| // |
| // Copyright 2021 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProvokingVertexHelper.h: |
| // Manages re-writing index buffers when provoking vertex support is needed. |
| // Handles points, lines, triangles, line strips, and triangle strips. |
| // Line loops, and triangle fans should be pre-processed. |
| // |
| #ifndef LIBANGLE_RENDERER_METAL_PROVOKINGVERTEXHELPER_H |
| #define LIBANGLE_RENDERER_METAL_PROVOKINGVERTEXHELPER_H |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/metal/DisplayMtl.h" |
| #include "libANGLE/renderer/metal/mtl_buffer_pool.h" |
| #include "libANGLE/renderer/metal/mtl_command_buffer.h" |
| #include "libANGLE/renderer/metal/mtl_context_device.h" |
| #include "libANGLE/renderer/metal/mtl_state_cache.h" |
| namespace rx |
| { |
| class ContextMtl; |
| |
| class ProvokingVertexHelper : public mtl::ProvokingVertexCacheSpecializeShaderFactory |
| { |
| public: |
| ProvokingVertexHelper(ContextMtl *context, |
| mtl::CommandQueue *commandQueue, |
| DisplayMtl *display); |
| mtl::BufferRef preconditionIndexBuffer(ContextMtl *context, |
| mtl::BufferRef indexBuffer, |
| size_t indexCount, |
| size_t indexOffset, |
| bool primitiveRestartEnabled, |
| gl::PrimitiveMode primitiveMode, |
| gl::DrawElementsType elementsType, |
| size_t &outIndexcount, |
| gl::PrimitiveMode &outPrimitiveMode); |
| void commitPreconditionCommandBuffer(ContextMtl *context); |
| void ensureCommandBufferReady(); |
| void onDestroy(ContextMtl *context); |
| mtl::ComputeCommandEncoder *getComputeCommandEncoder(); |
| |
| private: |
| id<MTLLibrary> mProvokingVertexLibrary; |
| mtl::CommandBuffer mCommandBuffer; |
| mtl::BufferPool mIndexBuffers; |
| mtl::ProvokingVertexComputePipelineCache mPipelineCache; |
| mtl::ProvokingVertexComputePipelineDesc mCachedDesc; |
| mtl::ComputeCommandEncoder mCurrentEncoder; |
| |
| // Program cache |
| virtual angle::Result getSpecializedShader( |
| rx::mtl::Context *context, |
| gl::ShaderType shaderType, |
| const mtl::ProvokingVertexComputePipelineDesc &renderPipelineDesc, |
| id<MTLFunction> *shaderOut) override; |
| // Private command buffer |
| virtual bool hasSpecializedShader( |
| gl::ShaderType shaderType, |
| const mtl::ProvokingVertexComputePipelineDesc &renderPipelineDesc) override; |
| |
| void prepareCommandEncoderForDescriptor(ContextMtl *context, |
| mtl::ComputeCommandEncoder *encoder, |
| mtl::ProvokingVertexComputePipelineDesc desc); |
| }; |
| } // namespace rx |
| #endif /* LIBANGLE_RENDERER_METAL_PROVOKINGVERTEXHELPER_H */ |