| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderTreeBuilderBlock.h" |
| |
| #include "RenderButton.h" |
| #include "RenderChildIterator.h" |
| #include "RenderFullScreen.h" |
| #include "RenderMultiColumnFlow.h" |
| #include "RenderRuby.h" |
| #include "RenderRubyRun.h" |
| #include "RenderTextControl.h" |
| #include "RenderTreeBuilderMultiColumn.h" |
| |
| namespace WebCore { |
| |
| static void moveAllChildrenToInternal(RenderBoxModelObject& from, RenderElement& newParent) |
| { |
| while (from.firstChild()) |
| newParent.attachRendererInternal(from.detachRendererInternal(*from.firstChild()), &from); |
| } |
| |
| static bool canDropAnonymousBlock(const RenderBlock& anonymousBlock) |
| { |
| if (anonymousBlock.beingDestroyed() || anonymousBlock.continuation()) |
| return false; |
| if (anonymousBlock.isRubyRun() || anonymousBlock.isRubyBase()) |
| return false; |
| return true; |
| } |
| |
| static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next) |
| { |
| ASSERT(!oldChild.renderTreeBeingDestroyed()); |
| |
| if (oldChild.isInline()) |
| return false; |
| |
| if (is<RenderBoxModelObject>(oldChild) && downcast<RenderBoxModelObject>(oldChild).continuation()) |
| return false; |
| |
| if (previous) { |
| if (!previous->isAnonymousBlock()) |
| return false; |
| RenderBlock& previousAnonymousBlock = downcast<RenderBlock>(*previous); |
| if (!canDropAnonymousBlock(previousAnonymousBlock)) |
| return false; |
| } |
| if (next) { |
| if (!next->isAnonymousBlock()) |
| return false; |
| RenderBlock& nextAnonymousBlock = downcast<RenderBlock>(*next); |
| if (!canDropAnonymousBlock(nextAnonymousBlock)) |
| return false; |
| } |
| return true; |
| } |
| |
| static RenderBlock* continuationBefore(RenderBlock& parent, RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() == &parent) |
| return &parent; |
| |
| RenderBlock* nextToLast = &parent; |
| RenderBlock* last = &parent; |
| for (auto* current = downcast<RenderBlock>(parent.continuation()); current; current = downcast<RenderBlock>(current->continuation())) { |
| if (beforeChild && beforeChild->parent() == current) { |
| if (current->firstChild() == beforeChild) |
| return last; |
| return current; |
| } |
| |
| nextToLast = last; |
| last = current; |
| } |
| |
| if (!beforeChild && !last->firstChild()) |
| return nextToLast; |
| return last; |
| } |
| |
| RenderTreeBuilder::Block::Block(RenderTreeBuilder& builder) |
| : m_builder(builder) |
| { |
| } |
| |
| void RenderTreeBuilder::Block::attach(RenderBlock& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| if (parent.continuation() && !parent.isAnonymousBlock()) |
| insertChildToContinuation(parent, WTFMove(child), beforeChild); |
| else |
| attachIgnoringContinuation(parent, WTFMove(child), beforeChild); |
| } |
| |
| void RenderTreeBuilder::Block::insertChildToContinuation(RenderBlock& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| RenderBlock* flow = continuationBefore(parent, beforeChild); |
| ASSERT(!beforeChild || is<RenderBlock>(*beforeChild->parent())); |
| RenderBoxModelObject* beforeChildParent = nullptr; |
| if (beforeChild) |
| beforeChildParent = downcast<RenderBoxModelObject>(beforeChild->parent()); |
| else { |
| RenderBoxModelObject* continuation = flow->continuation(); |
| if (continuation) |
| beforeChildParent = continuation; |
| else |
| beforeChildParent = flow; |
| } |
| |
| if (child->isFloatingOrOutOfFlowPositioned()) { |
| m_builder.attachIgnoringContinuation(*beforeChildParent, WTFMove(child), beforeChild); |
| return; |
| } |
| |
| bool childIsNormal = child->isInline() || child->style().columnSpan() == ColumnSpan::None; |
| bool bcpIsNormal = beforeChildParent->isInline() || beforeChildParent->style().columnSpan() == ColumnSpan::None; |
| bool flowIsNormal = flow->isInline() || flow->style().columnSpan() == ColumnSpan::None; |
| |
| if (flow == beforeChildParent) { |
| m_builder.attachIgnoringContinuation(*flow, WTFMove(child), beforeChild); |
| return; |
| } |
| |
| // The goal here is to match up if we can, so that we can coalesce and create the |
| // minimal # of continuations needed for the inline. |
| if (childIsNormal == bcpIsNormal) { |
| m_builder.attachIgnoringContinuation(*beforeChildParent, WTFMove(child), beforeChild); |
| return; |
| } |
| if (flowIsNormal == childIsNormal) { |
| m_builder.attachIgnoringContinuation(*flow, WTFMove(child)); // Just treat like an append. |
| return; |
| } |
| m_builder.attachIgnoringContinuation(*beforeChildParent, WTFMove(child), beforeChild); |
| } |
| |
| void RenderTreeBuilder::Block::attachIgnoringContinuation(RenderBlock& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() != &parent) { |
| RenderElement* beforeChildContainer = beforeChild->parent(); |
| while (beforeChildContainer->parent() != &parent) |
| beforeChildContainer = beforeChildContainer->parent(); |
| ASSERT(beforeChildContainer); |
| |
| if (beforeChildContainer->isAnonymous()) { |
| if (beforeChildContainer->isInline() && child->isInline()) { |
| // The before child happens to be a block level box wrapped in an anonymous inline-block in an inline context (e.g. ruby). |
| // Let's attach this new child before the anonymous inline-block wrapper. |
| ASSERT(beforeChildContainer->isInlineBlockOrInlineTable()); |
| m_builder.attach(parent, WTFMove(child), beforeChildContainer); |
| return; |
| } |
| RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(!beforeChildContainer->isInline() || beforeChildContainer->isTable()); |
| |
| // If the requested beforeChild is not one of our children, then this is because |
| // there is an anonymous container within this object that contains the beforeChild. |
| RenderElement* beforeChildAnonymousContainer = beforeChildContainer; |
| if (beforeChildAnonymousContainer->isAnonymousBlock() |
| #if ENABLE(FULLSCREEN_API) |
| // Full screen renderers and full screen placeholders act as anonymous blocks, not tables: |
| || beforeChildAnonymousContainer->isRenderFullScreen() |
| || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder() |
| #endif |
| ) { |
| // Insert the child into the anonymous block box instead of here. |
| if (child->isInline() || beforeChildAnonymousContainer->firstChild() != beforeChild) |
| m_builder.attach(*beforeChildAnonymousContainer, WTFMove(child), beforeChild); |
| else |
| m_builder.attach(parent, WTFMove(child), beforeChild->parent()); |
| return; |
| } |
| |
| ASSERT(beforeChildAnonymousContainer->isTable()); |
| |
| if (child->isTablePart()) { |
| // Insert into the anonymous table. |
| m_builder.attach(*beforeChildAnonymousContainer, WTFMove(child), beforeChild); |
| return; |
| } |
| |
| beforeChild = m_builder.splitAnonymousBoxesAroundChild(parent, *beforeChild); |
| |
| RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(beforeChild->parent() == &parent); |
| } |
| } |
| |
| bool madeBoxesNonInline = false; |
| |
| // A block has to either have all of its children inline, or all of its children as blocks. |
| // So, if our children are currently inline and a block child has to be inserted, we move all our |
| // inline children into anonymous block boxes. |
| if (parent.childrenInline() && !child->isInline() && !child->isFloatingOrOutOfFlowPositioned()) { |
| // This is a block with inline content. Wrap the inline content in anonymous blocks. |
| m_builder.makeChildrenNonInline(parent, beforeChild); |
| madeBoxesNonInline = true; |
| |
| if (beforeChild && beforeChild->parent() != &parent) { |
| beforeChild = beforeChild->parent(); |
| ASSERT(beforeChild->isAnonymousBlock()); |
| ASSERT(beforeChild->parent() == &parent); |
| } |
| } else if (!parent.childrenInline() && ((child->isFloatingOrOutOfFlowPositioned() && !parent.isFlexibleBox() && !parent.isRenderGrid()) || child->isInline())) { |
| // If we're inserting an inline child but all of our children are blocks, then we have to make sure |
| // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise |
| // a new one is created and inserted into our list of children in the appropriate position. |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : parent.lastChild(); |
| |
| if (afterChild && afterChild->isAnonymousBlock()) { |
| m_builder.attach(downcast<RenderBlock>(*afterChild), WTFMove(child)); |
| return; |
| } |
| |
| if (child->isInline()) { |
| // No suitable existing anonymous box - create a new one. |
| auto newBox = parent.createAnonymousBlock(); |
| auto& box = *newBox; |
| m_builder.attachToRenderElement(parent, WTFMove(newBox), beforeChild); |
| m_builder.attach(box, WTFMove(child)); |
| return; |
| } |
| } |
| |
| m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild); |
| |
| if (madeBoxesNonInline && is<RenderBlock>(parent.parent()) && parent.isAnonymousBlock()) |
| removeLeftoverAnonymousBlock(parent); |
| // parent object may be dead here |
| } |
| |
| void RenderTreeBuilder::Block::childBecameNonInline(RenderBlock& parent, RenderElement&) |
| { |
| m_builder.makeChildrenNonInline(parent); |
| if (parent.isAnonymousBlock() && is<RenderBlock>(parent.parent())) |
| removeLeftoverAnonymousBlock(parent); |
| // parent may be dead here |
| } |
| |
| void RenderTreeBuilder::Block::removeLeftoverAnonymousBlock(RenderBlock& anonymousBlock) |
| { |
| ASSERT(anonymousBlock.isAnonymousBlock()); |
| ASSERT(!anonymousBlock.childrenInline()); |
| ASSERT(anonymousBlock.parent()); |
| |
| if (anonymousBlock.continuation()) |
| return; |
| |
| auto* parent = anonymousBlock.parent(); |
| if (is<RenderButton>(*parent) || is<RenderTextControl>(*parent) || is<RenderRubyAsBlock>(*parent) || is<RenderRubyRun>(*parent)) |
| return; |
| |
| m_builder.removeFloatingObjects(anonymousBlock); |
| // FIXME: This should really just be a moveAllChilrenTo (see webkit.org/b/182495) |
| moveAllChildrenToInternal(anonymousBlock, *parent); |
| auto toBeDestroyed = m_builder.detachFromRenderElement(*parent, anonymousBlock); |
| // anonymousBlock is dead here. |
| } |
| |
| RenderPtr<RenderObject> RenderTreeBuilder::Block::detach(RenderBlock& parent, RenderObject& oldChild, CanCollapseAnonymousBlock canCollapseAnonymousBlock) |
| { |
| // No need to waste time in merging or removing empty anonymous blocks. |
| // We can just bail out if our document is getting destroyed. |
| if (parent.renderTreeBeingDestroyed()) |
| return m_builder.detachFromRenderElement(parent, oldChild); |
| |
| // If this child is a block, and if our previous and next siblings are both anonymous blocks |
| // with inline content, then we can fold the inline content back together. |
| WeakPtr prev = oldChild.previousSibling(); |
| WeakPtr next = oldChild.nextSibling(); |
| bool canMergeAnonymousBlocks = canCollapseAnonymousBlock == CanCollapseAnonymousBlock::Yes && canMergeContiguousAnonymousBlocks(oldChild, prev.get(), next.get()); |
| |
| auto takenChild = m_builder.detachFromRenderElement(parent, oldChild); |
| |
| if (canMergeAnonymousBlocks && prev && next) { |
| prev->setNeedsLayoutAndPrefWidthsRecalc(); |
| RenderBlock& nextBlock = downcast<RenderBlock>(*next); |
| RenderBlock& prevBlock = downcast<RenderBlock>(*prev); |
| |
| if (prev->childrenInline() != next->childrenInline()) { |
| RenderBlock& inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; |
| RenderBlock& blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; |
| |
| // Place the inline children block inside of the block children block instead of deleting it. |
| // In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure |
| // to clear out inherited column properties by just making a new style, and to also clear the |
| // column span flag if it is set. |
| ASSERT(!inlineChildrenBlock.continuation()); |
| // Cache this value as it might get changed in setStyle() call. |
| inlineChildrenBlock.setStyle(RenderStyle::createAnonymousStyleWithDisplay(parent.style(), DisplayType::Block)); |
| auto blockToMove = m_builder.detachFromRenderElement(parent, inlineChildrenBlock); |
| |
| // Now just put the inlineChildrenBlock inside the blockChildrenBlock. |
| RenderObject* beforeChild = prev == &inlineChildrenBlock ? blockChildrenBlock.firstChild() : nullptr; |
| m_builder.attachToRenderElementInternal(blockChildrenBlock, WTFMove(blockToMove), beforeChild); |
| next->setNeedsLayoutAndPrefWidthsRecalc(); |
| |
| // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child |
| // of "this". we null out prev or next so that is not used later in the function. |
| if (&inlineChildrenBlock == &prevBlock) |
| prev = nullptr; |
| else |
| next = nullptr; |
| } else { |
| // Take all the children out of the |next| block and put them in |
| // the |prev| block. |
| m_builder.moveAllChildrenIncludingFloats(nextBlock, prevBlock, RenderTreeBuilder::NormalizeAfterInsertion::No); |
| |
| // Delete the now-empty block's lines and nuke it. |
| nextBlock.deleteLines(); |
| m_builder.destroy(nextBlock); |
| } |
| } |
| |
| if (canCollapseAnonymousBlock == CanCollapseAnonymousBlock::Yes && parent.canDropAnonymousBlockChild()) { |
| RenderObject* child = prev ? prev.get() : next.get(); |
| if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling()) { |
| // The removal has knocked us down to containing only a single anonymous box. We can pull the content right back up into our box. |
| dropAnonymousBoxChild(parent, downcast<RenderBlock>(*child)); |
| } else if ((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) { |
| // It's possible that the removal has knocked us down to a single anonymous block with floating siblings. |
| RenderBlock& anonBlock = downcast<RenderBlock>((prev && prev->isAnonymousBlock()) ? *prev : *next); |
| if (canDropAnonymousBlock(anonBlock)) { |
| bool dropAnonymousBlock = true; |
| for (auto& sibling : childrenOfType<RenderObject>(parent)) { |
| if (&sibling == &anonBlock) |
| continue; |
| if (!sibling.isFloating()) { |
| dropAnonymousBlock = false; |
| break; |
| } |
| } |
| if (dropAnonymousBlock) |
| dropAnonymousBoxChild(parent, anonBlock); |
| } |
| } |
| } |
| |
| if (!parent.firstChild()) { |
| // If this was our last child be sure to clear out our line boxes. |
| if (parent.childrenInline()) |
| parent.deleteLines(); |
| } |
| return takenChild; |
| } |
| |
| void RenderTreeBuilder::Block::dropAnonymousBoxChild(RenderBlock& parent, RenderBlock& child) |
| { |
| parent.setNeedsLayoutAndPrefWidthsRecalc(); |
| parent.setChildrenInline(child.childrenInline()); |
| auto* nextSibling = child.nextSibling(); |
| |
| auto toBeDeleted = m_builder.detachFromRenderElement(parent, child); |
| m_builder.moveAllChildren(child, parent, nextSibling, RenderTreeBuilder::NormalizeAfterInsertion::No); |
| // Delete the now-empty block's lines and nuke it. |
| child.deleteLines(); |
| } |
| |
| RenderPtr<RenderObject> RenderTreeBuilder::Block::detach(RenderBlockFlow& parent, RenderObject& child, CanCollapseAnonymousBlock canCollapseAnonymousBlock) |
| { |
| if (!parent.renderTreeBeingDestroyed()) { |
| auto* fragmentedFlow = parent.multiColumnFlow(); |
| if (fragmentedFlow && fragmentedFlow != &child) |
| m_builder.multiColumnBuilder().multiColumnRelativeWillBeRemoved(*fragmentedFlow, child, canCollapseAnonymousBlock); |
| } |
| return detach(static_cast<RenderBlock&>(parent), child, canCollapseAnonymousBlock); |
| } |
| |
| } |