| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GPUCompareFunction.h" |
| #include "GPUIntegralTypes.h" |
| #include "GPUStencilFaceState.h" |
| #include "GPUTextureFormat.h" |
| #include <optional> |
| #include <pal/graphics/WebGPU/WebGPUDepthStencilState.h> |
| |
| namespace WebCore { |
| |
| struct GPUDepthStencilState { |
| PAL::WebGPU::DepthStencilState convertToBacking() const |
| { |
| return { |
| WebCore::convertToBacking(format), |
| depthWriteEnabled, |
| WebCore::convertToBacking(depthCompare), |
| stencilFront.convertToBacking(), |
| stencilBack.convertToBacking(), |
| stencilReadMask ? std::optional { *stencilReadMask } : std::nullopt, |
| stencilWriteMask ? std::optional { *stencilWriteMask } : std::nullopt, |
| depthBias, |
| depthBiasSlopeScale, |
| depthBiasClamp, |
| }; |
| } |
| |
| GPUTextureFormat format { GPUTextureFormat::R8unorm }; |
| |
| bool depthWriteEnabled { false }; |
| GPUCompareFunction depthCompare { GPUCompareFunction::Always }; |
| |
| GPUStencilFaceState stencilFront; |
| GPUStencilFaceState stencilBack; |
| |
| std::optional<GPUStencilValue> stencilReadMask; |
| std::optional<GPUStencilValue> stencilWriteMask; |
| |
| GPUDepthBias depthBias { 0 }; |
| float depthBiasSlopeScale { 0 }; |
| float depthBiasClamp { 0 }; |
| }; |
| |
| } |