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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderGrid.h"
#include "LayoutRepainter.h"
#include "NotImplemented.h"
#include "RenderLayer.h"
#include "RenderView.h"
namespace WebCore {
class RenderGrid::GridTrack {
public:
GridTrack()
: m_usedBreadth(0)
{
}
LayoutUnit m_usedBreadth;
};
RenderGrid::RenderGrid(Node* node)
: RenderBlock(node)
{
// All of our children must be block level.
setChildrenInline(false);
}
RenderGrid::~RenderGrid()
{
}
void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
ASSERT(needsLayout());
if (!relayoutChildren && simplifiedLayout())
return;
// FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
// It would be nice to refactor some of the duplicate code.
LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
if (inRenderFlowThread()) {
// Regions changing widths can force us to relayout our children.
if (logicalWidthChangedInRegions())
relayoutChildren = true;
}
computeInitialRegionRangeForBlock();
LayoutSize previousSize = size();
setLogicalHeight(0);
computeLogicalWidth();
m_overflow.clear();
layoutGridItems();
LayoutUnit oldClientAfterEdge = clientLogicalBottom();
computeLogicalHeight();
if (size() != previousSize)
relayoutChildren = true;
layoutPositionedObjects(relayoutChildren || isRoot());
computeRegionRangeForBlock();
computeOverflow(oldClientAfterEdge);
statePusher.pop();
updateLayerTransform();
// Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
// we overflow or not.
if (hasOverflowClip())
layer()->updateScrollInfoAfterLayout();
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
void RenderGrid::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
// FIXME: We don't take our own logical width into account.
const Vector<Length>& trackStyles = style()->gridColumns();
for (size_t i = 0; i < trackStyles.size(); ++i) {
Length trackLength = trackStyles[i];
if (!trackLength.isFixed()) {
notImplemented();
continue;
}
m_minPreferredLogicalWidth += trackLength.intValue();
m_maxPreferredLogicalWidth += trackLength.intValue();
}
// FIXME: We should account for min / max logical width.
// FIXME: Include borders and paddings in inline direction.
setPreferredLogicalWidthsDirty(false);
}
void RenderGrid::computedUsedBreadthOfGridTracks(TrackSizingDirection direction, Vector<GridTrack>& tracks)
{
const Vector<Length>& trackStyles = (direction == ForColumns) ? style()->gridColumns() : style()->gridRows();
for (size_t i = 0; i < trackStyles.size(); ++i) {
GridTrack track;
if (trackStyles[i].isFixed())
track.m_usedBreadth = trackStyles[i].getFloatValue();
else
notImplemented();
tracks.append(track);
}
}
void RenderGrid::layoutGridItems()
{
Vector<GridTrack> columnTracks, rowTracks;
computedUsedBreadthOfGridTracks(ForColumns, columnTracks);
// FIXME: The logical width of Grid Columns from the prior step is used in
// the formatting of Grid items in content-sized Grid Rows to determine
// their required height. We will probably need to pass columns through.
computedUsedBreadthOfGridTracks(ForRows, rowTracks);
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
LayoutPoint childPosition = findChildLogicalPosition(child, columnTracks, rowTracks);
// FIXME: Grid items should stretch to fill their cells. Once we
// implement grid-{column,row}-align, we can also shrink to fit. For
// now, just size as if we were a regular child.
child->layoutIfNeeded();
// FIXME: Handle border & padding on the grid element.
child->setLogicalLocation(childPosition);
}
// FIXME: Handle border & padding on the grid element.
for (size_t i = 0; i < rowTracks.size(); ++i)
setLogicalHeight(logicalHeight() + rowTracks[i].m_usedBreadth);
}
LayoutPoint RenderGrid::findChildLogicalPosition(RenderBox* child, const Vector<GridTrack>& columnTracks, const Vector<GridTrack>& rowTracks)
{
Length column = child->style()->gridItemColumn();
Length row = child->style()->gridItemRow();
// FIXME: What does a non-positive integer mean for a column/row?
if (!column.isPositive() || !row.isPositive())
return LayoutPoint();
// FIXME: Handle other values for grid-{row,column} like ranges or line names.
if (!column.isFixed() || !row.isFixed())
return LayoutPoint();
size_t columnTrack = static_cast<size_t>(column.intValue()) - 1;
size_t rowTrack = static_cast<size_t>(row.intValue()) - 1;
LayoutPoint offset;
for (size_t i = 0; i < columnTrack && i < columnTracks.size(); ++i)
offset.setX(offset.x() + columnTracks[i].m_usedBreadth);
for (size_t i = 0; i < rowTrack && i < rowTracks.size(); ++i)
offset.setY(offset.y() + rowTracks[i].m_usedBreadth);
// FIXME: Handle margins on the grid item.
return offset;
}
const char* RenderGrid::renderName() const
{
if (isFloating())
return "RenderGrid (floating)";
if (isOutOfFlowPositioned())
return "RenderGrid (positioned)";
if (isAnonymous())
return "RenderGrid (generated)";
if (isRelPositioned())
return "RenderGrid (relative positioned)";
return "RenderGrid";
}
} // namespace WebCore