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| /* |
| ** Copyright (c) 2013 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
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| ** "Materials"), to deal in the Materials without restriction, including |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL ANGLE_instanced_arrays Conformance Tests</title> |
| <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"> </script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| <div id="console"></div> |
| <!-- Shaders for testing instanced draws --> |
| <script id="outputVertexShader" type="x-shader/x-vertex"> |
| attribute vec4 aPosition; |
| attribute vec2 aOffset; |
| attribute vec4 aColor; |
| varying vec4 vColor; |
| void main() { |
| vColor = aColor; |
| gl_Position = aPosition + vec4(aOffset, 0.0, 0.0); |
| } |
| </script> |
| |
| <script id="outputFragmentShader" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying vec4 vColor; |
| void main() { |
| gl_FragColor = vColor; |
| } |
| </script> |
| |
| <script> |
| "use strict"; |
| description("This test verifies the functionality of the ANGLE_instanced_arrays extension, if it is available."); |
| |
| debug(""); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas); |
| var ext = null; |
| |
| var positionLoc = 0; |
| var offsetLoc = 2; |
| var colorLoc = 3; |
| var program; |
| |
| if (!gl) { |
| testFailed("WebGL context does not exist"); |
| } else { |
| testPassed("WebGL context exists"); |
| |
| runDivisorTestDisabled(); |
| |
| // Query the extension and store globally so shouldBe can access it |
| ext = wtu.getExtensionWithKnownPrefixes(gl, "ANGLE_instanced_arrays"); |
| if (!ext) { |
| testPassed("No ANGLE_instanced_arrays support -- this is legal"); |
| |
| runSupportedTest(false); |
| } else { |
| testPassed("Successfully enabled ANGLE_instanced_arrays extension"); |
| |
| runSupportedTest(true); |
| |
| runDivisorTestEnabled(); |
| runUniqueObjectTest(); |
| |
| setupCanvas(); |
| runOutputTests(); |
| finishTest(); |
| } |
| } |
| |
| function runSupportedTest(extensionEnabled) { |
| var supported = gl.getSupportedExtensions(); |
| if (supported.indexOf("ANGLE_instanced_arrays") >= 0) { |
| if (extensionEnabled) { |
| testPassed("ANGLE_instanced_arrays listed as supported and getExtension succeeded"); |
| } else { |
| testFailed("ANGLE_instanced_arrays listed as supported but getExtension failed"); |
| } |
| } else { |
| if (extensionEnabled) { |
| testFailed("ANGLE_instanced_arrays not listed as supported but getExtension succeeded"); |
| } else { |
| testPassed("ANGLE_instanced_arrays not listed as supported and getExtension failed -- this is legal"); |
| } |
| } |
| } |
| |
| function runDivisorTestDisabled() { |
| debug("Testing VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE with extension disabled"); |
| |
| var VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE; |
| |
| gl.getVertexAttrib(0, VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE should not be queryable if extension is disabled"); |
| } |
| |
| function runDivisorTestEnabled() { |
| debug("Testing VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE with extension enabled"); |
| |
| shouldBe("ext.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", "0x88FE"); |
| |
| var max_vertex_attribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); |
| |
| for (var i = 0; i < max_vertex_attribs; ++i) { |
| var queried_value = gl.getVertexAttrib(i, ext.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); |
| if(queried_value == 0){ |
| testPassed("Vertex attribute " + i + " must has a default divisor of 0"); |
| } |
| else{ |
| testFailed("Default divisor of vertex attribute " + i + " should be: 0, returned value was: " + queried_value); |
| } |
| } |
| |
| ext.vertexAttribDivisorANGLE(max_vertex_attribs, 2); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "vertexAttribDivisorANGLE index set greater than or equal to MAX_VERTEX_ATTRIBS should be an invalid value"); |
| |
| ext.vertexAttribDivisorANGLE(max_vertex_attribs-1, 2); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "vertexAttribDivisorANGLE index set less than MAX_VERTEX_ATTRIBS should succeed"); |
| |
| var queried_value = gl.getVertexAttrib(max_vertex_attribs-1, ext.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); |
| if(queried_value == 2){ |
| testPassed("Set value of VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE matches expecation"); |
| } |
| else{ |
| testFailed("Set value of VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE should be: 2, returned value was: " + queried_value); |
| } |
| } |
| |
| function setupCanvas() { |
| canvas.width = 50; canvas.height = 50; |
| gl.viewport(0, 0, canvas.width, canvas.height); |
| gl.clearColor(0, 0, 0, 0); |
| |
| program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['aPosition', 'aOffset', 'aColor'], [positionLoc, offsetLoc, colorLoc]); |
| } |
| |
| function runOutputTests() { |
| var e = 2; // Amount of variance to allow in result pixels - may need to be tweaked higher |
| var instanceCount = 4; |
| |
| debug("Testing various draws for valid built-in function behavior"); |
| |
| var offsets = new Float32Array([ |
| -1.0, 1.0, |
| 1.0, 1.0, |
| -1.0, -1.0, |
| 1.0, -1.0, |
| ]); |
| var offsetBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, offsetBuffer); |
| gl.bufferData(gl.ARRAY_BUFFER, offsets, gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(offsetLoc); |
| gl.vertexAttribPointer(offsetLoc, 2, gl.FLOAT, false, 0, 0); |
| ext.vertexAttribDivisorANGLE(offsetLoc, 1); |
| |
| var colors = new Float32Array([ |
| 1.0, 0.0, 0.0, 1.0, // Red |
| 0.0, 1.0, 0.0, 1.0, // Green |
| 0.0, 0.0, 1.0, 1.0, // Blue |
| 1.0, 1.0, 0.0, 1.0, // Yellow |
| ]); |
| var colorBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); |
| gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(colorLoc); |
| gl.vertexAttribPointer(colorLoc, 4, gl.FLOAT, false, 0, 0); |
| ext.vertexAttribDivisorANGLE(colorLoc, 1); |
| |
| // Draw 1: Draw Non-indexed instances |
| debug("Testing drawArraysInstancedANGLE"); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| wtu.setupUnitQuad(gl, 0); |
| |
| // Test drawArraysInstancedANGLE error conditions |
| ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, 6, instanceCount); |
| wtu.checkCanvasRect(gl, 0, canvas.height/2, canvas.width/2, canvas.height/2, [255, 0, 0, 255]); |
| wtu.checkCanvasRect(gl, canvas.width/2, canvas.height/2, canvas.width/2, canvas.height/2, [0, 255, 0, 255]); |
| wtu.checkCanvasRect(gl, 0, 0, canvas.width/2, canvas.height/2, [0, 0, 255, 255]); |
| wtu.checkCanvasRect(gl, canvas.width/2, 0, canvas.width/2, canvas.height/2, [255, 255, 0, 255]); |
| |
| ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, 6, -1); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "drawArraysInstancedANGLE cannot have a primcount less than 0"); |
| |
| ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, -1, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "drawArraysInstancedANGLE cannot have a count less than 0"); |
| |
| ext.vertexAttribDivisorANGLE(positionLoc, 1); |
| ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "There must be at least one vertex attribute with a divisor of zero when calling drawArraysInstancedANGLE"); |
| ext.vertexAttribDivisorANGLE(positionLoc, 0); |
| |
| ext.drawArraysInstancedANGLE(gl.POINTS, 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawArraysInstancedANGLE with POINTS should succeed"); |
| ext.drawArraysInstancedANGLE(gl.LINES, 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawArraysInstancedANGLE with LINES should succeed"); |
| ext.drawArraysInstancedANGLE(gl.LINE_LIST, 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawArraysInstancedANGLE with LINE_LIST should return succeed"); |
| ext.drawArraysInstancedANGLE(gl.TRIANGLE_LIST, 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawArraysInstancedANGLE with TRIANGLE_LIST should succeed"); |
| |
| ext.drawArraysInstancedANGLE(desktopGL['QUAD_STRIP'], 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "drawArraysInstancedANGLE with QUAD_STRIP should return INVALID_ENUM"); |
| ext.drawArraysInstancedANGLE(desktopGL['QUADS'], 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "drawArraysInstancedANGLE with QUADS should return INVALID_ENUM"); |
| ext.drawArraysInstancedANGLE(desktopGL['POLYGON'], 0, 6, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "drawArraysInstancedANGLE with POLYGON should return INVALID_ENUM"); |
| |
| // Draw 2: Draw indexed instances |
| debug("Testing drawElementsInstancedANGLE"); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| wtu.setupIndexedQuad(gl, 1, 0); |
| ext.drawElementsInstancedANGLE(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.checkCanvasRect(gl, 0, canvas.height/2, canvas.width/2, canvas.height/2, [255, 0, 0, 255]); |
| wtu.checkCanvasRect(gl, canvas.width/2, canvas.height/2, canvas.width/2, canvas.height/2, [0, 255, 0, 255]); |
| wtu.checkCanvasRect(gl, 0, 0, canvas.width/2, canvas.height/2, [0, 0, 255, 255]); |
| wtu.checkCanvasRect(gl, canvas.width/2, 0, canvas.width/2, canvas.height/2, [255, 255, 0, 255]); |
| |
| // Test drawElementsInstancedANGLE error conditions |
| ext.drawElementsInstancedANGLE(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0, -1); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "drawElementsInstancedANGLE cannot have a primcount less than 0"); |
| |
| ext.drawElementsInstancedANGLE(gl.TRIANGLES, -1, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "drawElementsInstancedANGLE cannot have a count less than 0"); |
| |
| ext.vertexAttribDivisorANGLE(positionLoc, 1); |
| ext.drawElementsInstancedANGLE(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "There must be at least one vertex attribute with a divisor of zero when calling drawElementsInstancedANGLE"); |
| ext.vertexAttribDivisorANGLE(positionLoc, 0); |
| |
| ext.drawElementsInstancedANGLE(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElementsInstancedANGLE with UNSIGNED_BYTE should succeed"); |
| |
| ext.drawElementsInstancedANGLE(gl.POINTS, 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElementsInstancedANGLE with POINTS should succeed"); |
| ext.drawElementsInstancedANGLE(gl.LINES, 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElementsInstancedANGLE with LINES should succeed"); |
| ext.drawElementsInstancedANGLE(gl.LINE_LIST, 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElementsInstancedANGLE with LINE_LIST should return succeed"); |
| ext.drawElementsInstancedANGLE(gl.TRIANGLE_LIST, 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElementsInstancedANGLE with TRIANGLE_LIST should succeed"); |
| |
| ext.drawElementsInstancedANGLE(desktopGL['QUAD_STRIP'], 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "drawElementsInstancedANGLE with QUAD_STRIP should return INVALID_ENUM"); |
| ext.drawElementsInstancedANGLE(desktopGL['QUADS'], 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "drawElementsInstancedANGLE with QUADS should return INVALID_ENUM"); |
| ext.drawElementsInstancedANGLE(desktopGL['POLYGON'], 6, gl.UNSIGNED_SHORT, 0, instanceCount); |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "drawElementsInstancedANGLE with POLYGON should return INVALID_ENUM"); |
| } |
| |
| function runUniqueObjectTest() |
| { |
| debug("Testing that getExtension() returns the same object each time"); |
| gl.getExtension("ANGLE_instanced_arrays").myProperty = 2; |
| gc(); |
| shouldBe('gl.getExtension("ANGLE_instanced_arrays").myProperty', '2'); |
| } |
| |
| debug(""); |
| </script> |
| </body> |
| </html> |