blob: 115c483089496f959c2369912526798f9c63b925 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderTextControlSingleLine_h
#define RenderTextControlSingleLine_h
#include "HTMLInputElement.h"
#include "RenderTextControl.h"
namespace WebCore {
class HTMLInputElement;
class RenderTextControlSingleLine : public RenderTextControl {
public:
RenderTextControlSingleLine(Node*);
virtual ~RenderTextControlSingleLine();
// FIXME: Move create*Style() to their classes.
virtual PassRefPtr<RenderStyle> createInnerTextStyle(const RenderStyle* startStyle) const;
PassRefPtr<RenderStyle> createInnerBlockStyle(const RenderStyle* startStyle) const;
void capsLockStateMayHaveChanged();
protected:
virtual void centerContainerIfNeeded(RenderBox*) const { }
virtual LayoutUnit computeHeightLimit() const;
HTMLElement* containerElement() const;
HTMLElement* innerBlockElement() const;
HTMLInputElement* inputElement() const;
virtual void updateFromElement() OVERRIDE;
private:
virtual bool hasControlClip() const;
virtual LayoutRect controlClipRect(const LayoutPoint&) const;
virtual bool isTextField() const { return true; }
virtual void paint(PaintInfo&, const LayoutPoint&);
virtual void layout();
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
virtual void autoscroll();
// Subclassed to forward to our inner div.
virtual int scrollLeft() const;
virtual int scrollTop() const;
virtual int scrollWidth() const;
virtual int scrollHeight() const;
virtual void setScrollLeft(int);
virtual void setScrollTop(int);
virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
int textBlockWidth() const;
virtual float getAvgCharWidth(AtomicString family);
virtual LayoutUnit preferredContentWidth(float charWidth) const;
virtual LayoutUnit computeControlHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const OVERRIDE;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual RenderStyle* textBaseStyle() const;
bool textShouldBeTruncated() const;
HTMLElement* innerSpinButtonElement() const;
bool m_shouldDrawCapsLockIndicator;
LayoutUnit m_desiredInnerTextHeight;
};
inline HTMLElement* RenderTextControlSingleLine::containerElement() const
{
return inputElement()->containerElement();
}
inline HTMLElement* RenderTextControlSingleLine::innerBlockElement() const
{
return inputElement()->innerBlockElement();
}
inline RenderTextControlSingleLine* toRenderTextControlSingleLine(RenderObject* object)
{
ASSERT(!object || object->isTextField());
return static_cast<RenderTextControlSingleLine*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderTextControlSingleLine(const RenderTextControlSingleLine*);
// ----------------------------
class RenderTextControlInnerBlock : public RenderBlock {
public:
RenderTextControlInnerBlock(Node* node, bool isMultiLine) : RenderBlock(node), m_multiLine(isMultiLine) { }
private:
virtual bool hasLineIfEmpty() const { return true; }
virtual VisiblePosition positionForPoint(const LayoutPoint&);
bool m_multiLine;
};
}
#endif