| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #include "libANGLE/Texture.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Config.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Image.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| #include "libANGLE/renderer/TextureImpl.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| constexpr angle::SubjectIndex kBufferSubjectIndex = 2; |
| static_assert(kBufferSubjectIndex != rx::kTextureImageImplObserverMessageIndex, "Index collision"); |
| static_assert(kBufferSubjectIndex != rx::kTextureImageSiblingMessageIndex, "Index collision"); |
| |
| bool IsPointSampled(const SamplerState &samplerState) |
| { |
| return (samplerState.getMagFilter() == GL_NEAREST && |
| (samplerState.getMinFilter() == GL_NEAREST || |
| samplerState.getMinFilter() == GL_NEAREST_MIPMAP_NEAREST)); |
| } |
| |
| size_t GetImageDescIndex(TextureTarget target, size_t level) |
| { |
| return IsCubeMapFaceTarget(target) ? (level * 6 + CubeMapTextureTargetToFaceIndex(target)) |
| : level; |
| } |
| |
| InitState DetermineInitState(const Context *context, Buffer *unpackBuffer, const uint8_t *pixels) |
| { |
| // Can happen in tests. |
| if (!context || !context->isRobustResourceInitEnabled()) |
| { |
| return InitState::Initialized; |
| } |
| |
| return (!pixels && !unpackBuffer) ? InitState::MayNeedInit : InitState::Initialized; |
| } |
| } // namespace |
| |
| bool IsMipmapFiltered(GLenum minFilterMode) |
| { |
| switch (minFilterMode) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return false; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return true; |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLenum ConvertToNearestFilterMode(GLenum filterMode) |
| { |
| switch (filterMode) |
| { |
| case GL_LINEAR: |
| return GL_NEAREST; |
| case GL_LINEAR_MIPMAP_NEAREST: |
| return GL_NEAREST_MIPMAP_NEAREST; |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return GL_NEAREST_MIPMAP_LINEAR; |
| default: |
| return filterMode; |
| } |
| } |
| |
| GLenum ConvertToNearestMipFilterMode(GLenum filterMode) |
| { |
| switch (filterMode) |
| { |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return GL_LINEAR_MIPMAP_NEAREST; |
| case GL_NEAREST_MIPMAP_LINEAR: |
| return GL_NEAREST_MIPMAP_NEAREST; |
| default: |
| return filterMode; |
| } |
| } |
| |
| bool IsMipmapSupported(const TextureType &type) |
| { |
| if (type == TextureType::_2DMultisample || type == TextureType::Buffer) |
| { |
| return false; |
| } |
| return true; |
| } |
| |
| SwizzleState::SwizzleState() |
| : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA) |
| {} |
| |
| SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) |
| : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) |
| {} |
| |
| bool SwizzleState::swizzleRequired() const |
| { |
| return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || |
| swizzleAlpha != GL_ALPHA; |
| } |
| |
| bool SwizzleState::operator==(const SwizzleState &other) const |
| { |
| return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && |
| swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; |
| } |
| |
| bool SwizzleState::operator!=(const SwizzleState &other) const |
| { |
| return !(*this == other); |
| } |
| |
| TextureState::TextureState(TextureType type) |
| : mType(type), |
| mSamplerState(SamplerState::CreateDefaultForTarget(type)), |
| mSrgbOverride(SrgbOverride::Default), |
| mBaseLevel(0), |
| mMaxLevel(kInitialMaxLevel), |
| mDepthStencilTextureMode(GL_DEPTH_COMPONENT), |
| mHasBeenBoundAsImage(false), |
| mHasBeenBoundAsAttachment(false), |
| mImmutableFormat(false), |
| mImmutableLevels(0), |
| mUsage(GL_NONE), |
| mHasProtectedContent(false), |
| mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (type == TextureType::CubeMap ? 6 : 1)), |
| mCropRect(0, 0, 0, 0), |
| mGenerateMipmapHint(GL_FALSE), |
| mInitState(InitState::Initialized), |
| mCachedSamplerFormat(SamplerFormat::InvalidEnum), |
| mCachedSamplerCompareMode(GL_NONE), |
| mCachedSamplerFormatValid(false) |
| {} |
| |
| TextureState::~TextureState() {} |
| |
| bool TextureState::swizzleRequired() const |
| { |
| return mSwizzleState.swizzleRequired(); |
| } |
| |
| GLuint TextureState::getEffectiveBaseLevel() const |
| { |
| if (mImmutableFormat) |
| { |
| // GLES 3.0.4 section 3.8.10 |
| return std::min(mBaseLevel, mImmutableLevels - 1); |
| } |
| // Some classes use the effective base level to index arrays with level data. By clamping the |
| // effective base level to max levels these arrays need just one extra item to store properties |
| // that should be returned for all out-of-range base level values, instead of needing special |
| // handling for out-of-range base levels. |
| return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); |
| } |
| |
| GLuint TextureState::getEffectiveMaxLevel() const |
| { |
| if (mImmutableFormat) |
| { |
| // GLES 3.0.4 section 3.8.10 |
| GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel()); |
| clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); |
| return clampedMaxLevel; |
| } |
| return mMaxLevel; |
| } |
| |
| GLuint TextureState::getMipmapMaxLevel() const |
| { |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| GLuint expectedMipLevels = 0; |
| if (mType == TextureType::_3D) |
| { |
| const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), |
| baseImageDesc.size.depth); |
| expectedMipLevels = static_cast<GLuint>(log2(maxDim)); |
| } |
| else |
| { |
| expectedMipLevels = static_cast<GLuint>( |
| log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height))); |
| } |
| |
| return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); |
| } |
| |
| bool TextureState::setBaseLevel(GLuint baseLevel) |
| { |
| if (mBaseLevel != baseLevel) |
| { |
| mBaseLevel = baseLevel; |
| return true; |
| } |
| return false; |
| } |
| |
| bool TextureState::setMaxLevel(GLuint maxLevel) |
| { |
| if (mMaxLevel != maxLevel) |
| { |
| mMaxLevel = maxLevel; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| // According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any |
| // per-level checks begin at the base-level. |
| // For OpenGL ES2 the base level is always zero. |
| bool TextureState::isCubeComplete() const |
| { |
| ASSERT(mType == TextureType::CubeMap); |
| |
| angle::EnumIterator<TextureTarget> face = kCubeMapTextureTargetMin; |
| const ImageDesc &baseImageDesc = getImageDesc(*face, getEffectiveBaseLevel()); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) |
| { |
| return false; |
| } |
| |
| ++face; |
| |
| for (; face != kAfterCubeMapTextureTargetMax; ++face) |
| { |
| const ImageDesc &faceImageDesc = getImageDesc(*face, getEffectiveBaseLevel()); |
| if (faceImageDesc.size.width != baseImageDesc.size.width || |
| faceImageDesc.size.height != baseImageDesc.size.height || |
| !Format::SameSized(faceImageDesc.format, baseImageDesc.format)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| const ImageDesc &TextureState::getBaseLevelDesc() const |
| { |
| ASSERT(mType != TextureType::CubeMap || isCubeComplete()); |
| return getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| } |
| |
| const ImageDesc &TextureState::getLevelZeroDesc() const |
| { |
| ASSERT(mType != TextureType::CubeMap || isCubeComplete()); |
| return getImageDesc(getBaseImageTarget(), 0); |
| } |
| |
| void TextureState::setCrop(const Rectangle &rect) |
| { |
| mCropRect = rect; |
| } |
| |
| const Rectangle &TextureState::getCrop() const |
| { |
| return mCropRect; |
| } |
| |
| void TextureState::setGenerateMipmapHint(GLenum hint) |
| { |
| mGenerateMipmapHint = hint; |
| } |
| |
| GLenum TextureState::getGenerateMipmapHint() const |
| { |
| return mGenerateMipmapHint; |
| } |
| |
| SamplerFormat TextureState::computeRequiredSamplerFormat(const SamplerState &samplerState) const |
| { |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| if ((baseImageDesc.format.info->format == GL_DEPTH_COMPONENT || |
| baseImageDesc.format.info->format == GL_DEPTH_STENCIL) && |
| samplerState.getCompareMode() != GL_NONE) |
| { |
| return SamplerFormat::Shadow; |
| } |
| else |
| { |
| switch (baseImageDesc.format.info->componentType) |
| { |
| case GL_UNSIGNED_NORMALIZED: |
| case GL_SIGNED_NORMALIZED: |
| case GL_FLOAT: |
| return SamplerFormat::Float; |
| case GL_INT: |
| return SamplerFormat::Signed; |
| case GL_UNSIGNED_INT: |
| return SamplerFormat::Unsigned; |
| default: |
| return SamplerFormat::InvalidEnum; |
| } |
| } |
| } |
| |
| bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, |
| const State &state) const |
| { |
| // Buffer textures cannot be incomplete. |
| if (mType == TextureType::Buffer) |
| { |
| return true; |
| } |
| |
| if (!mImmutableFormat && mBaseLevel > mMaxLevel) |
| { |
| return false; |
| } |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || |
| baseImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| // The cases where the texture is incomplete because base level is out of range should be |
| // handled by the above condition. |
| ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); |
| |
| if (mType == TextureType::CubeMap && baseImageDesc.size.width != baseImageDesc.size.height) |
| { |
| return false; |
| } |
| |
| // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is |
| // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter |
| // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture, |
| // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as |
| // incomplete texture. So, we ignore filtering for multisample texture completeness here. |
| if (!IsMultisampled(mType) && |
| !baseImageDesc.format.info->filterSupport(state.getClientVersion(), |
| state.getExtensions()) && |
| !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| bool npotSupport = state.getExtensions().textureNpotOES || state.getClientMajorVersion() >= 3; |
| if (!npotSupport) |
| { |
| if ((samplerState.getWrapS() != GL_CLAMP_TO_EDGE && |
| samplerState.getWrapS() != GL_CLAMP_TO_BORDER && !isPow2(baseImageDesc.size.width)) || |
| (samplerState.getWrapT() != GL_CLAMP_TO_EDGE && |
| samplerState.getWrapT() != GL_CLAMP_TO_BORDER && !isPow2(baseImageDesc.size.height))) |
| { |
| return false; |
| } |
| } |
| |
| if (IsMipmapSupported(mType) && IsMipmapFiltered(samplerState.getMinFilter())) |
| { |
| if (!npotSupport) |
| { |
| if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height)) |
| { |
| return false; |
| } |
| } |
| |
| if (!computeMipmapCompleteness()) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| if (mType == TextureType::CubeMap && !isCubeComplete()) |
| { |
| return false; |
| } |
| } |
| |
| // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a |
| // texture unit that would have been rejected by a call to TexParameter* for the texture bound |
| // to that unit, the behavior of the implementation is as if the texture were incomplete. For |
| // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the |
| // sampler object bound to a texture unit and the texture bound to that unit is an external |
| // texture and EXT_EGL_image_external_wrap_modes is not enabled, the texture will be considered |
| // incomplete. |
| // Sampler object state which does not affect sampling for the type of texture bound |
| // to a texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect |
| // completeness. |
| if (mType == TextureType::External) |
| { |
| if (!state.getExtensions().EGLImageExternalWrapModesEXT) |
| { |
| if (samplerState.getWrapS() != GL_CLAMP_TO_EDGE || |
| samplerState.getWrapT() != GL_CLAMP_TO_EDGE) |
| { |
| return false; |
| } |
| } |
| |
| if (samplerState.getMinFilter() != GL_LINEAR && samplerState.getMinFilter() != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| // The internalformat specified for the texture arrays is a sized internal depth or |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| if (!IsMultisampled(mType) && baseImageDesc.format.info->depthBits > 0 && |
| state.getClientMajorVersion() >= 3) |
| { |
| // Note: we restrict this validation to sized types. For the OES_depth_textures |
| // extension, due to some underspecification problems, we must allow linear filtering |
| // for legacy compatibility with WebGL 1. |
| // See http://crbug.com/649200 |
| if (samplerState.getCompareMode() == GL_NONE && baseImageDesc.format.info->sized) |
| { |
| if ((samplerState.getMinFilter() != GL_NEAREST && |
| samplerState.getMinFilter() != GL_NEAREST_MIPMAP_NEAREST) || |
| samplerState.getMagFilter() != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| } |
| |
| // OpenGLES 3.1 spec section 8.16 states that a texture is not mipmap complete if: |
| // The internalformat specified for the texture is DEPTH_STENCIL format, the value of |
| // DEPTH_STENCIL_TEXTURE_MODE is STENCIL_INDEX, and either the magnification filter is |
| // not NEAREST or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| // However, the ES 3.1 spec differs from the statement above, because it is incorrect. |
| // See the issue at https://github.com/KhronosGroup/OpenGL-API/issues/33. |
| // For multismaple texture, filter state of multisample texture is ignored(11.1.3.3). |
| // So it shouldn't be judged as incomplete texture. So, we ignore filtering for multisample |
| // texture completeness here. |
| if (!IsMultisampled(mType) && baseImageDesc.format.info->depthBits > 0 && |
| mDepthStencilTextureMode == GL_STENCIL_INDEX) |
| { |
| if ((samplerState.getMinFilter() != GL_NEAREST && |
| samplerState.getMinFilter() != GL_NEAREST_MIPMAP_NEAREST) || |
| samplerState.getMagFilter() != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureState::computeMipmapCompleteness() const |
| { |
| const GLuint maxLevel = getMipmapMaxLevel(); |
| |
| for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) |
| { |
| if (mType == TextureType::CubeMap) |
| { |
| for (TextureTarget face : AllCubeFaceTextureTargets()) |
| { |
| if (!computeLevelCompleteness(face, level)) |
| { |
| return false; |
| } |
| } |
| } |
| else |
| { |
| if (!computeLevelCompleteness(NonCubeTextureTypeToTarget(mType), level)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureState::computeLevelCompleteness(TextureTarget target, size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if (mImmutableFormat) |
| { |
| return true; |
| } |
| |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || |
| baseImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| const ImageDesc &levelImageDesc = getImageDesc(target, level); |
| if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || |
| levelImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format)) |
| { |
| return false; |
| } |
| |
| ASSERT(level >= getEffectiveBaseLevel()); |
| const size_t relativeLevel = level - getEffectiveBaseLevel(); |
| if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) |
| { |
| return false; |
| } |
| |
| if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) |
| { |
| return false; |
| } |
| |
| if (mType == TextureType::_3D) |
| { |
| if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) |
| { |
| return false; |
| } |
| } |
| else if (IsArrayTextureType(mType)) |
| { |
| if (levelImageDesc.size.depth != baseImageDesc.size.depth) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| TextureTarget TextureState::getBaseImageTarget() const |
| { |
| return mType == TextureType::CubeMap ? kCubeMapTextureTargetMin |
| : NonCubeTextureTypeToTarget(mType); |
| } |
| |
| GLuint TextureState::getEnabledLevelCount() const |
| { |
| GLuint levelCount = 0; |
| const GLuint baseLevel = getEffectiveBaseLevel(); |
| const GLuint maxLevel = std::min(getEffectiveMaxLevel(), getMipmapMaxLevel()); |
| |
| // The mip chain will have either one or more sequential levels, or max levels, |
| // but not a sparse one. |
| Optional<Extents> expectedSize; |
| for (size_t enabledLevel = baseLevel; enabledLevel <= maxLevel; ++enabledLevel, ++levelCount) |
| { |
| // Note: for cube textures, we only check the first face. |
| TextureTarget target = TextureTypeToTarget(mType, 0); |
| size_t descIndex = GetImageDescIndex(target, enabledLevel); |
| const Extents &levelSize = mImageDescs[descIndex].size; |
| |
| if (levelSize.empty()) |
| { |
| break; |
| } |
| if (expectedSize.valid()) |
| { |
| Extents newSize = expectedSize.value(); |
| newSize.width = std::max(1, newSize.width >> 1); |
| newSize.height = std::max(1, newSize.height >> 1); |
| |
| if (!IsArrayTextureType(mType)) |
| { |
| newSize.depth = std::max(1, newSize.depth >> 1); |
| } |
| |
| if (newSize != levelSize) |
| { |
| break; |
| } |
| } |
| expectedSize = levelSize; |
| } |
| |
| return levelCount; |
| } |
| |
| ImageDesc::ImageDesc() |
| : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized) |
| {} |
| |
| ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState) |
| : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState) |
| {} |
| |
| ImageDesc::ImageDesc(const Extents &size, |
| const Format &format, |
| const GLsizei samples, |
| const bool fixedSampleLocations, |
| const InitState initState) |
| : size(size), |
| format(format), |
| samples(samples), |
| fixedSampleLocations(fixedSampleLocations), |
| initState(initState) |
| {} |
| |
| GLint ImageDesc::getMemorySize() const |
| { |
| // Assume allocated size is around width * height * depth * samples * pixelBytes |
| angle::CheckedNumeric<GLint> levelSize = 1; |
| levelSize *= format.info->pixelBytes; |
| levelSize *= size.width; |
| levelSize *= size.height; |
| levelSize *= size.depth; |
| levelSize *= std::max(samples, 1); |
| return levelSize.ValueOrDefault(std::numeric_limits<GLint>::max()); |
| } |
| |
| const ImageDesc &TextureState::getImageDesc(TextureTarget target, size_t level) const |
| { |
| size_t descIndex = GetImageDescIndex(target, level); |
| ASSERT(descIndex < mImageDescs.size()); |
| return mImageDescs[descIndex]; |
| } |
| |
| void TextureState::setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc) |
| { |
| size_t descIndex = GetImageDescIndex(target, level); |
| ASSERT(descIndex < mImageDescs.size()); |
| mImageDescs[descIndex] = desc; |
| if (desc.initState == InitState::MayNeedInit) |
| { |
| mInitState = InitState::MayNeedInit; |
| } |
| else |
| { |
| // Scan for any uninitialized images. If there are none, set the init state of the entire |
| // texture to initialized. The cost of the scan is only paid after doing image |
| // initialization which is already very expensive. |
| bool allImagesInitialized = true; |
| |
| for (const ImageDesc &initDesc : mImageDescs) |
| { |
| if (initDesc.initState == InitState::MayNeedInit) |
| { |
| allImagesInitialized = false; |
| break; |
| } |
| } |
| |
| if (allImagesInitialized) |
| { |
| mInitState = InitState::Initialized; |
| } |
| } |
| } |
| |
| // Note that an ImageIndex that represents an entire level of a cube map corresponds to 6 |
| // ImageDescs, so if the cube map is cube complete, we return the ImageDesc of the first cube |
| // face, and we don't allow using this function when the cube map is not cube complete. |
| const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const |
| { |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| ASSERT(isCubeComplete()); |
| const GLint levelIndex = imageIndex.getLevelIndex(); |
| return getImageDesc(kCubeMapTextureTargetMin, levelIndex); |
| } |
| |
| return getImageDesc(imageIndex.getTarget(), imageIndex.getLevelIndex()); |
| } |
| |
| void TextureState::setImageDescChain(GLuint baseLevel, |
| GLuint maxLevel, |
| Extents baseSize, |
| const Format &format, |
| InitState initState) |
| { |
| for (GLuint level = baseLevel; level <= maxLevel; level++) |
| { |
| int relativeLevel = (level - baseLevel); |
| Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1), |
| std::max<int>(baseSize.height >> relativeLevel, 1), |
| (IsArrayTextureType(mType)) |
| ? baseSize.depth |
| : std::max<int>(baseSize.depth >> relativeLevel, 1)); |
| ImageDesc levelInfo(levelSize, format, initState); |
| |
| if (mType == TextureType::CubeMap) |
| { |
| for (TextureTarget face : AllCubeFaceTextureTargets()) |
| { |
| setImageDesc(face, level, levelInfo); |
| } |
| } |
| else |
| { |
| setImageDesc(NonCubeTextureTypeToTarget(mType), level, levelInfo); |
| } |
| } |
| } |
| |
| void TextureState::setImageDescChainMultisample(Extents baseSize, |
| const Format &format, |
| GLsizei samples, |
| bool fixedSampleLocations, |
| InitState initState) |
| { |
| ASSERT(mType == TextureType::_2DMultisample || mType == TextureType::_2DMultisampleArray); |
| ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState); |
| setImageDesc(NonCubeTextureTypeToTarget(mType), 0, levelInfo); |
| } |
| |
| void TextureState::clearImageDesc(TextureTarget target, size_t level) |
| { |
| setImageDesc(target, level, ImageDesc()); |
| } |
| |
| void TextureState::clearImageDescs() |
| { |
| for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) |
| { |
| mImageDescs[descIndex] = ImageDesc(); |
| } |
| } |
| |
| Texture::Texture(rx::GLImplFactory *factory, TextureID id, TextureType type) |
| : RefCountObject(factory->generateSerial(), id), |
| mState(type), |
| mTexture(factory->createTexture(mState)), |
| mImplObserver(this, rx::kTextureImageImplObserverMessageIndex), |
| mBufferObserver(this, kBufferSubjectIndex), |
| mBoundSurface(nullptr), |
| mBoundStream(nullptr) |
| { |
| mImplObserver.bind(mTexture); |
| |
| // Initially assume the implementation is dirty. |
| mDirtyBits.set(DIRTY_BIT_IMPLEMENTATION); |
| } |
| |
| void Texture::onDestroy(const Context *context) |
| { |
| if (mBoundSurface) |
| { |
| ANGLE_SWALLOW_ERR(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER)); |
| mBoundSurface = nullptr; |
| } |
| if (mBoundStream) |
| { |
| mBoundStream->releaseTextures(); |
| mBoundStream = nullptr; |
| } |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| (void)orphanImages(context, &releaseImage); |
| |
| mState.mBuffer.set(context, nullptr, 0, 0); |
| |
| if (mTexture) |
| { |
| mTexture->onDestroy(context); |
| } |
| } |
| |
| Texture::~Texture() |
| { |
| SafeDelete(mTexture); |
| } |
| |
| void Texture::setLabel(const Context *context, const std::string &label) |
| { |
| mState.mLabel = label; |
| |
| if (mTexture) |
| { |
| mTexture->onLabelUpdate(); |
| } |
| } |
| |
| const std::string &Texture::getLabel() const |
| { |
| return mState.mLabel; |
| } |
| |
| void Texture::setSwizzleRed(const Context *context, GLenum swizzleRed) |
| { |
| mState.mSwizzleState.swizzleRed = swizzleRed; |
| signalDirtyState(DIRTY_BIT_SWIZZLE_RED); |
| } |
| |
| GLenum Texture::getSwizzleRed() const |
| { |
| return mState.mSwizzleState.swizzleRed; |
| } |
| |
| void Texture::setSwizzleGreen(const Context *context, GLenum swizzleGreen) |
| { |
| mState.mSwizzleState.swizzleGreen = swizzleGreen; |
| signalDirtyState(DIRTY_BIT_SWIZZLE_GREEN); |
| } |
| |
| GLenum Texture::getSwizzleGreen() const |
| { |
| return mState.mSwizzleState.swizzleGreen; |
| } |
| |
| void Texture::setSwizzleBlue(const Context *context, GLenum swizzleBlue) |
| { |
| mState.mSwizzleState.swizzleBlue = swizzleBlue; |
| signalDirtyState(DIRTY_BIT_SWIZZLE_BLUE); |
| } |
| |
| GLenum Texture::getSwizzleBlue() const |
| { |
| return mState.mSwizzleState.swizzleBlue; |
| } |
| |
| void Texture::setSwizzleAlpha(const Context *context, GLenum swizzleAlpha) |
| { |
| mState.mSwizzleState.swizzleAlpha = swizzleAlpha; |
| signalDirtyState(DIRTY_BIT_SWIZZLE_ALPHA); |
| } |
| |
| GLenum Texture::getSwizzleAlpha() const |
| { |
| return mState.mSwizzleState.swizzleAlpha; |
| } |
| |
| void Texture::setMinFilter(const Context *context, GLenum minFilter) |
| { |
| if (mState.mSamplerState.setMinFilter(minFilter)) |
| { |
| signalDirtyState(DIRTY_BIT_MIN_FILTER); |
| } |
| } |
| |
| GLenum Texture::getMinFilter() const |
| { |
| return mState.mSamplerState.getMinFilter(); |
| } |
| |
| void Texture::setMagFilter(const Context *context, GLenum magFilter) |
| { |
| if (mState.mSamplerState.setMagFilter(magFilter)) |
| { |
| signalDirtyState(DIRTY_BIT_MAG_FILTER); |
| } |
| } |
| |
| GLenum Texture::getMagFilter() const |
| { |
| return mState.mSamplerState.getMagFilter(); |
| } |
| |
| void Texture::setWrapS(const Context *context, GLenum wrapS) |
| { |
| if (mState.mSamplerState.setWrapS(wrapS)) |
| { |
| signalDirtyState(DIRTY_BIT_WRAP_S); |
| } |
| } |
| |
| GLenum Texture::getWrapS() const |
| { |
| return mState.mSamplerState.getWrapS(); |
| } |
| |
| void Texture::setWrapT(const Context *context, GLenum wrapT) |
| { |
| if (mState.mSamplerState.getWrapT() == wrapT) |
| return; |
| if (mState.mSamplerState.setWrapT(wrapT)) |
| { |
| signalDirtyState(DIRTY_BIT_WRAP_T); |
| } |
| } |
| |
| GLenum Texture::getWrapT() const |
| { |
| return mState.mSamplerState.getWrapT(); |
| } |
| |
| void Texture::setWrapR(const Context *context, GLenum wrapR) |
| { |
| if (mState.mSamplerState.setWrapR(wrapR)) |
| { |
| signalDirtyState(DIRTY_BIT_WRAP_R); |
| } |
| } |
| |
| GLenum Texture::getWrapR() const |
| { |
| return mState.mSamplerState.getWrapR(); |
| } |
| |
| void Texture::setMaxAnisotropy(const Context *context, float maxAnisotropy) |
| { |
| if (mState.mSamplerState.setMaxAnisotropy(maxAnisotropy)) |
| { |
| signalDirtyState(DIRTY_BIT_MAX_ANISOTROPY); |
| } |
| } |
| |
| float Texture::getMaxAnisotropy() const |
| { |
| return mState.mSamplerState.getMaxAnisotropy(); |
| } |
| |
| void Texture::setMinLod(const Context *context, GLfloat minLod) |
| { |
| if (mState.mSamplerState.setMinLod(minLod)) |
| { |
| signalDirtyState(DIRTY_BIT_MIN_LOD); |
| } |
| } |
| |
| GLfloat Texture::getMinLod() const |
| { |
| return mState.mSamplerState.getMinLod(); |
| } |
| |
| void Texture::setMaxLod(const Context *context, GLfloat maxLod) |
| { |
| if (mState.mSamplerState.setMaxLod(maxLod)) |
| { |
| signalDirtyState(DIRTY_BIT_MAX_LOD); |
| } |
| } |
| |
| GLfloat Texture::getMaxLod() const |
| { |
| return mState.mSamplerState.getMaxLod(); |
| } |
| |
| void Texture::setCompareMode(const Context *context, GLenum compareMode) |
| { |
| if (mState.mSamplerState.setCompareMode(compareMode)) |
| { |
| signalDirtyState(DIRTY_BIT_COMPARE_MODE); |
| } |
| } |
| |
| GLenum Texture::getCompareMode() const |
| { |
| return mState.mSamplerState.getCompareMode(); |
| } |
| |
| void Texture::setCompareFunc(const Context *context, GLenum compareFunc) |
| { |
| if (mState.mSamplerState.setCompareFunc(compareFunc)) |
| { |
| signalDirtyState(DIRTY_BIT_COMPARE_FUNC); |
| } |
| } |
| |
| GLenum Texture::getCompareFunc() const |
| { |
| return mState.mSamplerState.getCompareFunc(); |
| } |
| |
| void Texture::setSRGBDecode(const Context *context, GLenum sRGBDecode) |
| { |
| if (mState.mSamplerState.setSRGBDecode(sRGBDecode)) |
| { |
| signalDirtyState(DIRTY_BIT_SRGB_DECODE); |
| } |
| } |
| |
| GLenum Texture::getSRGBDecode() const |
| { |
| return mState.mSamplerState.getSRGBDecode(); |
| } |
| |
| void Texture::setSRGBOverride(const Context *context, GLenum sRGBOverride) |
| { |
| SrgbOverride oldOverride = mState.mSrgbOverride; |
| mState.mSrgbOverride = (sRGBOverride == GL_SRGB) ? SrgbOverride::SRGB : SrgbOverride::Default; |
| if (mState.mSrgbOverride != oldOverride) |
| { |
| signalDirtyState(DIRTY_BIT_SRGB_OVERRIDE); |
| } |
| } |
| |
| GLenum Texture::getSRGBOverride() const |
| { |
| return (mState.mSrgbOverride == SrgbOverride::SRGB) ? GL_SRGB : GL_NONE; |
| } |
| |
| const SamplerState &Texture::getSamplerState() const |
| { |
| return mState.mSamplerState; |
| } |
| |
| angle::Result Texture::setBaseLevel(const Context *context, GLuint baseLevel) |
| { |
| if (mState.setBaseLevel(baseLevel)) |
| { |
| ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel())); |
| signalDirtyState(DIRTY_BIT_BASE_LEVEL); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| GLuint Texture::getBaseLevel() const |
| { |
| return mState.mBaseLevel; |
| } |
| |
| void Texture::setMaxLevel(const Context *context, GLuint maxLevel) |
| { |
| if (mState.setMaxLevel(maxLevel)) |
| { |
| signalDirtyState(DIRTY_BIT_MAX_LEVEL); |
| } |
| } |
| |
| GLuint Texture::getMaxLevel() const |
| { |
| return mState.mMaxLevel; |
| } |
| |
| void Texture::setDepthStencilTextureMode(const Context *context, GLenum mode) |
| { |
| if (mState.mDepthStencilTextureMode != mode) |
| { |
| mState.mDepthStencilTextureMode = mode; |
| signalDirtyState(DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE); |
| } |
| } |
| |
| GLenum Texture::getDepthStencilTextureMode() const |
| { |
| return mState.mDepthStencilTextureMode; |
| } |
| |
| bool Texture::getImmutableFormat() const |
| { |
| return mState.mImmutableFormat; |
| } |
| |
| GLuint Texture::getImmutableLevels() const |
| { |
| return mState.mImmutableLevels; |
| } |
| |
| void Texture::setUsage(const Context *context, GLenum usage) |
| { |
| mState.mUsage = usage; |
| signalDirtyState(DIRTY_BIT_USAGE); |
| } |
| |
| GLenum Texture::getUsage() const |
| { |
| return mState.mUsage; |
| } |
| |
| void Texture::setProtectedContent(Context *context, bool hasProtectedContent) |
| { |
| mState.mHasProtectedContent = hasProtectedContent; |
| } |
| |
| bool Texture::hasProtectedContent() const |
| { |
| return mState.mHasProtectedContent; |
| } |
| |
| const TextureState &Texture::getTextureState() const |
| { |
| return mState; |
| } |
| |
| const Extents &Texture::getExtents(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).size; |
| } |
| |
| size_t Texture::getWidth(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).size.width; |
| } |
| |
| size_t Texture::getHeight(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).size.height; |
| } |
| |
| size_t Texture::getDepth(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).size.depth; |
| } |
| |
| const Format &Texture::getFormat(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).format; |
| } |
| |
| GLsizei Texture::getSamples(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).samples; |
| } |
| |
| bool Texture::getFixedSampleLocations(TextureTarget target, size_t level) const |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| return mState.getImageDesc(target, level).fixedSampleLocations; |
| } |
| |
| GLuint Texture::getMipmapMaxLevel() const |
| { |
| return mState.getMipmapMaxLevel(); |
| } |
| |
| bool Texture::isMipmapComplete() const |
| { |
| return mState.computeMipmapCompleteness(); |
| } |
| |
| egl::Surface *Texture::getBoundSurface() const |
| { |
| return mBoundSurface; |
| } |
| |
| egl::Stream *Texture::getBoundStream() const |
| { |
| return mBoundStream; |
| } |
| |
| GLint Texture::getMemorySize() const |
| { |
| GLint implSize = mTexture->getMemorySize(); |
| if (implSize > 0) |
| { |
| return implSize; |
| } |
| |
| angle::CheckedNumeric<GLint> size = 0; |
| for (const ImageDesc &imageDesc : mState.mImageDescs) |
| { |
| size += imageDesc.getMemorySize(); |
| } |
| return size.ValueOrDefault(std::numeric_limits<GLint>::max()); |
| } |
| |
| GLint Texture::getLevelMemorySize(TextureTarget target, GLint level) const |
| { |
| GLint implSize = mTexture->getLevelMemorySize(target, level); |
| if (implSize > 0) |
| { |
| return implSize; |
| } |
| |
| return mState.getImageDesc(target, level).getMemorySize(); |
| } |
| |
| void Texture::signalDirtyStorage(InitState initState) |
| { |
| mState.mInitState = initState; |
| invalidateCompletenessCache(); |
| mState.mCachedSamplerFormatValid = false; |
| onStateChange(angle::SubjectMessage::SubjectChanged); |
| } |
| |
| void Texture::signalDirtyState(size_t dirtyBit) |
| { |
| mDirtyBits.set(dirtyBit); |
| invalidateCompletenessCache(); |
| mState.mCachedSamplerFormatValid = false; |
| onStateChange(angle::SubjectMessage::DirtyBitsFlagged); |
| } |
| |
| angle::Result Texture::setImage(Context *context, |
| const PixelUnpackState &unpackState, |
| Buffer *unpackBuffer, |
| TextureTarget target, |
| GLint level, |
| GLenum internalFormat, |
| const Extents &size, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); |
| |
| ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, format, type, unpackState, |
| unpackBuffer, pixels)); |
| |
| InitState initState = DetermineInitState(context, unpackBuffer, pixels); |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState)); |
| |
| ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setSubImage(Context *context, |
| const PixelUnpackState &unpackState, |
| Buffer *unpackBuffer, |
| TextureTarget target, |
| GLint level, |
| const Box &area, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, area.depth); |
| ANGLE_TRY(ensureSubImageInitialized(context, index, area)); |
| |
| ANGLE_TRY(mTexture->setSubImage(context, index, area, format, type, unpackState, unpackBuffer, |
| pixels)); |
| |
| ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setCompressedImage(Context *context, |
| const PixelUnpackState &unpackState, |
| TextureTarget target, |
| GLint level, |
| GLenum internalFormat, |
| const Extents &size, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); |
| |
| ANGLE_TRY(mTexture->setCompressedImage(context, index, internalFormat, size, unpackState, |
| imageSize, pixels)); |
| |
| Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); |
| |
| InitState initState = DetermineInitState(context, unpackBuffer, pixels); |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat), initState)); |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setCompressedSubImage(const Context *context, |
| const PixelUnpackState &unpackState, |
| TextureTarget target, |
| GLint level, |
| const Box &area, |
| GLenum format, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, area.depth); |
| ANGLE_TRY(ensureSubImageInitialized(context, index, area)); |
| |
| ANGLE_TRY(mTexture->setCompressedSubImage(context, index, area, format, unpackState, imageSize, |
| pixels)); |
| |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copyImage(Context *context, |
| TextureTarget target, |
| GLint level, |
| const Rectangle &sourceArea, |
| GLenum internalFormat, |
| Framebuffer *source) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, 1); |
| |
| const InternalFormat &internalFormatInfo = |
| GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); |
| |
| // Most if not all renderers clip these copies to the size of the source framebuffer, leaving |
| // other pixels untouched. For safety in robust resource initialization, assume that that |
| // clipping is going to occur when computing the region for which to ensure initialization. If |
| // the copy lies entirely off the source framebuffer, initialize as though a zero-size box is |
| // going to be set during the copy operation. |
| Box destBox; |
| bool forceCopySubImage = false; |
| if (context->isRobustResourceInitEnabled()) |
| { |
| const FramebufferAttachment *sourceReadAttachment = source->getReadColorAttachment(); |
| Extents fbSize = sourceReadAttachment->getSize(); |
| // Force using copySubImage when the source area is out of bounds AND |
| // we're not copying to and from the same texture |
| forceCopySubImage = ((sourceArea.x < 0) || (sourceArea.y < 0) || |
| ((sourceArea.x + sourceArea.width) > fbSize.width) || |
| ((sourceArea.y + sourceArea.height) > fbSize.height)) && |
| (sourceReadAttachment->getResource() != this); |
| Rectangle clippedArea; |
| if (ClipRectangle(sourceArea, Rectangle(0, 0, fbSize.width, fbSize.height), &clippedArea)) |
| { |
| const Offset clippedOffset(clippedArea.x - sourceArea.x, clippedArea.y - sourceArea.y, |
| 0); |
| destBox = Box(clippedOffset.x, clippedOffset.y, clippedOffset.z, clippedArea.width, |
| clippedArea.height, 1); |
| } |
| } |
| |
| InitState initState = DetermineInitState(context, nullptr, nullptr); |
| |
| // If we need to initialize the destination texture we split the call into a create call, |
| // an initializeContents call, and then a copySubImage call. This ensures the destination |
| // texture exists before we try to clear it. |
| Extents size(sourceArea.width, sourceArea.height, 1); |
| if (forceCopySubImage || doesSubImageNeedInit(context, index, destBox)) |
| { |
| ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, |
| internalFormatInfo.format, internalFormatInfo.type, |
| PixelUnpackState(), nullptr, nullptr)); |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormatInfo), initState)); |
| ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); |
| ANGLE_TRY(mTexture->copySubImage(context, index, Offset(), sourceArea, source)); |
| } |
| else |
| { |
| ANGLE_TRY(mTexture->copyImage(context, index, sourceArea, internalFormat, source)); |
| } |
| |
| mState.setImageDesc(target, level, |
| ImageDesc(size, Format(internalFormatInfo), InitState::Initialized)); |
| |
| ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| |
| // Because this could affect the texture storage we might need to init other layers/levels. |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copySubImage(Context *context, |
| const ImageIndex &index, |
| const Offset &destOffset, |
| const Rectangle &sourceArea, |
| Framebuffer *source) |
| { |
| ASSERT(TextureTargetToType(index.getTarget()) == mState.mType); |
| |
| // Most if not all renderers clip these copies to the size of the source framebuffer, leaving |
| // other pixels untouched. For safety in robust resource initialization, assume that that |
| // clipping is going to occur when computing the region for which to ensure initialization. If |
| // the copy lies entirely off the source framebuffer, initialize as though a zero-size box is |
| // going to be set during the copy operation. Note that this assumes that |
| // ensureSubImageInitialized ensures initialization of the entire destination texture, and not |
| // just a sub-region. |
| Box destBox; |
| if (context->isRobustResourceInitEnabled()) |
| { |
| Extents fbSize = source->getReadColorAttachment()->getSize(); |
| Rectangle clippedArea; |
| if (ClipRectangle(sourceArea, Rectangle(0, 0, fbSize.width, fbSize.height), &clippedArea)) |
| { |
| const Offset clippedOffset(destOffset.x + clippedArea.x - sourceArea.x, |
| destOffset.y + clippedArea.y - sourceArea.y, 0); |
| destBox = Box(clippedOffset.x, clippedOffset.y, clippedOffset.z, clippedArea.width, |
| clippedArea.height, 1); |
| } |
| } |
| |
| ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); |
| |
| ANGLE_TRY(mTexture->copySubImage(context, index, destOffset, sourceArea, source)); |
| ANGLE_TRY(handleMipmapGenerationHint(context, index.getLevelIndex())); |
| |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copyRenderbufferSubData(Context *context, |
| const gl::Renderbuffer *srcBuffer, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth) |
| { |
| ANGLE_TRY(mTexture->copyRenderbufferSubData(context, srcBuffer, srcLevel, srcX, srcY, srcZ, |
| dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, |
| srcDepth)); |
| |
| signalDirtyStorage(InitState::Initialized); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copyTextureSubData(Context *context, |
| const gl::Texture *srcTexture, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth) |
| { |
| ANGLE_TRY(mTexture->copyTextureSubData(context, srcTexture, srcLevel, srcX, srcY, srcZ, |
| dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, |
| srcDepth)); |
| |
| signalDirtyStorage(InitState::Initialized); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copyTexture(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalFormat, |
| GLenum type, |
| GLint sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| Texture *source) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| ASSERT(source->getType() != TextureType::CubeMap); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| // Initialize source texture. |
| // Note: we don't have a way to notify which portions of the image changed currently. |
| ANGLE_TRY(source->ensureInitialized(context)); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, ImageIndex::kEntireLevel); |
| |
| ANGLE_TRY(mTexture->copyTexture(context, index, internalFormat, type, sourceLevel, unpackFlipY, |
| unpackPremultiplyAlpha, unpackUnmultiplyAlpha, source)); |
| |
| const auto &sourceDesc = |
| source->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), sourceLevel); |
| const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); |
| mState.setImageDesc( |
| target, level, |
| ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized)); |
| |
| signalDirtyStorage(InitState::Initialized); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copySubTexture(const Context *context, |
| TextureTarget target, |
| GLint level, |
| const Offset &destOffset, |
| GLint sourceLevel, |
| const Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| Texture *source) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| // Ensure source is initialized. |
| ANGLE_TRY(source->ensureInitialized(context)); |
| |
| Box destBox(destOffset.x, destOffset.y, destOffset.z, sourceBox.width, sourceBox.height, |
| sourceBox.depth); |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, sourceBox.depth); |
| ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); |
| |
| ANGLE_TRY(mTexture->copySubTexture(context, index, destOffset, sourceLevel, sourceBox, |
| unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha, |
| source)); |
| |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::copyCompressedTexture(Context *context, const Texture *source) |
| { |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ANGLE_TRY(mTexture->copyCompressedTexture(context, source)); |
| |
| ASSERT(source->getType() != TextureType::CubeMap && getType() != TextureType::CubeMap); |
| const auto &sourceDesc = |
| source->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), 0); |
| mState.setImageDesc(NonCubeTextureTypeToTarget(getType()), 0, sourceDesc); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setStorage(Context *context, |
| TextureType type, |
| GLsizei levels, |
| GLenum internalFormat, |
| const Extents &size) |
| { |
| ASSERT(type == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| mState.mImmutableFormat = true; |
| mState.mImmutableLevels = static_cast<GLuint>(levels); |
| mState.clearImageDescs(); |
| InitState initState = DetermineInitState(context, nullptr, nullptr); |
| mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat), |
| initState); |
| |
| ANGLE_TRY(mTexture->setStorage(context, type, levels, internalFormat, size)); |
| |
| // Changing the texture to immutable can trigger a change in the base and max levels: |
| // GLES 3.0.4 section 3.8.10 pg 158: |
| // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then |
| // clamped to the range[levelbase;levels]. |
| mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); |
| mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); |
| |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setImageExternal(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalFormat, |
| const Extents &size, |
| GLenum format, |
| GLenum type) |
| { |
| ASSERT(TextureTargetToType(target) == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ImageIndex index = ImageIndex::MakeFromTarget(target, level, size.depth); |
| |
| ANGLE_TRY(mTexture->setImageExternal(context, index, internalFormat, size, format, type)); |
| |
| InitState initState = InitState::Initialized; |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState)); |
| |
| ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setStorageMultisample(Context *context, |
| TextureType type, |
| GLsizei samplesIn, |
| GLint internalFormat, |
| const Extents &size, |
| bool fixedSampleLocations) |
| { |
| ASSERT(type == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| // Potentially adjust "samples" to a supported value |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); |
| GLsizei samples = formatCaps.getNearestSamples(samplesIn); |
| |
| mState.mImmutableFormat = true; |
| mState.mImmutableLevels = static_cast<GLuint>(1); |
| mState.clearImageDescs(); |
| InitState initState = DetermineInitState(context, nullptr, nullptr); |
| mState.setImageDescChainMultisample(size, Format(internalFormat), samples, fixedSampleLocations, |
| initState); |
| |
| ANGLE_TRY(mTexture->setStorageMultisample(context, type, samples, internalFormat, size, |
| fixedSampleLocations)); |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setStorageExternalMemory(Context *context, |
| TextureType type, |
| GLsizei levels, |
| GLenum internalFormat, |
| const Extents &size, |
| MemoryObject *memoryObject, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags, |
| const void *imageCreateInfoPNext) |
| { |
| ASSERT(type == mState.mType); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ANGLE_TRY(mTexture->setStorageExternalMemory(context, type, levels, internalFormat, size, |
| memoryObject, offset, createFlags, usageFlags, |
| imageCreateInfoPNext)); |
| |
| mState.mImmutableFormat = true; |
| mState.mImmutableLevels = static_cast<GLuint>(levels); |
| mState.clearImageDescs(); |
| InitState initState = DetermineInitState(context, nullptr, nullptr); |
| mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat), |
| initState); |
| |
| // Changing the texture to immutable can trigger a change in the base and max levels: |
| // GLES 3.0.4 section 3.8.10 pg 158: |
| // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then |
| // clamped to the range[levelbase;levels]. |
| mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); |
| mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); |
| |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::generateMipmap(Context *context) |
| { |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture |
| // is not mip complete. |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| if (!isMipmapComplete()) |
| { |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| } |
| |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); |
| |
| if (maxLevel <= baseLevel) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // If any dimension is zero, this is a no-op: |
| // |
| // > Otherwise, if level_base is not defined, or if any dimension is zero, all mipmap levels are |
| // > left unchanged. This is not an error. |
| const ImageDesc &baseImageInfo = mState.getImageDesc(mState.getBaseImageTarget(), baseLevel); |
| if (baseImageInfo.size.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Clear the base image(s) immediately if needed |
| if (context->isRobustResourceInitEnabled()) |
| { |
| ImageIndexIterator it = |
| ImageIndexIterator::MakeGeneric(mState.mType, baseLevel, baseLevel + 1, |
| ImageIndex::kEntireLevel, ImageIndex::kEntireLevel); |
| while (it.hasNext()) |
| { |
| const ImageIndex index = it.next(); |
| const ImageDesc &desc = mState.getImageDesc(index.getTarget(), index.getLevelIndex()); |
| |
| if (desc.initState == InitState::MayNeedInit) |
| { |
| ANGLE_TRY(initializeContents(context, index)); |
| } |
| } |
| } |
| |
| ANGLE_TRY(syncState(context, Command::GenerateMipmap)); |
| ANGLE_TRY(mTexture->generateMipmap(context)); |
| |
| // Propagate the format and size of the base mip to the smaller ones. Cube maps are guaranteed |
| // to have faces of the same size and format so any faces can be picked. |
| mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format, |
| InitState::Initialized); |
| |
| signalDirtyStorage(InitState::Initialized); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::bindTexImageFromSurface(Context *context, egl::Surface *surface) |
| { |
| ASSERT(surface); |
| |
| if (mBoundSurface) |
| { |
| ANGLE_TRY(releaseTexImageFromSurface(context)); |
| } |
| |
| ANGLE_TRY(mTexture->bindTexImage(context, surface)); |
| mBoundSurface = surface; |
| |
| // Set the image info to the size and format of the surface |
| ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle); |
| Extents size(surface->getWidth(), surface->getHeight(), 1); |
| ImageDesc desc(size, surface->getBindTexImageFormat(), InitState::Initialized); |
| mState.setImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0, desc); |
| mState.mHasProtectedContent = surface->hasProtectedContent(); |
| signalDirtyStorage(InitState::Initialized); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::releaseTexImageFromSurface(const Context *context) |
| { |
| ASSERT(mBoundSurface); |
| mBoundSurface = nullptr; |
| ANGLE_TRY(mTexture->releaseTexImage(context)); |
| |
| // Erase the image info for level 0 |
| ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle); |
| mState.clearImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0); |
| mState.mHasProtectedContent = false; |
| signalDirtyStorage(InitState::Initialized); |
| return angle::Result::Continue; |
| } |
| |
| void Texture::bindStream(egl::Stream *stream) |
| { |
| ASSERT(stream); |
| |
| // It should not be possible to bind a texture already bound to another stream |
| ASSERT(mBoundStream == nullptr); |
| |
| mBoundStream = stream; |
| |
| ASSERT(mState.mType == TextureType::External); |
| } |
| |
| void Texture::releaseStream() |
| { |
| ASSERT(mBoundStream); |
| mBoundStream = nullptr; |
| } |
| |
| angle::Result Texture::acquireImageFromStream(const Context *context, |
| const egl::Stream::GLTextureDescription &desc) |
| { |
| ASSERT(mBoundStream != nullptr); |
| ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, mBoundStream, desc)); |
| |
| Extents size(desc.width, desc.height, 1); |
| mState.setImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0, |
| ImageDesc(size, Format(desc.internalFormat), InitState::Initialized)); |
| signalDirtyStorage(InitState::Initialized); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::releaseImageFromStream(const Context *context) |
| { |
| ASSERT(mBoundStream != nullptr); |
| ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, nullptr, |
| egl::Stream::GLTextureDescription())); |
| |
| // Set to incomplete |
| mState.clearImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0); |
| signalDirtyStorage(InitState::Initialized); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::releaseTexImageInternal(Context *context) |
| { |
| if (mBoundSurface) |
| { |
| // Notify the surface |
| egl::Error eglErr = mBoundSurface->releaseTexImageFromTexture(context); |
| // TODO(jmadill): Remove this once refactor is complete. http://anglebug.com/3041 |
| if (eglErr.isError()) |
| { |
| context->handleError(GL_INVALID_OPERATION, "Error releasing tex image from texture", |
| __FILE__, ANGLE_FUNCTION, __LINE__); |
| } |
| |
| // Then, call the same method as from the surface |
| ANGLE_TRY(releaseTexImageFromSurface(context)); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::setEGLImageTarget(Context *context, |
| TextureType type, |
| egl::Image *imageTarget) |
| { |
| ASSERT(type == mState.mType); |
| ASSERT(type == TextureType::_2D || type == TextureType::External || |
| type == TextureType::_2DArray); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| ANGLE_TRY(releaseTexImageInternal(context)); |
| |
| egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| ANGLE_TRY(orphanImages(context, &releaseImage)); |
| |
| ANGLE_TRY(mTexture->setEGLImageTarget(context, type, imageTarget)); |
| |
| setTargetImage(context, imageTarget); |
| |
| Extents size(static_cast<int>(imageTarget->getWidth()), |
| static_cast<int>(imageTarget->getHeight()), 1); |
| |
| auto initState = imageTarget->sourceInitState(); |
| |
| mState.clearImageDescs(); |
| mState.setImageDesc(NonCubeTextureTypeToTarget(type), 0, |
| ImageDesc(size, imageTarget->getFormat(), initState)); |
| mState.mHasProtectedContent = imageTarget->hasProtectedContent(); |
| signalDirtyStorage(initState); |
| |
| return angle::Result::Continue; |
| } |
| |
| Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const |
| { |
| // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| // we only allow querying ImageDesc on a complete cube map, and this ImageDesc is exactly the |
| // one that belongs to the first face of the cube map. |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| // A cube map texture is cube complete if the following conditions all hold true: |
| // - The levelbase arrays of each of the six texture images making up the cube map have |
| // identical, positive, and square dimensions. |
| if (!mState.isCubeComplete()) |
| { |
| return Extents(); |
| } |
| } |
| |
| return mState.getImageDesc(imageIndex).size; |
| } |
| |
| Format Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const |
| { |
| // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| // we only allow querying ImageDesc on a complete cube map, and this ImageDesc is exactly the |
| // one that belongs to the first face of the cube map. |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| // A cube map texture is cube complete if the following conditions all hold true: |
| // - The levelbase arrays were each specified with the same effective internal format. |
| if (!mState.isCubeComplete()) |
| { |
| return Format::Invalid(); |
| } |
| } |
| return mState.getImageDesc(imageIndex).format; |
| } |
| |
| GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const |
| { |
| // We do not allow querying TextureTarget by an ImageIndex that represents an entire level of a |
| // cube map (See comments in function TextureTypeToTarget() in ImageIndex.cpp). |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| return 0; |
| } |
| |
| return getSamples(imageIndex.getTarget(), imageIndex.getLevelIndex()); |
| } |
| |
| bool Texture::isRenderable(const Context *context, |
| GLenum binding, |
| const ImageIndex &imageIndex) const |
| { |
| if (isEGLImageTarget()) |
| { |
| return ImageSibling::isRenderable(context, binding, imageIndex); |
| } |
| |
| // Surfaces bound to textures are always renderable. This avoids issues with surfaces with ES3+ |
| // formats not being renderable when bound to textures in ES2 contexts. |
| if (mBoundSurface) |
| { |
| return true; |
| } |
| |
| return getAttachmentFormat(binding, imageIndex) |
| .info->textureAttachmentSupport(context->getClientVersion(), context->getExtensions()); |
| } |
| |
| bool Texture::getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const |
| { |
| // We do not allow querying TextureTarget by an ImageIndex that represents an entire level of a |
| // cube map (See comments in function TextureTypeToTarget() in ImageIndex.cpp). |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| return true; |
| } |
| |
| // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be |
| // the same for all attached textures. |
| return getFixedSampleLocations(imageIndex.getTarget(), imageIndex.getLevelIndex()); |
| } |
| |
| void Texture::setBorderColor(const Context *context, const ColorGeneric &color) |
| { |
| mState.mSamplerState.setBorderColor(color); |
| signalDirtyState(DIRTY_BIT_BORDER_COLOR); |
| } |
| |
| const ColorGeneric &Texture::getBorderColor() const |
| { |
| return mState.mSamplerState.getBorderColor(); |
| } |
| |
| GLint Texture::getRequiredTextureImageUnits(const Context *context) const |
| { |
| // Only external texture types can return non-1. |
| if (mState.mType != TextureType::External) |
| { |
| return 1; |
| } |
| |
| return mTexture->getRequiredExternalTextureImageUnits(context); |
| } |
| |
| void Texture::setCrop(const Rectangle &rect) |
| { |
| mState.setCrop(rect); |
| } |
| |
| const Rectangle &Texture::getCrop() const |
| { |
| return mState.getCrop(); |
| } |
| |
| void Texture::setGenerateMipmapHint(GLenum hint) |
| { |
| mState.setGenerateMipmapHint(hint); |
| } |
| |
| GLenum Texture::getGenerateMipmapHint() const |
| { |
| return mState.getGenerateMipmapHint(); |
| } |
| |
| angle::Result Texture::setBuffer(const gl::Context *context, |
| gl::Buffer *buffer, |
| GLenum internalFormat) |
| { |
| // Use 0 to indicate that the size is taken from whatever size the buffer has when the texture |
| // buffer is used. |
| return setBufferRange(context, buffer, internalFormat, 0, 0); |
| } |
| |
| angle::Result Texture::setBufferRange(const gl::Context *context, |
| gl::Buffer *buffer, |
| GLenum internalFormat, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| mState.mImmutableFormat = true; |
| mState.mBuffer.set(context, buffer, offset, size); |
| ANGLE_TRY(mTexture->setBuffer(context, internalFormat)); |
| |
| mState.clearImageDescs(); |
| if (buffer == nullptr) |
| { |
| mBufferObserver.reset(); |
| InitState initState = DetermineInitState(context, nullptr, nullptr); |
| signalDirtyStorage(initState); |
| return angle::Result::Continue; |
| } |
| |
| size = GetBoundBufferAvailableSize(mState.mBuffer); |
| |
| mState.mImmutableLevels = static_cast<GLuint>(1); |
| InternalFormat internalFormatInfo = GetSizedInternalFormatInfo(internalFormat); |
| Format format(internalFormat); |
| Extents extents(static_cast<GLuint>(size / internalFormatInfo.pixelBytes), 1, 1); |
| InitState initState = buffer->initState(); |
| mState.setImageDesc(TextureTarget::Buffer, 0, ImageDesc(extents, format, initState)); |
| |
| signalDirtyStorage(initState); |
| |
| // Observe modifications to the buffer, so that extents can be updated. |
| mBufferObserver.bind(buffer); |
| |
| return angle::Result::Continue; |
| } |
| |
| const OffsetBindingPointer<Buffer> &Texture::getBuffer() const |
| { |
| return mState.mBuffer; |
| } |
| |
| void Texture::onAttach(const Context *context, rx::Serial framebufferSerial) |
| { |
| addRef(); |
| |
| // Duplicates allowed for multiple attachment points. See the comment in the header. |
| mBoundFramebufferSerials.push_back(framebufferSerial); |
| |
| if (!mState.mHasBeenBoundAsAttachment) |
| { |
| mDirtyBits.set(DIRTY_BIT_BOUND_AS_ATTACHMENT); |
| mState.mHasBeenBoundAsAttachment = true; |
| } |
| } |
| |
| void Texture::onDetach(const Context *context, rx::Serial framebufferSerial) |
| { |
| // Erase first instance. If there are multiple bindings, leave the others. |
| ASSERT(isBoundToFramebuffer(framebufferSerial)); |
| mBoundFramebufferSerials.remove_and_permute(framebufferSerial); |
| |
| release(context); |
| } |
| |
| GLuint Texture::getId() const |
| { |
| return id().value; |
| } |
| |
| GLuint Texture::getNativeID() const |
| { |
| return mTexture->getNativeID(); |
| } |
| |
| angle::Result Texture::syncState(const Context *context, Command source) |
| { |
| ASSERT(hasAnyDirtyBit() || source == Command::GenerateMipmap); |
| ANGLE_TRY(mTexture->syncState(context, mDirtyBits, source)); |
| mDirtyBits.reset(); |
| mState.mInitState = InitState::Initialized; |
| return angle::Result::Continue; |
| } |
| |
| rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const |
| { |
| return mTexture; |
| } |
| |
| bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler) |
| { |
| const auto &samplerState = |
| optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; |
| const auto &contextState = context->getState(); |
| |
| if (contextState.getContextID() != mCompletenessCache.context || |
| !mCompletenessCache.samplerState.sameCompleteness(samplerState)) |
| { |
| mCompletenessCache.context = context->getState().getContextID(); |
| mCompletenessCache.samplerState = samplerState; |
| mCompletenessCache.samplerComplete = |
| mState.computeSamplerCompleteness(samplerState, contextState); |
| } |
| |
| return mCompletenessCache.samplerComplete; |
| } |
| |
| Texture::SamplerCompletenessCache::SamplerCompletenessCache() |
| : context({0}), samplerState(), samplerComplete(false) |
| {} |
| |
| void Texture::invalidateCompletenessCache() const |
| { |
| mCompletenessCache.context = {0}; |
| } |
| |
| angle::Result Texture::ensureInitialized(const Context *context) |
| { |
| if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) |
| { |
| return angle::Result::Continue; |
| } |
| |
| bool anyDirty = false; |
| |
| ImageIndexIterator it = |
| ImageIndexIterator::MakeGeneric(mState.mType, 0, IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1, |
| ImageIndex::kEntireLevel, ImageIndex::kEntireLevel); |
| while (it.hasNext()) |
| { |
| const ImageIndex index = it.next(); |
| ImageDesc &desc = |
| mState.mImageDescs[GetImageDescIndex(index.getTarget(), index.getLevelIndex())]; |
| if (desc.initState == InitState::MayNeedInit && !desc.size.empty()) |
| { |
| ASSERT(mState.mInitState == InitState::MayNeedInit); |
| ANGLE_TRY(initializeContents(context, index)); |
| desc.initState = InitState::Initialized; |
| anyDirty = true; |
| } |
| } |
| if (anyDirty) |
| { |
| signalDirtyStorage(InitState::Initialized); |
| } |
| mState.mInitState = InitState::Initialized; |
| |
| return angle::Result::Continue; |
| } |
| |
| InitState Texture::initState(const ImageIndex &imageIndex) const |
| { |
| // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| // we need to check all the related ImageDescs. |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| const GLint levelIndex = imageIndex.getLevelIndex(); |
| for (TextureTarget cubeFaceTarget : AllCubeFaceTextureTargets()) |
| { |
| if (mState.getImageDesc(cubeFaceTarget, levelIndex).initState == InitState::MayNeedInit) |
| { |
| return InitState::MayNeedInit; |
| } |
| } |
| return InitState::Initialized; |
| } |
| |
| return mState.getImageDesc(imageIndex).initState; |
| } |
| |
| void Texture::setInitState(const ImageIndex &imageIndex, InitState initState) |
| { |
| // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| // we need to update all the related ImageDescs. |
| if (imageIndex.isEntireLevelCubeMap()) |
| { |
| const GLint levelIndex = imageIndex.getLevelIndex(); |
| for (TextureTarget cubeFaceTarget : AllCubeFaceTextureTargets()) |
| { |
| setInitState(ImageIndex::MakeCubeMapFace(cubeFaceTarget, levelIndex), initState); |
| } |
| } |
| else |
| { |
| ImageDesc newDesc = mState.getImageDesc(imageIndex); |
| newDesc.initState = initState; |
| mState.setImageDesc(imageIndex.getTarget(), imageIndex.getLevelIndex(), newDesc); |
| } |
| } |
| |
| void Texture::setInitState(InitState initState) |
| { |
| for (ImageDesc &imageDesc : mState.mImageDescs) |
| { |
| // Only modify defined images, undefined images will remain in the initialized state |
| if (!imageDesc.size.empty()) |
| { |
| imageDesc.initState = initState; |
| } |
| } |
| mState.mInitState = initState; |
| } |
| |
| bool Texture::doesSubImageNeedInit(const Context *context, |
| const ImageIndex &imageIndex, |
| const Box &area) const |
| { |
| if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) |
| { |
| return false; |
| } |
| |
| // Pre-initialize the texture contents if necessary. |
| const ImageDesc &desc = mState.getImageDesc(imageIndex); |
| if (desc.initState != InitState::MayNeedInit) |
| { |
| return false; |
| } |
| |
| ASSERT(mState.mInitState == InitState::MayNeedInit); |
| return !area.coversSameExtent(desc.size); |
| } |
| |
| angle::Result Texture::ensureSubImageInitialized(const Context *context, |
| const ImageIndex &imageIndex, |
| const Box &area) |
| { |
| if (doesSubImageNeedInit(context, imageIndex, area)) |
| { |
| // NOTE: do not optimize this to only initialize the passed area of the texture, or the |
| // initialization logic in copySubImage will be incorrect. |
| ANGLE_TRY(initializeContents(context, imageIndex)); |
| } |
| setInitState(imageIndex, InitState::Initialized); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Texture::handleMipmapGenerationHint(Context *context, int level) |
| { |
| if (getGenerateMipmapHint() == GL_TRUE && level == 0) |
| { |
| ANGLE_TRY(generateMipmap(context)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void Texture::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) |
| { |
| switch (message) |
| { |
| case angle::SubjectMessage::ContentsChanged: |
| if (index != kBufferSubjectIndex) |
| { |
| // ContentsChange originates from TextureStorage11::resolveAndReleaseTexture |
| // which resolves the underlying multisampled texture if it exists and so |
| // Texture will signal dirty storage to invalidate its own cache and the |
| // attached framebuffer's cache. |
| signalDirtyStorage(InitState::Initialized); |
| } |
| break; |
| case angle::SubjectMessage::DirtyBitsFlagged: |
| signalDirtyState(DIRTY_BIT_IMPLEMENTATION); |
| |
| // Notify siblings that we are dirty. |
| if (index == rx::kTextureImageImplObserverMessageIndex) |
| { |
| notifySiblings(message); |
| } |
| break; |
| case angle::SubjectMessage::SubjectChanged: |
| mState.mInitState = InitState::MayNeedInit; |
| signalDirtyState(DIRTY_BIT_IMPLEMENTATION); |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| // Notify siblings that we are dirty. |
| if (index == rx::kTextureImageImplObserverMessageIndex) |
| { |
| notifySiblings(message); |
| } |
| else if (index == kBufferSubjectIndex) |
| { |
| const gl::Buffer *buffer = mState.mBuffer.get(); |
| ASSERT(buffer != nullptr); |
| |
| // Update cached image desc based on buffer size. |
| GLsizeiptr size = GetBoundBufferAvailableSize(mState.mBuffer); |
| |
| ImageDesc desc = mState.getImageDesc(TextureTarget::Buffer, 0); |
| const GLuint pixelBytes = desc.format.info->pixelBytes; |
| desc.size.width = static_cast<GLuint>(size / pixelBytes); |
| |
| mState.setImageDesc(TextureTarget::Buffer, 0, desc); |
| } |
| break; |
| case angle::SubjectMessage::StorageReleased: |
| // When the TextureStorage is released, it needs to update the |
| // RenderTargetCache of the Framebuffer attaching this Texture. |
| // This is currently only for D3D back-end. See http://crbug.com/1234829 |
| if (index == rx::kTextureImageImplObserverMessageIndex) |
| { |
| onStateChange(angle::SubjectMessage::StorageReleased); |
| } |
| break; |
| case angle::SubjectMessage::SubjectMapped: |
| case angle::SubjectMessage::SubjectUnmapped: |
| case angle::SubjectMessage::BindingChanged: |
| ASSERT(index == kBufferSubjectIndex); |
| break; |
| case angle::SubjectMessage::InitializationComplete: |
| ASSERT(index == rx::kTextureImageImplObserverMessageIndex); |
| setInitState(InitState::Initialized); |
| break; |
| case angle::SubjectMessage::InternalMemoryAllocationChanged: |
| // Need to mark the texture dirty to give the back end a chance to handle the new |
| // buffer. For example, the Vulkan back end needs to create a new buffer view that |
| // points to the newly allocated buffer and update the texture descriptor set. |
| signalDirtyState(DIRTY_BIT_IMPLEMENTATION); |
| break; |
| case angle::SubjectMessage::BufferVkStorageChanged: |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| GLenum Texture::getImplementationColorReadFormat(const Context *context) const |
| { |
| return mTexture->getColorReadFormat(context); |
| } |
| |
| GLenum Texture::getImplementationColorReadType(const Context *context) const |
| { |
| return mTexture->getColorReadType(context); |
| } |
| |
| angle::Result Texture::getTexImage(const Context *context, |
| const PixelPackState &packState, |
| Buffer *packBuffer, |
| TextureTarget target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| // No-op if the image level is empty. |
| if (getExtents(target, level).empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| return mTexture->getTexImage(context, packState, packBuffer, target, level, format, type, |
| pixels); |
| } |
| |
| angle::Result Texture::getCompressedTexImage(const Context *context, |
| const PixelPackState &packState, |
| Buffer *packBuffer, |
| TextureTarget target, |
| GLint level, |
| void *pixels) |
| { |
| // No-op if the image level is empty. |
| if (getExtents(target, level).empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| return mTexture->getCompressedTexImage(context, packState, packBuffer, target, level, pixels); |
| } |
| |
| void Texture::onBindAsImageTexture() |
| { |
| if (!mState.mHasBeenBoundAsImage) |
| { |
| mDirtyBits.set(DIRTY_BIT_BOUND_AS_IMAGE); |
| mState.mHasBeenBoundAsImage = true; |
| } |
| } |
| |
| } // namespace gl |