| /* |
| * Copyright (C) 2020 Igalia S.L. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebXRInputSource.h" |
| |
| #if ENABLE(WEBXR) |
| |
| #include "EventNames.h" |
| #if ENABLE(GAMEPAD) |
| #include "Gamepad.h" |
| #include "WebXRGamepad.h" |
| #endif |
| #include "WebXRFrame.h" |
| #include "WebXRSession.h" |
| #include "XRInputSourceEvent.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(WebXRInputSource); |
| |
| Ref<WebXRInputSource> WebXRInputSource::create(Document& document, WebXRSession& session, double timestamp, const PlatformXR::Device::FrameData::InputSource& source) |
| { |
| return adoptRef(*new WebXRInputSource(document, session, timestamp, source)); |
| } |
| |
| WebXRInputSource::WebXRInputSource(Document& document, WebXRSession& session, double timestamp, const PlatformXR::Device::FrameData::InputSource& source) |
| : m_session(session) |
| , m_targetRaySpace(WebXRInputSpace::create(document, session, source.pointerOrigin)) |
| , m_connectTime(timestamp) |
| #if ENABLE(GAMEPAD) |
| , m_gamepad(Gamepad::create(WebXRGamepad(timestamp, timestamp, source))) |
| #endif |
| { |
| update(timestamp, source); |
| } |
| |
| WebXRInputSource::~WebXRInputSource() = default; |
| |
| WebXRSession* WebXRInputSource::session() |
| { |
| return m_session.get(); |
| } |
| |
| void WebXRInputSource::update(double timestamp, const PlatformXR::Device::FrameData::InputSource& source) |
| { |
| RefPtr session = m_session.get(); |
| if (!session) |
| return; |
| |
| #if !ENABLE(GAMEPAD) |
| UNUSED_PARAM(timestamp); |
| #endif |
| m_source = source; |
| m_targetRaySpace->setPose(source.pointerOrigin); |
| if (auto gripOrigin = source.gripOrigin) { |
| if (m_gripSpace) |
| m_gripSpace->setPose(*gripOrigin); |
| else if (auto* document = downcast<Document>(session->scriptExecutionContext())) |
| m_gripSpace = WebXRInputSpace::create(*document, *session, *gripOrigin); |
| } else |
| m_gripSpace = nullptr; |
| #if ENABLE(GAMEPAD) |
| m_gamepad->updateFromPlatformGamepad(WebXRGamepad(timestamp, m_connectTime, source)); |
| #endif |
| |
| #if ENABLE(WEBXR_HANDS) |
| if (source.simulateHand) { |
| // FIXME: This currently creates an object just for use in testing. |
| // The real implementation will use actual data and only be visible |
| // if hand-tracking was requested at session start. |
| if (!m_hand) |
| m_hand = WebXRHand::create(*this); |
| } else |
| m_hand = nullptr; |
| #endif |
| |
| } |
| |
| bool WebXRInputSource::requiresInputSourceChange(const InputSource& source) |
| { |
| return m_source.handeness != source.handeness |
| || m_source.targetRayMode != source.targetRayMode |
| || m_source.profiles != source.profiles |
| || static_cast<bool>(m_gripSpace) != source.gripOrigin.has_value(); |
| } |
| |
| void WebXRInputSource::disconnect() |
| { |
| m_connected = false; |
| #if ENABLE(GAMEPAD) |
| m_gamepad->setConnected(false); |
| #endif |
| } |
| |
| void WebXRInputSource::pollEvents(Vector<Ref<XRInputSourceEvent>>& events) |
| { |
| RefPtr session = m_session.get(); |
| if (!session) |
| return; |
| |
| auto createEvent = [this, session](const AtomString& name) -> Ref<XRInputSourceEvent> { |
| XRInputSourceEvent::Init init; |
| init.frame = WebXRFrame::create(*session, WebXRFrame::IsAnimationFrame::No); |
| init.inputSource = RefPtr { this }; |
| |
| return XRInputSourceEvent::create(name, init); |
| }; |
| |
| if (!m_connected) { |
| // A user agent MUST dispatch a selectend event on an XRSession when one of its XRInputSources ends |
| // when an XRInputSource that has begun a primary select action is disconnected. |
| if (m_selectStarted) |
| events.append(createEvent(eventNames().selectendEvent)); |
| |
| // A user agent MUST dispatch a squeezeend event on an XRSession when one of its XRInputSources ends |
| // when an XRInputSource that has begun a primary squeeze action is disconnected. |
| if (m_squeezeStarted) |
| events.append(createEvent(eventNames().squeezeendEvent)); |
| |
| return; |
| } |
| |
| // https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping |
| // Button indices are based on the xr-standard layout. |
| bool selectStarted = !m_source.buttons.isEmpty() && m_source.buttons.first().pressed; |
| bool squeezeStarted = m_source.buttons.size() > 1 && m_source.buttons[1].pressed; |
| |
| if (selectStarted != m_selectStarted) { |
| if (selectStarted) { |
| // A user agent MUST dispatch a selectstart event on an XRSession when one of its XRInputSources begins its primary action. |
| events.append(createEvent(eventNames().selectstartEvent)); |
| } else { |
| // A user agent MUST dispatch a selectend event on an XRSession when one of its XRInputSources ends its primary action. |
| // A user agent MUST dispatch a select event on an XRSession when one of its XRInputSources has fully completed a primary action |
| events.append(createEvent(eventNames().selectEvent)); |
| events.append(createEvent(eventNames().selectendEvent)); |
| } |
| m_selectStarted = selectStarted; |
| } |
| |
| if (squeezeStarted != m_squeezeStarted) { |
| if (squeezeStarted) { |
| // A user agent MUST dispatch a squeezestart event on an XRSession when one of its XRInputSources begins its primary squeeze action. |
| events.append(createEvent(eventNames().squeezestartEvent)); |
| } else { |
| // A user agent MUST dispatch a selectend event on an XRSession when one of its XRInputSources ends its primary squeeze action. |
| // A user agent MUST dispatch a select event on an XRSession when one of its XRInputSources has fully completed a primary squeeze action. |
| events.append(createEvent(eventNames().squeezeEvent)); |
| events.append(createEvent(eventNames().squeezeendEvent)); |
| } |
| m_squeezeStarted = squeezeStarted; |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBXR) |