blob: f8de8bff8f573ec4f3af6732c29fdf2a108ed651 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <cstdint>
#include <pal/graphics/WebGPU/WebGPUPipelineStatisticName.h>
namespace WebCore {
enum class GPUPipelineStatisticName : uint8_t {
VertexShaderInvocations,
ClipperInvocations,
ClipperPrimitivesOut,
FragmentShaderInvocations,
ComputeShaderInvocations,
};
inline PAL::WebGPU::PipelineStatisticName convertToBacking(GPUPipelineStatisticName pipelineStatisticName)
{
switch (pipelineStatisticName) {
case GPUPipelineStatisticName::VertexShaderInvocations:
return PAL::WebGPU::PipelineStatisticName::VertexShaderInvocations;
case GPUPipelineStatisticName::ClipperInvocations:
return PAL::WebGPU::PipelineStatisticName::ClipperInvocations;
case GPUPipelineStatisticName::ClipperPrimitivesOut:
return PAL::WebGPU::PipelineStatisticName::ClipperPrimitivesOut;
case GPUPipelineStatisticName::FragmentShaderInvocations:
return PAL::WebGPU::PipelineStatisticName::FragmentShaderInvocations;
case GPUPipelineStatisticName::ComputeShaderInvocations:
return PAL::WebGPU::PipelineStatisticName::ComputeShaderInvocations;
}
RELEASE_ASSERT_NOT_REACHED();
}
}