blob: 5b5b84b712c5a0b866809933ba5f9319bb1312b4 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<title>WebGL BindBuffer conformance test.</title>
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"> </script>
</head>
<body>
<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
description("Checks a buffer can only be bound to 1 target.");
debug("");
debug("Canvas.getContext");
if (window.internals)
window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
var gl = create3DContext(document.getElementById("canvas"));
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("");
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
assertMsg(gl.getError() == gl.NO_ERROR,
"should be able to bind buffer.");
gl.bindBuffer(gl.ARRAY_BUFFER, null);
assertMsg(gl.getError() == gl.NO_ERROR,
"should be able to unbind buffer.");
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
assertMsg(gl.getError() == gl.INVALID_OPERATION,
"should get INVALID_OPERATION if attempting to bind buffer to different target");
var buf = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
assertMsg(gl.getError() == gl.NO_ERROR,
"should be able to bind buffer.");
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
assertMsg(gl.getError() == gl.NO_ERROR,
"should be able to unbind buffer.");
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
assertMsg(gl.getError() == gl.INVALID_OPERATION,
"should get INVALID_OPERATION if attempting to bind buffer to different target");
}
debug("");
</script>
</body>
</html>