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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVkWin32.h:
// Defines the class interface for DisplayVkWin32, implementing DisplayVk for Windows.
//
#ifndef LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_
#define LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_
#include "libANGLE/renderer/vulkan/DisplayVk.h"
namespace rx
{
class DisplayVkWin32 : public DisplayVk
{
public:
DisplayVkWin32(const egl::DisplayState &state);
~DisplayVkWin32() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window) override;
egl::ConfigSet generateConfigs() override;
void checkConfigSupport(egl::Config *config) override;
const char *getWSIExtension() const override;
private:
ATOM mWindowClass;
HWND mMockWindow;
std::vector<VkSurfaceFormatKHR> mSurfaceFormats;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_