| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
| <title>WebGL vertexAttrib Conformance Tests</title> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas" width="2" height="2"> </canvas> |
| <script> |
| description("This test ensures WebGL implementations vertexAttrib can be set and read."); |
| |
| debug(""); |
| debug("Canvas.getContext"); |
| |
| var gl = create3DContext(document.getElementById("canvas")); |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| debug(""); |
| debug("Checking gl.vertexAttrib."); |
| |
| gl.vertexAttrib4fv(0, [1, 2, 3, 4]); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2]', '3'); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3]', '4'); |
| |
| gl.vertexAttrib1f(0, 5); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0]', '5'); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1]', '0'); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
| shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
| } |
| |
| debug(""); |
| |
| </script> |
| </body> |
| </html> |