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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DOMMatrixInit.h"
#include "ExceptionOr.h"
#include "ScriptWrappable.h"
#include "TransformationMatrix.h"
#include <JavaScriptCore/Float32Array.h>
#include <JavaScriptCore/Float64Array.h>
#include <wtf/RefCounted.h>
#include <wtf/Variant.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class DOMMatrix;
class DOMPoint;
class ScriptExecutionContext;
struct DOMPointInit;
class DOMMatrixReadOnly : public ScriptWrappable, public RefCounted<DOMMatrixReadOnly> {
WTF_MAKE_ISO_ALLOCATED(DOMMatrixReadOnly);
public:
static ExceptionOr<Ref<DOMMatrixReadOnly>> create(ScriptExecutionContext&, Optional<Variant<String, Vector<double>>>&&);
enum class Is2D { No, Yes };
static Ref<DOMMatrixReadOnly> create(const TransformationMatrix& matrix, Is2D is2D)
{
return adoptRef(*new DOMMatrixReadOnly(matrix, is2D));
}
static Ref<DOMMatrixReadOnly> create(TransformationMatrix&& matrix, Is2D is2D)
{
return adoptRef(*new DOMMatrixReadOnly(WTFMove(matrix), is2D));
}
static ExceptionOr<Ref<DOMMatrixReadOnly>> fromMatrix(DOMMatrixInit&&);
static ExceptionOr<Ref<DOMMatrixReadOnly>> fromFloat32Array(Ref<Float32Array>&&);
static ExceptionOr<Ref<DOMMatrixReadOnly>> fromFloat64Array(Ref<Float64Array>&&);
static ExceptionOr<void> validateAndFixup(DOMMatrix2DInit&);
static ExceptionOr<void> validateAndFixup(DOMMatrixInit&);
double a() const { return m_matrix.a(); }
double b() const { return m_matrix.b(); }
double c() const { return m_matrix.c(); }
double d() const { return m_matrix.d(); }
double e() const { return m_matrix.e(); }
double f() const { return m_matrix.f(); }
double m11() const { return m_matrix.m11(); }
double m12() const { return m_matrix.m12(); }
double m13() const { return m_matrix.m13(); }
double m14() const { return m_matrix.m14(); }
double m21() const { return m_matrix.m21(); }
double m22() const { return m_matrix.m22(); }
double m23() const { return m_matrix.m23(); }
double m24() const { return m_matrix.m24(); }
double m31() const { return m_matrix.m31(); }
double m32() const { return m_matrix.m32(); }
double m33() const { return m_matrix.m33(); }
double m34() const { return m_matrix.m34(); }
double m41() const { return m_matrix.m41(); }
double m42() const { return m_matrix.m42(); }
double m43() const { return m_matrix.m43(); }
double m44() const { return m_matrix.m44(); }
bool is2D() const { return m_is2D; }
bool isIdentity() const;
ExceptionOr<void> setMatrixValue(const String&);
ExceptionOr<void> setMatrixValue(const Vector<double>&);
Ref<DOMMatrix> translate(double tx = 0, double ty = 0, double tz = 0);
ExceptionOr<Ref<DOMMatrix>> multiply(DOMMatrixInit&& other) const;
Ref<DOMMatrix> flipX();
Ref<DOMMatrix> flipY();
Ref<DOMMatrix> scale(double scaleX = 1, Optional<double> scaleY = WTF::nullopt, double scaleZ = 1, double originX = 0, double originY = 0, double originZ = 0);
Ref<DOMMatrix> scale3d(double scale = 1, double originX = 0, double originY = 0, double originZ = 0);
Ref<DOMMatrix> rotate(double rotX = 0, Optional<double> rotY = WTF::nullopt, Optional<double> rotZ = WTF::nullopt); // Angles are in degrees.
Ref<DOMMatrix> rotateFromVector(double x = 0, double y = 0);
Ref<DOMMatrix> rotateAxisAngle(double x = 0, double y = 0, double z = 0, double angle = 0); // Angle is in degrees.
Ref<DOMMatrix> skewX(double sx = 0); // Angle is in degrees.
Ref<DOMMatrix> skewY(double sy = 0); // Angle is in degrees.
Ref<DOMMatrix> inverse() const;
Ref<DOMPoint> transformPoint(DOMPointInit&&);
ExceptionOr<Ref<Float32Array>> toFloat32Array() const;
ExceptionOr<Ref<Float64Array>> toFloat64Array() const;
ExceptionOr<String> toString() const;
const TransformationMatrix& transformationMatrix() const { return m_matrix; }
protected:
DOMMatrixReadOnly() = default;
DOMMatrixReadOnly(const TransformationMatrix&, Is2D);
DOMMatrixReadOnly(TransformationMatrix&&, Is2D);
struct AbstractMatrix {
TransformationMatrix matrix;
bool is2D { true };
};
static ExceptionOr<AbstractMatrix> parseStringIntoAbstractMatrix(const String&);
Ref<DOMMatrix> cloneAsDOMMatrix() const;
template <typename T>
static ExceptionOr<Ref<T>> fromMatrixHelper(DOMMatrixInit&&);
TransformationMatrix m_matrix;
bool m_is2D { true };
};
// https://drafts.fxtf.org/geometry/#create-a-dommatrix-from-the-dictionary
template<typename T>
inline ExceptionOr<Ref<T>> DOMMatrixReadOnly::fromMatrixHelper(DOMMatrixInit&& init)
{
auto result = validateAndFixup(init);
if (result.hasException())
return result.releaseException();
if (init.is2D.value())
return T::create(TransformationMatrix { init.m11.value(), init.m12.value(), init.m21.value(), init.m22.value(), init.m41.value(), init.m42.value() }, Is2D::Yes);
return T::create(TransformationMatrix {
init.m11.value(), init.m12.value(), init.m13, init.m14,
init.m21.value(), init.m22.value(), init.m23, init.m24,
init.m31, init.m32, init.m33, init.m34,
init.m41.value(), init.m42.value(), init.m43, init.m44
}, Is2D::No);
}
} // namespace WebCore