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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "RenderTreeBuilder.h"
namespace WebCore {
class LegacyRenderSVGContainer;
class LegacyRenderSVGRoot;
class RenderSVGContainer;
class RenderSVGInline;
class RenderSVGRoot;
class RenderSVGText;
class RenderTreeBuilder::SVG {
WTF_MAKE_FAST_ALLOCATED;
public:
SVG(RenderTreeBuilder&);
#if ENABLE(LAYER_BASED_SVG_ENGINE)
void attach(RenderSVGRoot& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
void attach(RenderSVGContainer& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
#endif
void attach(LegacyRenderSVGRoot& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
void attach(LegacyRenderSVGContainer& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
void attach(RenderSVGInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
void attach(RenderSVGText& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
#if ENABLE(LAYER_BASED_SVG_ENGINE)
RenderPtr<RenderObject> detach(RenderSVGRoot& parent, RenderObject& child) WARN_UNUSED_RETURN;
RenderPtr<RenderObject> detach(RenderSVGContainer& parent, RenderObject& child) WARN_UNUSED_RETURN;
#endif
RenderPtr<RenderObject> detach(LegacyRenderSVGRoot& parent, RenderObject& child) WARN_UNUSED_RETURN;
RenderPtr<RenderObject> detach(LegacyRenderSVGContainer& parent, RenderObject& child) WARN_UNUSED_RETURN;
RenderPtr<RenderObject> detach(RenderSVGInline& parent, RenderObject& child) WARN_UNUSED_RETURN;
RenderPtr<RenderObject> detach(RenderSVGText& parent, RenderObject& child) WARN_UNUSED_RETURN;
private:
RenderTreeBuilder& m_builder;
};
}