| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| #include "WebGPU.h" |
| #include <functional> |
| #include <vulkan/vulkan.hpp> |
| |
| namespace WebGPU { |
| class TextureImpl : public Texture { |
| public: |
| TextureImpl() = default; |
| virtual ~TextureImpl() = default; |
| TextureImpl(const TextureImpl&) = delete; |
| TextureImpl(TextureImpl&&) = default; |
| TextureImpl& operator=(const TextureImpl&) = delete; |
| TextureImpl& operator=(TextureImpl&&) = default; |
| |
| TextureImpl(std::function<void(TextureImpl&)>&& returnToDevice, unsigned int width, unsigned int height, vk::Format format, vk::Device device, vk::UniqueDeviceMemory&& memory, vk::UniqueImage&& image, vk::UniqueImageView&& imageView); |
| |
| vk::Image getImage() const { return *image; } |
| vk::ImageView getImageView() const { return *imageView; } |
| vk::Format getFormat() const { return format; } |
| void incrementReferenceCount() { ++referenceCount; } |
| void decrementReferenceCount(); |
| unsigned int getWidth() const { return width; } |
| unsigned int getHeight() const { return height; } |
| bool getTransferredToGPU() const { return transferredToGPU; } |
| void setTransferredToGPU(bool transferredToGPU) { this->transferredToGPU = transferredToGPU; } |
| |
| private: |
| std::function<void(TextureImpl&)> returnToDevice; |
| vk::Device device; |
| vk::UniqueDeviceMemory memory; |
| vk::UniqueImage image; |
| vk::UniqueImageView imageView; |
| vk::Format format; |
| unsigned int referenceCount{ 0 }; |
| unsigned int width; |
| unsigned int height; |
| bool transferredToGPU{ false }; |
| }; |
| } |
| |