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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "MockGamepad.h"
#if ENABLE(GAMEPAD)
namespace WebCore {
MockGamepad::MockGamepad(unsigned index, const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount)
: PlatformGamepad(index)
{
m_connectTime = m_lastUpdateTime = MonotonicTime::now();
updateDetails(gamepadID, mapping, axisCount, buttonCount);
}
void MockGamepad::updateDetails(const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount)
{
m_id = gamepadID;
m_mapping = mapping;
m_axisValues.clear();
for (size_t i = 0; i < axisCount; ++i)
m_axisValues.append({ });
m_buttonValues.clear();
for (size_t i = 0; i < buttonCount; ++i)
m_buttonValues.append({ });
m_lastUpdateTime = MonotonicTime::now();
}
bool MockGamepad::setAxisValue(unsigned index, double value)
{
if (index >= m_axisValues.size()) {
LOG_ERROR("MockGamepad (%u): Attempt to set value on axis %u which doesn't exist", m_index, index);
return false;
}
m_axisValues[index].setValue(value);
m_lastUpdateTime = MonotonicTime::now();
return true;
}
bool MockGamepad::setButtonValue(unsigned index, double value)
{
if (index >= m_buttonValues.size()) {
LOG_ERROR("MockGamepad (%u): Attempt to set value on button %u which doesn't exist", m_index, index);
return false;
}
m_buttonValues[index].setValue(value);
m_lastUpdateTime = MonotonicTime::now();
return true;
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD)