| /* |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #import "config.h" |
| #import "VirtualGamepad.h" |
| |
| #if USE(APPLE_INTERNAL_SDK) |
| |
| #import <Foundation/Foundation.h> |
| #import <HID/HIDBase.h> |
| #import <HID/HIDDevice.h> |
| #import <HID/HIDElement.h> |
| #import <HID/HIDEvent.h> |
| #import <HID/HIDManager.h> |
| #import <HID/HIDUserDevice.h> |
| #import <IOKit/hid/IOHIDDeviceKeys.h> |
| |
| namespace TestWebKitAPI { |
| |
| VirtualGamepad::VirtualGamepad(const GamepadMapping& gamepadMapping) |
| : m_gamepadMapping(gamepadMapping) |
| { |
| m_dispatchQueue = adoptOSObject(dispatch_queue_create(0, DISPATCH_QUEUE_SERIAL)); |
| m_uniqueID = NSUUID.UUID.UUIDString; |
| |
| m_buttonValues = Vector<float>(m_gamepadMapping.buttonCount, 0.0); |
| m_axisValues = Vector<float>(m_gamepadMapping.axisCount, 0.0); |
| |
| auto descriptor = adoptNS([[NSData alloc] initWithBytes:m_gamepadMapping.descriptorData length:m_gamepadMapping.descriptorDataSize]); |
| auto properties = adoptNS([[NSMutableDictionary alloc] init]); |
| |
| properties.get()[@kIOHIDReportDescriptorKey] = descriptor.get(); |
| properties.get()[@kIOHIDVendorIDKey] = @((uint16_t)m_gamepadMapping.vendorID); |
| properties.get()[@kIOHIDProductIDKey] = @((uint16_t)m_gamepadMapping.productID); |
| properties.get()[@kIOHIDPhysicalDeviceUniqueIDKey] = m_uniqueID.get(); |
| properties.get()[@kIOHIDTransportKey] = @"Bluetooth"; |
| properties.get()[@"isVirtual"] = @(YES); |
| properties.get()[@(kIOHIDProductKey)] = @(m_gamepadMapping.name); |
| |
| m_userDevice = adoptNS([[HIDUserDevice alloc] initWithProperties:properties.get()]); |
| [m_userDevice setDispatchQueue:m_dispatchQueue.get()]; |
| [m_userDevice activate]; |
| |
| m_device = adoptNS([[HIDDevice alloc] initWithService:m_userDevice.get().service]); |
| [m_device setDispatchQueue:dispatch_get_main_queue()]; |
| [m_device open]; |
| [m_device activate]; |
| } |
| |
| VirtualGamepad::~VirtualGamepad() |
| { |
| [m_device close]; |
| [m_device cancel]; |
| [m_userDevice cancel]; |
| } |
| |
| void VirtualGamepad::setButtonValue(size_t index, float value) |
| { |
| RELEASE_ASSERT(index < m_buttonValues.size()); |
| RELEASE_ASSERT(value >= 0.0 && value <= 1.0); |
| m_buttonValues[index] = value; |
| } |
| |
| void VirtualGamepad::setAxisValue(size_t index, float value) |
| { |
| RELEASE_ASSERT(index < m_axisValues.size()); |
| RELEASE_ASSERT(value >= -1.0 && value <= 1.0); |
| m_axisValues[index] = value; |
| } |
| |
| void VirtualGamepad::publishReport() |
| { |
| m_gamepadMapping.publishReportCallback(m_buttonValues, m_axisValues, m_userDevice.get()); |
| } |
| |
| } // namespace TestWebKitAPI |
| |
| #endif // USE(APPLE_INTERNAL_SDK) |