| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| function foo() {} |
| |
| var all = [ undefined, null, |
| true, false, new Boolean(true), new Boolean(false), |
| NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5, |
| 124, 248, 654, 987, -1026, +98768.2546, -88754.15478, |
| 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, |
| Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, |
| new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1), |
| new Number(10.0), new Number(10.1), |
| new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN), |
| new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY), |
| "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1", |
| new String(""), new String("hello"), new String("he" + "llo"), |
| new Object(), [1,2,3], new Object(), [1,2,3] , foo |
| ]; |
| |
| function AsmModule(stdlib,foreign,buffer) { |
| "use asm"; |
| |
| // numerical mutable variable |
| var i1 = 0, d1 = 0.0, i2 = -5; |
| // foreign imports |
| var fi1 = foreign.i1|0; |
| var fi2 = foreign.i2|0; |
| var fd1 = +foreign.d1; |
| var fd2 = +foreign.d2; |
| var fun1 = foreign.fun1; |
| var fun2 = foreign.fun2; |
| |
| // stdlib immutable variable type double |
| var sInf = stdlib.Infinity, sNaN = stdlib.NaN; |
| // stdlib math (double) -> double |
| var m1 = stdlib.Math.acos; |
| var fround = stdlib.Math.fround; |
| var m2 = stdlib.Math.asin; |
| var m3 = stdlib.Math.atan; |
| var m4 = stdlib.Math.cos; |
| var m5 = stdlib.Math.sin; |
| var m6 = stdlib.Math.tan; |
| var m7 = stdlib.Math.ceil; |
| var m8 = stdlib.Math.floor; |
| var m9 = stdlib.Math.exp; |
| var m10 = stdlib.Math.log; |
| var m11 = stdlib.Math.sqrt; |
| // stdlib math (signed) -> signed ^ (doublish) -> double |
| var m12 = stdlib.Math.abs; |
| // stdlib math (doublish, doublish) -> double |
| var m13 = stdlib.Math.atan2; |
| var m34 = stdlib.Math.pow; |
| // stdlib math (int,int) -> signed |
| var m14 = stdlib.Math.imul; |
| // stdlib math imm variable double |
| var m15 = stdlib.Math.E; |
| var m16 = stdlib.Math.LN10; |
| var m17 = stdlib.Math.LN2; |
| var m18 = stdlib.Math.LOG2E; |
| var m19 = stdlib.Math.LOG10E; |
| var m20 = stdlib.Math.PI; |
| var m21 = stdlib.Math.SQRT1_2; |
| var m22 = stdlib.Math.SQRT2; |
| |
| //views |
| var HEAP8 =new stdlib.Int8Array(buffer); |
| var HEAP16 =new stdlib.Int16Array(buffer); |
| var HEAP32 =new stdlib.Int32Array(buffer); |
| var HEAPU8 =new stdlib.Uint8Array(buffer); |
| var HEAPU16=new stdlib.Uint16Array(buffer); |
| var HEAPU32=new stdlib.Uint32Array(buffer); |
| var HEAPF32=new stdlib.Float32Array(buffer); |
| var HEAP64 =new stdlib.Float64Array(buffer); |
| |
| function write8 (x,y){x = x|0; y = y|0; HEAP8 [x] = y; } |
| function write16 (x,y){x = x|0; y = y|0; HEAP16 [x>>1] = y; } |
| function write32 (x,y){x = x|0; y = y|0; HEAP32 [x>>2] = y; } |
| function writeU8 (x,y){x = x|0; y = y|0; HEAPU8 [x] = y; } |
| function writeU16(x,y){x = x|0; y = y|0; HEAPU16[x>>1] = y; } |
| function writeU32(x,y){x = x|0; y = y|0; HEAPU32[x>>2] = y; } |
| function writeF32(x,y){x = x|0; y = +y; HEAPF32[x>>2] = y; } |
| function writeF32f(x,y){x = x|0; y = fround(y); HEAPF32[x>>2] = y; } |
| function write64 (x,y){x = x|0; y = +y; HEAP64 [x>>3] = y; } |
| |
| return { |
| write8 : write8 |
| ,write16 : write16 |
| ,write32 : write32 |
| ,writeU8 : writeU8 |
| ,writeU16 : writeU16 |
| ,writeU32 : writeU32 |
| ,writeF32 : writeF32 |
| ,writeF32f: writeF32f |
| ,write64 : write64 |
| }; |
| } |
| |
| var stdlib = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN} |
| var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} |
| var buffer =new ArrayBuffer(1<<26); // smallest allocation that allows the test to succeed |
| var HEAP8 =new stdlib.Int8Array(buffer); |
| var HEAP16 =new stdlib.Int16Array(buffer); |
| var HEAP32 =new stdlib.Int32Array(buffer); |
| var HEAPU8 =new stdlib.Uint8Array(buffer); |
| var HEAPU16=new stdlib.Uint16Array(buffer); |
| var HEAPU32=new stdlib.Uint32Array(buffer); |
| var HEAPF32=new stdlib.Float32Array(buffer); |
| var HEAP64 =new stdlib.Float64Array(buffer); |
| |
| var asmModule = AsmModule(stdlib,env,buffer); |
| |
| for (var i=0; i<all.length; ++i) { |
| var x = all[i]|0; |
| for (var j=0; j<all.length; ++j) { |
| var y = all[j]; |
| asmModule.write8 (x, y); print("write8 HEAP8 ["+x+"] = all["+j+"]("+y+"); = " + (HEAP8 [x] |0)); |
| asmModule.writeF32f(x, y); print("writeF32f HEAPF32["+x+"] = all["+j+"]("+y+"); = " + (Math.fround(HEAPF32[x>>2]) )); |
| asmModule.write16 (x, y); print("write16 HEAP16 ["+x+"] = all["+j+"]("+y+"); = " + (HEAP16 [x>>1]|0)); |
| asmModule.write32 (x, y); print("write32 HEAP32 ["+x+"] = all["+j+"]("+y+"); = " + (HEAP32 [x>>2]|0)); |
| asmModule.writeU8 (x, y); print("writeU8 HEAPU8 ["+x+"] = all["+j+"]("+y+"); = " + (HEAPU8 [x] |0)); |
| asmModule.writeF32 (x, y); print("writeF32 HEAPF32["+x+"] = all["+j+"]("+y+"); = " + (+HEAPF32[x>>2] )); |
| asmModule.writeU16 (x, y); print("writeU16 HEAPU16["+x+"] = all["+j+"]("+y+"); = " + (HEAPU16[x>>1]|0)); |
| asmModule.writeU32 (x, y); print("writeU32 HEAPU32["+x+"] = all["+j+"]("+y+"); = " + (HEAPU32[x>>2]|0)); |
| asmModule.write64 (x, y); print("write64 HEAP64 ["+x+"] = all["+j+"]("+y+"); = " + (+HEAP64 [x>>3] )); |
| } |
| } |