| { |
| "Vendor": "Google Inc. (Google)", |
| "Version": "OpenGL ES 3.1.0 (ANGLE 2.1.16782 git hash: 368c0ce94472)", |
| "Renderer": "ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)", |
| "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.16782 git hash: 368c0ce94472)", |
| "Extensions": [ |
| "GL_ANGLE_base_vertex_base_instance", |
| "GL_ANGLE_base_vertex_base_instance_shader_builtin", |
| "GL_ANGLE_client_arrays", |
| "GL_ANGLE_compressed_texture_etc", |
| "GL_ANGLE_copy_texture_3d", |
| "GL_ANGLE_depth_texture", |
| "GL_ANGLE_framebuffer_blit", |
| "GL_ANGLE_framebuffer_multisample", |
| "GL_ANGLE_get_image", |
| "GL_ANGLE_get_serialized_context_string", |
| "GL_ANGLE_get_tex_level_parameter", |
| "GL_ANGLE_instanced_arrays", |
| "GL_ANGLE_memory_object_flags", |
| "GL_ANGLE_memory_size", |
| "GL_ANGLE_multi_draw", |
| "GL_ANGLE_program_cache_control", |
| "GL_ANGLE_relaxed_vertex_attribute_type", |
| "GL_ANGLE_request_extension", |
| "GL_ANGLE_robust_client_memory", |
| "GL_ANGLE_texture_compression_dxt3", |
| "GL_ANGLE_texture_compression_dxt5", |
| "GL_ANGLE_yuv_internal_format", |
| "GL_APPLE_clip_distance", |
| "GL_CHROMIUM_bind_generates_resource", |
| "GL_CHROMIUM_bind_uniform_location", |
| "GL_CHROMIUM_copy_compressed_texture", |
| "GL_CHROMIUM_copy_texture", |
| "GL_CHROMIUM_lose_context", |
| "GL_CHROMIUM_texture_filtering_hint", |
| "GL_EXT_EGL_image_array", |
| "GL_EXT_EGL_image_external_wrap_modes", |
| "GL_EXT_blend_minmax", |
| "GL_EXT_buffer_storage", |
| "GL_EXT_clip_control", |
| "GL_EXT_clip_cull_distance", |
| "GL_EXT_color_buffer_float", |
| "GL_EXT_color_buffer_half_float", |
| "GL_EXT_compressed_ETC1_RGB8_sub_texture", |
| "GL_EXT_copy_image", |
| "GL_EXT_debug_label", |
| "GL_EXT_debug_marker", |
| "GL_EXT_discard_framebuffer", |
| "GL_EXT_disjoint_timer_query", |
| "GL_EXT_draw_buffers", |
| "GL_EXT_draw_buffers_indexed", |
| "GL_EXT_draw_elements_base_vertex", |
| "GL_EXT_float_blend", |
| "GL_EXT_frag_depth", |
| "GL_EXT_instanced_arrays", |
| "GL_EXT_map_buffer_range", |
| "GL_EXT_memory_object", |
| "GL_EXT_multisampled_render_to_texture", |
| "GL_EXT_multisampled_render_to_texture2", |
| "GL_EXT_occlusion_query_boolean", |
| "GL_EXT_primitive_bounding_box", |
| "GL_EXT_read_format_bgra", |
| "GL_EXT_sRGB", |
| "GL_EXT_semaphore", |
| "GL_EXT_separate_shader_objects", |
| "GL_EXT_shader_framebuffer_fetch_non_coherent", |
| "GL_EXT_shader_io_blocks", |
| "GL_EXT_shader_non_constant_global_initializers", |
| "GL_EXT_shader_texture_lod", |
| "GL_EXT_shadow_samplers", |
| "GL_EXT_texture_buffer", |
| "GL_EXT_texture_compression_bptc", |
| "GL_EXT_texture_compression_dxt1", |
| "GL_EXT_texture_compression_rgtc", |
| "GL_EXT_texture_compression_s3tc_srgb", |
| "GL_EXT_texture_cube_map_array", |
| "GL_EXT_texture_filter_anisotropic", |
| "GL_EXT_texture_format_BGRA8888", |
| "GL_EXT_texture_rg", |
| "GL_EXT_texture_sRGB_R8", |
| "GL_EXT_texture_sRGB_RG8", |
| "GL_EXT_texture_sRGB_decode", |
| "GL_EXT_texture_storage", |
| "GL_EXT_texture_type_2_10_10_10_REV", |
| "GL_EXT_unpack_subimage", |
| "GL_KHR_debug", |
| "GL_KHR_parallel_shader_compile", |
| "GL_KHR_texture_compression_astc_ldr", |
| "GL_NV_depth_buffer_float2", |
| "GL_NV_fence", |
| "GL_NV_framebuffer_blit", |
| "GL_NV_pack_subimage", |
| "GL_NV_pixel_buffer_object", |
| "GL_NV_read_depth", |
| "GL_NV_read_stencil", |
| "GL_NV_shader_noperspective_interpolation", |
| "GL_OES_EGL_image", |
| "GL_OES_EGL_image_external", |
| "GL_OES_EGL_image_external_essl3", |
| "GL_OES_EGL_sync", |
| "GL_OES_compressed_EAC_R11_signed_texture", |
| "GL_OES_compressed_EAC_R11_unsigned_texture", |
| "GL_OES_compressed_EAC_RG11_signed_texture", |
| "GL_OES_compressed_EAC_RG11_unsigned_texture", |
| "GL_OES_compressed_ETC1_RGB8_texture", |
| "GL_OES_compressed_ETC2_RGB8_texture", |
| "GL_OES_compressed_ETC2_RGBA8_texture", |
| "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture", |
| "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture", |
| "GL_OES_compressed_ETC2_sRGB8_alpha8_texture", |
| "GL_OES_compressed_ETC2_sRGB8_texture", |
| "GL_OES_depth24", |
| "GL_OES_depth32", |
| "GL_OES_depth_texture", |
| "GL_OES_depth_texture_cube_map", |
| "GL_OES_draw_buffers_indexed", |
| "GL_OES_draw_elements_base_vertex", |
| "GL_OES_element_index_uint", |
| "GL_OES_fbo_render_mipmap", |
| "GL_OES_get_program_binary", |
| "GL_OES_mapbuffer", |
| "GL_OES_packed_depth_stencil", |
| "GL_OES_rgb8_rgba8", |
| "GL_OES_sample_shading", |
| "GL_OES_sample_variables", |
| "GL_OES_shader_image_atomic", |
| "GL_OES_shader_io_blocks", |
| "GL_OES_shader_multisample_interpolation", |
| "GL_OES_standard_derivatives", |
| "GL_OES_surfaceless_context", |
| "GL_OES_texture_3D", |
| "GL_OES_texture_buffer", |
| "GL_OES_texture_cube_map_array", |
| "GL_OES_texture_float", |
| "GL_OES_texture_float_linear", |
| "GL_OES_texture_half_float", |
| "GL_OES_texture_half_float_linear", |
| "GL_OES_texture_npot", |
| "GL_OES_texture_stencil8", |
| "GL_OES_texture_storage_multisample_2d_array", |
| "GL_OES_vertex_array_object", |
| "GL_OES_vertex_half_float", |
| "GL_OES_vertex_type_10_10_10_2", |
| "GL_OVR_multiview", |
| "GL_OVR_multiview2" |
| ], |
| "DateRecorded": "September 23, 2021" |
| } |