.getUniformLocation(program, invalidName); |
| shouldBe("context.getError()", "context.INVALID_VALUE"); |
| } |
| |
| debug("") |
| </script> |
| </body> |
| </html> |