| /* |
| * Copyright (C) 2012, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBus.h" |
| #include <wtf/HashSet.h> |
| #include <wtf/Vector.h> |
| #include <wtf/WeakPtr.h> |
| |
| namespace WebCore { |
| |
| class BaseAudioContext; |
| class AudioNodeOutput; |
| |
| // An AudioSummingJunction represents a point where zero, one, or more AudioNodeOutputs connect. |
| |
| class AudioSummingJunction { |
| public: |
| explicit AudioSummingJunction(BaseAudioContext&); |
| virtual ~AudioSummingJunction(); |
| |
| // Can be called from any thread. |
| BaseAudioContext* context() { return m_context.get(); } |
| const BaseAudioContext* context() const { return m_context.get(); } |
| |
| // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below. |
| // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum. |
| void updateRenderingState(); |
| |
| // Rendering code accesses its version of the current connections here. |
| unsigned numberOfRenderingConnections() const { return m_renderingOutputs.size(); } |
| AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; } |
| const AudioNodeOutput* renderingOutput(unsigned i) const { return m_renderingOutputs[i]; } |
| bool isConnected() const { return numberOfRenderingConnections() > 0; } |
| |
| virtual bool canUpdateState() = 0; |
| virtual void didUpdate() = 0; |
| |
| bool addOutput(AudioNodeOutput&); |
| bool removeOutput(AudioNodeOutput&); |
| |
| void markRenderingStateAsDirty(); |
| |
| protected: |
| WeakPtr<BaseAudioContext> m_context; |
| |
| // numberOfConnections() should never be called from the audio rendering thread. |
| // Instead numberOfRenderingConnections() and renderingOutput() should be used. |
| unsigned numberOfConnections() const { return m_outputs.size(); } |
| |
| unsigned maximumNumberOfChannels() const; |
| |
| // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread. |
| // This is the list which is used by the rendering code. |
| // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time. |
| // Most of the time, m_renderingOutputs is identical to m_outputs. |
| Vector<AudioNodeOutput*> m_renderingOutputs; |
| |
| // m_renderingStateNeedUpdating keeps track if m_outputs is modified. |
| bool m_renderingStateNeedUpdating { false }; |
| |
| private: |
| // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled. |
| // The rendering code should never use this directly, but instead uses m_renderingOutputs. |
| HashSet<AudioNodeOutput*> m_outputs; |
| Vector<AudioNodeOutput*> m_pendingRenderingOutputs; |
| }; |
| |
| } // namespace WebCore |