blob: babfef69db6a45781dcd7b0a167542ba0f656970 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
function foo() {}
var all = [ undefined, null,
true, false, new Boolean(true), new Boolean(false),
NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5,
124, 248, 654, 987, -1026, +98768.2546, -88754.15478,
1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25,
Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY,
new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1),
new Number(10.0), new Number(10.1),
new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN),
new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY),
"", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1",
new String(""), new String("hello"), new String("he" + "llo"),
new Object(), [1,2,3], new Object(), [1,2,3] , foo
];
function AsmModule(stdlib,foreign,buffer) {
"use asm";
// numerical mutable variable
var i1 = 0, d1 = 0.0, i2 = -5;
// foreign imports
var fi1 = foreign.i1|0;
var fi2 = foreign.i2|0;
var fd1 = +foreign.d1;
var fd2 = +foreign.d2;
var fun1 = foreign.fun1;
var fun2 = foreign.fun2;
// stdlib immutable variable type double
var sInf = stdlib.Infinity, sNaN = stdlib.NaN;
// stdlib math (double) -> double
var m1 = stdlib.Math.acos;
var fround = stdlib.Math.fround;
var m2 = stdlib.Math.asin;
var m3 = stdlib.Math.atan;
var m4 = stdlib.Math.cos;
var m5 = stdlib.Math.sin;
var m6 = stdlib.Math.tan;
var m7 = stdlib.Math.ceil;
var m8 = stdlib.Math.floor;
var m9 = stdlib.Math.exp;
var m10 = stdlib.Math.log;
var m11 = stdlib.Math.sqrt;
// stdlib math (signed) -> signed ^ (doublish) -> double
var m12 = stdlib.Math.abs;
// stdlib math (doublish, doublish) -> double
var m13 = stdlib.Math.atan2;
var m34 = stdlib.Math.pow;
// stdlib math (int,int) -> signed
var m14 = stdlib.Math.imul;
// stdlib math imm variable double
var m15 = stdlib.Math.E;
var m16 = stdlib.Math.LN10;
var m17 = stdlib.Math.LN2;
var m18 = stdlib.Math.LOG2E;
var m19 = stdlib.Math.LOG10E;
var m20 = stdlib.Math.PI;
var m21 = stdlib.Math.SQRT1_2;
var m22 = stdlib.Math.SQRT2;
//views
var HEAP8 =new stdlib.Int8Array(buffer);
var HEAP16 =new stdlib.Int16Array(buffer);
var HEAP32 =new stdlib.Int32Array(buffer);
var HEAPU8 =new stdlib.Uint8Array(buffer);
var HEAPU16=new stdlib.Uint16Array(buffer);
var HEAPU32=new stdlib.Uint32Array(buffer);
var HEAPF32=new stdlib.Float32Array(buffer);
var HEAP64 =new stdlib.Float64Array(buffer);
function write8 (x,y){x = x|0; y = y|0; HEAP8 [x] = y; }
function write16 (x,y){x = x|0; y = y|0; HEAP16 [x>>1] = y; }
function write32 (x,y){x = x|0; y = y|0; HEAP32 [x>>2] = y; }
function writeU8 (x,y){x = x|0; y = y|0; HEAPU8 [x] = y; }
function writeU16(x,y){x = x|0; y = y|0; HEAPU16[x>>1] = y; }
function writeU32(x,y){x = x|0; y = y|0; HEAPU32[x>>2] = y; }
function writeF32(x,y){x = x|0; y = +y; HEAPF32[x>>2] = y; }
function writeF32f(x,y){x = x|0; y = fround(y); HEAPF32[x>>2] = y; }
function write64 (x,y){x = x|0; y = +y; HEAP64 [x>>3] = y; }
return {
write8 : write8
,write16 : write16
,write32 : write32
,writeU8 : writeU8
,writeU16 : writeU16
,writeU32 : writeU32
,writeF32 : writeF32
,writeF32f: writeF32f
,write64 : write64
};
}
var stdlib = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN}
var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514}
var buffer =new ArrayBuffer(1<<26); // smallest allocation that allows the test to succeed
var HEAP8 =new stdlib.Int8Array(buffer);
var HEAP16 =new stdlib.Int16Array(buffer);
var HEAP32 =new stdlib.Int32Array(buffer);
var HEAPU8 =new stdlib.Uint8Array(buffer);
var HEAPU16=new stdlib.Uint16Array(buffer);
var HEAPU32=new stdlib.Uint32Array(buffer);
var HEAPF32=new stdlib.Float32Array(buffer);
var HEAP64 =new stdlib.Float64Array(buffer);
var asmModule = AsmModule(stdlib,env,buffer);
for (var i=0; i<all.length; ++i) {
var x = all[i]|0;
for (var j=0; j<all.length; ++j) {
var y = all[j];
asmModule.write8 (x, y); print("write8 HEAP8 ["+x+"] = all["+j+"]("+y+"); = " + (HEAP8 [x] |0));
asmModule.writeF32f(x, y); print("writeF32f HEAPF32["+x+"] = all["+j+"]("+y+"); = " + (Math.fround(HEAPF32[x>>2]) ));
asmModule.write16 (x, y); print("write16 HEAP16 ["+x+"] = all["+j+"]("+y+"); = " + (HEAP16 [x>>1]|0));
asmModule.write32 (x, y); print("write32 HEAP32 ["+x+"] = all["+j+"]("+y+"); = " + (HEAP32 [x>>2]|0));
asmModule.writeU8 (x, y); print("writeU8 HEAPU8 ["+x+"] = all["+j+"]("+y+"); = " + (HEAPU8 [x] |0));
asmModule.writeF32 (x, y); print("writeF32 HEAPF32["+x+"] = all["+j+"]("+y+"); = " + (+HEAPF32[x>>2] ));
asmModule.writeU16 (x, y); print("writeU16 HEAPU16["+x+"] = all["+j+"]("+y+"); = " + (HEAPU16[x>>1]|0));
asmModule.writeU32 (x, y); print("writeU32 HEAPU32["+x+"] = all["+j+"]("+y+"); = " + (HEAPU32[x>>2]|0));
asmModule.write64 (x, y); print("write64 HEAP64 ["+x+"] = all["+j+"]("+y+"); = " + (+HEAP64 [x>>3] ));
}
}