| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // GLImplFactory.h: |
| // Factory interface for OpenGL ES Impl objects. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_GLIMPLFACTORY_H_ |
| #define LIBANGLE_RENDERER_GLIMPLFACTORY_H_ |
| |
| #include <vector> |
| |
| #include "angle_gl.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/Overlay.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/ProgramPipeline.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/Shader.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/TransformFeedback.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/renderer/serial_utils.h" |
| |
| namespace gl |
| { |
| class State; |
| } // namespace gl |
| |
| namespace rx |
| { |
| class BufferImpl; |
| class CompilerImpl; |
| class ContextImpl; |
| class FenceNVImpl; |
| class SyncImpl; |
| class FramebufferImpl; |
| class MemoryObjectImpl; |
| class OverlayImpl; |
| class PathImpl; |
| class ProgramImpl; |
| class ProgramPipelineImpl; |
| class QueryImpl; |
| class RenderbufferImpl; |
| class SamplerImpl; |
| class SemaphoreImpl; |
| class ShaderImpl; |
| class TextureImpl; |
| class TransformFeedbackImpl; |
| class VertexArrayImpl; |
| |
| class GLImplFactory : angle::NonCopyable |
| { |
| public: |
| GLImplFactory(); |
| virtual ~GLImplFactory(); |
| |
| // Shader creation |
| virtual CompilerImpl *createCompiler() = 0; |
| virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0; |
| virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0; |
| |
| // Framebuffer creation |
| virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0; |
| |
| // Texture creation |
| virtual TextureImpl *createTexture(const gl::TextureState &state) = 0; |
| |
| // Renderbuffer creation |
| virtual RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) = 0; |
| |
| // Buffer creation |
| virtual BufferImpl *createBuffer(const gl::BufferState &state) = 0; |
| |
| // Vertex Array creation |
| virtual VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) = 0; |
| |
| // Query and Fence creation |
| virtual QueryImpl *createQuery(gl::QueryType type) = 0; |
| virtual FenceNVImpl *createFenceNV() = 0; |
| virtual SyncImpl *createSync() = 0; |
| |
| // Transform Feedback creation |
| virtual TransformFeedbackImpl *createTransformFeedback( |
| const gl::TransformFeedbackState &state) = 0; |
| |
| // Sampler object creation |
| virtual SamplerImpl *createSampler(const gl::SamplerState &state) = 0; |
| |
| // Program Pipeline object creation |
| virtual ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) = 0; |
| |
| // Memory object creation |
| virtual MemoryObjectImpl *createMemoryObject() = 0; |
| |
| // Semaphore creation |
| virtual SemaphoreImpl *createSemaphore() = 0; |
| |
| // Overlay creation |
| virtual OverlayImpl *createOverlay(const gl::OverlayState &state) = 0; |
| |
| rx::Serial generateSerial() { return mSerialFactory.generate(); } |
| |
| private: |
| rx::SerialFactory mSerialFactory; |
| }; |
| |
| inline GLImplFactory::GLImplFactory() = default; |
| |
| inline GLImplFactory::~GLImplFactory() = default; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GLIMPLFACTORY_H_ |