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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramImpl_mock.h:
// Defines a mock of the ProgramImpl class.
//
#ifndef LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
#define LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/ProgramLinkedResources.h"
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
{
class MockProgramImpl : public rx::ProgramImpl
{
public:
MockProgramImpl() : ProgramImpl(gl::ProgramState()) {}
virtual ~MockProgramImpl() { destructor(); }
MOCK_METHOD3(load, angle::Result(const gl::Context *, gl::InfoLog &, gl::BinaryInputStream *));
MOCK_METHOD2(save, void(const gl::Context *, gl::BinaryOutputStream *));
MOCK_METHOD1(setBinaryRetrievableHint, void(bool));
MOCK_METHOD1(setSeparable, void(bool));
MOCK_METHOD3(link,
std::unique_ptr<LinkEvent>(const gl::Context *,
const gl::ProgramLinkedResources &,
gl::InfoLog &))
std::unique_ptr<LinkEvent> link(const gl::Context *gmock_a0,
const gl::ProgramLinkedResources &gmock_a1,
gl::InfoLog &gmock_a2,
const gl::ProgramMergedVaryings &mergedVaryings);
MOCK_METHOD2(validate, GLboolean(const gl::Caps &, gl::InfoLog *));
MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform2fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform3fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform4fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform2iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform3iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform4iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform1uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD3(setUniform2uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD3(setUniform3uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD3(setUniform4uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD4(setUniformMatrix2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix2x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix3x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix2x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix3x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_CONST_METHOD3(getUniformfv, void(const gl::Context *, GLint, GLfloat *));
MOCK_CONST_METHOD3(getUniformiv, void(const gl::Context *, GLint, GLint *));
MOCK_CONST_METHOD3(getUniformuiv, void(const gl::Context *, GLint, GLuint *));
MOCK_METHOD4(setPathFragmentInputGen,
void(const std::string &, GLenum, GLint, const GLfloat *));
MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockProgramImpl> *MakeProgramMock()
{
::testing::NiceMock<MockProgramImpl> *programImpl = new ::testing::NiceMock<MockProgramImpl>();
// TODO(jmadill): add ON_CALLS for returning methods
// We must mock the destructor since NiceMock doesn't work for destructors.
EXPECT_CALL(*programImpl, destructor()).Times(1).RetiresOnSaturation();
return programImpl;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_