| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationES3_autogen.h: |
| // Validation functions for the OpenGL ES 3.0 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_ES3_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_ES3_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "common/entry_points_enum_autogen.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateBeginQuery(const Context *context, |
| angle::EntryPoint entryPoint, |
| QueryType targetPacked, |
| QueryID idPacked); |
| bool ValidateBeginTransformFeedback(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode primitiveModePacked); |
| bool ValidateBindBufferBase(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLuint index, |
| BufferID bufferPacked); |
| bool ValidateBindBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLuint index, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizeiptr size); |
| bool ValidateBindSampler(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint unit, |
| SamplerID samplerPacked); |
| bool ValidateBindTransformFeedback(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| TransformFeedbackID idPacked); |
| bool ValidateBindVertexArray(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID arrayPacked); |
| bool ValidateBlitFramebuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| bool ValidateClearBufferfi(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| bool ValidateClearBufferfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| bool ValidateClearBufferiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value); |
| bool ValidateClearBufferuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| bool ValidateClientWaitSync(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| bool ValidateCompressedTexImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| bool ValidateCompressedTexSubImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| bool ValidateCopyBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding readTargetPacked, |
| BufferBinding writeTargetPacked, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| bool ValidateCopyTexSubImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateDeleteQueries(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const QueryID *idsPacked); |
| bool ValidateDeleteSamplers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei count, |
| const SamplerID *samplersPacked); |
| bool ValidateDeleteSync(const Context *context, angle::EntryPoint entryPoint, GLsync sync); |
| bool ValidateDeleteTransformFeedbacks(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const TransformFeedbackID *idsPacked); |
| bool ValidateDeleteVertexArrays(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const VertexArrayID *arraysPacked); |
| bool ValidateDrawArraysInstanced(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| bool ValidateDrawBuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const GLenum *bufs); |
| bool ValidateDrawElementsInstanced(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount); |
| bool ValidateDrawRangeElements(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices); |
| bool ValidateEndQuery(const Context *context, angle::EntryPoint entryPoint, QueryType targetPacked); |
| bool ValidateEndTransformFeedback(const Context *context, angle::EntryPoint entryPoint); |
| bool ValidateFenceSync(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum condition, |
| GLbitfield flags); |
| bool ValidateFlushMappedBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length); |
| bool ValidateFramebufferTextureLayer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level, |
| GLint layer); |
| bool ValidateGenQueries(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const QueryID *idsPacked); |
| bool ValidateGenSamplers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei count, |
| const SamplerID *samplersPacked); |
| bool ValidateGenTransformFeedbacks(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const TransformFeedbackID *idsPacked); |
| bool ValidateGenVertexArrays(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const VertexArrayID *arraysPacked); |
| bool ValidateGetActiveUniformBlockName(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| UniformBlockIndex uniformBlockIndexPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *uniformBlockName); |
| bool ValidateGetActiveUniformBlockiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| UniformBlockIndex uniformBlockIndexPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetActiveUniformsiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetBufferParameteri64v(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLenum pname, |
| const GLint64 *params); |
| bool ValidateGetBufferPointerv(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLenum pname, |
| void *const *params); |
| bool ValidateGetFragDataLocation(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| const GLchar *name); |
| bool ValidateGetInteger64i_v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index, |
| const GLint64 *data); |
| bool ValidateGetInteger64v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum pname, |
| const GLint64 *data); |
| bool ValidateGetIntegeri_v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index, |
| const GLint *data); |
| bool ValidateGetInternalformativ(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| bool ValidateGetProgramBinary(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLenum *binaryFormat, |
| const void *binary); |
| bool ValidateGetQueryObjectuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| QueryID idPacked, |
| GLenum pname, |
| const GLuint *params); |
| bool ValidateGetQueryiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| QueryType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetSamplerParameterfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLfloat *params); |
| bool ValidateGetSamplerParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetStringi(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum name, |
| GLuint index); |
| bool ValidateGetSynciv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *values); |
| bool ValidateGetTransformFeedbackVarying(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLsizei *size, |
| const GLenum *type, |
| const GLchar *name); |
| bool ValidateGetUniformBlockIndex(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| const GLchar *uniformBlockName); |
| bool ValidateGetUniformIndices(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| const GLuint *uniformIndices); |
| bool ValidateGetUniformuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| const GLuint *params); |
| bool ValidateGetVertexAttribIiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetVertexAttribIuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLenum pname, |
| const GLuint *params); |
| bool ValidateInvalidateFramebuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| bool ValidateInvalidateSubFramebuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateIsQuery(const Context *context, angle::EntryPoint entryPoint, QueryID idPacked); |
| bool ValidateIsSampler(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked); |
| bool ValidateIsSync(const Context *context, angle::EntryPoint entryPoint, GLsync sync); |
| bool ValidateIsTransformFeedback(const Context *context, |
| angle::EntryPoint entryPoint, |
| TransformFeedbackID idPacked); |
| bool ValidateIsVertexArray(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID arrayPacked); |
| bool ValidateMapBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| bool ValidatePauseTransformFeedback(const Context *context, angle::EntryPoint entryPoint); |
| bool ValidateProgramBinary(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| bool ValidateProgramParameteri(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLint value); |
| bool ValidateReadBuffer(const Context *context, angle::EntryPoint entryPoint, GLenum src); |
| bool ValidateRenderbufferStorageMultisample(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateResumeTransformFeedback(const Context *context, angle::EntryPoint entryPoint); |
| bool ValidateSamplerParameterf(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLfloat param); |
| bool ValidateSamplerParameterfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLfloat *param); |
| bool ValidateSamplerParameteri(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLint param); |
| bool ValidateSamplerParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *param); |
| bool ValidateTexImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidateTexStorage2D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateTexStorage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| bool ValidateTexSubImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidateTransformFeedbackVaryings(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| bool ValidateUniform1ui(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLuint v0); |
| bool ValidateUniform1uiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateUniform2ui(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLuint v0, |
| GLuint v1); |
| bool ValidateUniform2uiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateUniform3ui(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| bool ValidateUniform3uiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateUniform4ui(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| bool ValidateUniform4uiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateUniformBlockBinding(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID programPacked, |
| UniformBlockIndex uniformBlockIndexPacked, |
| GLuint uniformBlockBinding); |
| bool ValidateUniformMatrix2x3fv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix2x4fv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix3x2fv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix3x4fv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix4x2fv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix4x3fv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUnmapBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked); |
| bool ValidateVertexAttribDivisor(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLuint divisor); |
| bool ValidateVertexAttribI4i(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| bool ValidateVertexAttribI4iv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLint *v); |
| bool ValidateVertexAttribI4ui(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| bool ValidateVertexAttribI4uiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLuint *v); |
| bool ValidateVertexAttribIPointer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLint size, |
| VertexAttribType typePacked, |
| GLsizei stride, |
| const void *pointer); |
| bool ValidateWaitSync(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES3_AUTOGEN_H_ |