| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationGL31_autogen.h: |
| // Validation functions for the OpenGL 3.1 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateGetActiveUniformName(const Context *context, |
| ShaderProgramID programPacked, |
| GLuint uniformIndex, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *uniformName); |
| bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_ |