blob: fd1fc66d67a3cf99001488005ee48e7b46828d43 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
function foo() {}
var all = [ undefined, null,
true, false, new Boolean(true), new Boolean(false),
NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5,
124, 248, 654, 987, -1026, +98768.2546, -88754.15478,
1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25,
Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY,
new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1),
new Number(10.0), new Number(10.1),
new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN),
new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY),
"", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1",
new String(""), new String("hello"), new String("he" + "llo"),
new Object(), [1,2,3], new Object(), [1,2,3] , foo
];
function AsmModule(stdlib,foreign,buffer) {
"use asm";
// numerical mutable variable
var i1 = 0, d1 = 0.0, i2 = -5;
// foreign imports
var fi1 = foreign.i1|0;
var fi2 = foreign.i2|0;
var fd1 = +foreign.d1;
var fd2 = +foreign.d2;
var fun1 = foreign.fun1;
var fun2 = foreign.fun2;
// stdlib immutable variable type double
var sInf = stdlib.Infinity, sNaN = stdlib.NaN;
// stdlib math (double) -> double
var m1 = stdlib.Math.acos ;
var m2 = stdlib.Math.asin ;
var m3 = stdlib.Math.atan ;
var m4 = stdlib.Math.cos ;
var m5 = stdlib.Math.sin ;
var m6 = stdlib.Math.tan ;
var m7 = stdlib.Math.ceil ;
var m8 = stdlib.Math.floor;
var m9 = stdlib.Math.exp ;
var m10 = stdlib.Math.log ;
var m11 = stdlib.Math.sqrt ;
// stdlib math (signed) -> signed ^ (doublish) -> double
var m12 = stdlib.Math.abs;
// stdlib math (doublish, doublish) -> double
var m13 = stdlib.Math.atan2;
var m34 = stdlib.Math.pow;
// stdlib math (int,int) -> signed
var m14 = stdlib.Math.imul;
// stdlib math imm variable double
var m15 = stdlib.Math.E;
var m16 = stdlib.Math.LN10;
var m17 = stdlib.Math.LN2;
var m18 = stdlib.Math.LOG2E;
var m19 = stdlib.Math.LOG10E;
var m20 = stdlib.Math.PI;
var m21 = stdlib.Math.SQRT1_2;
var m22 = stdlib.Math.SQRT2;
//views
var a=new stdlib.Int8Array(buffer);
var b=new stdlib.Int16Array(buffer);
var c=new stdlib.Int32Array(buffer);
var d=new stdlib.Uint8Array(buffer);
var e=new stdlib.Uint16Array(buffer);
var f=new stdlib.Uint32Array(buffer);
var g=new stdlib.Float32Array(buffer);
var h=new stdlib.Float64Array(buffer);
function LtInt(x,y) {
x = x|0;
y = y|0;
return ((x|0)<(y|0))|0;
}
function LeInt(x,y) {
x = x|0;
y = y|0;
return ((x|0)<=(y|0))|0;
}
function GtInt(x,y) {
x = x|0;
y = y|0;
return ((x|0)>(y|0))|0;
}
function GeInt(x,y) {
x = x|0;
y = y|0;
return ((x|0)>=(y|0))|0;
}
function EqInt(x,y) {
x = x|0;
y = y|0;
return ((x|0)==(y|0))|0;
}
function NeInt(x,y) {
x = x|0;
y = y|0;
return ((x|0)!=(y|0))|0;
}
function LtDouble(x,y) {
x = +x;
y = +y;
return (x<y)|0;
}
function LeDouble(x,y) {
x = +x;
y = +y;
return (x<=y)|0;
}
function GtDouble(x,y) {
x = +x;
y = +y;
return (x>y)|0;
}
function GeDouble(x,y) {
x = +x;
y = +y;
return (x>=y)|0;
}
function EqDouble(x,y) {
x = +x;
y = +y;
return (x==y)|0;
}
function NeDouble(x,y) {
x = +x;
y = +y;
return (x!=y)|0;
}
function iadd(x,y) {
x = x|0;
y = y|0;
return (x+y)|0;
}
function isub(x,y) {
x = x|0;
y = y|0;
return (x-y)|0;
}
function imul(x,y) {
x = x|0;
y = y|0;
var i = 0;
var r = 0;
if( y|0 > 10 ){
y = 10;
}
for(;(i|0)<(y|0);i = (i+1)|0){
r = (r + x)|0;
}
return r|0;
}
function idiv(x,y) {
x = x|0;
y = y|0;
return ((x>>>0)/(y>>>0))|0;
}
function add(x,y) {
x = +x;
y = +y;
return +(x+y);
}
function sub(x,y) {
x = +x;
y = +y;
return +(x-y);
}
function mul(x,y) {
x = +x;
y = +y;
return +(x*y);
}
function div(x,y) {
x = +x;
y = +y;
return +(x/y);
}
function f1(x,y){
x = x|0;
y = y|0;
var i = 0, j = 0;
if(EqInt(x,y)|0){
i = imul(x,iadd(x,x)|0)|0;
j = imul(idiv(x,5)|0,imul(x,2)|0)|0;
}
else {
i = imul(x,iadd(x,y)|0)|0;
j = imul(idiv(x,5)|0,iadd(x,y)|0)|0;
}
if(LtInt(i,j)|0){
i = j;
}
else{
fun1(j|0);
}
return i|0;
}
function f2(x,y){
x = +x;
y = +y;
var i = 0.0, j = 0.0;
if(EqDouble(x,y)|0){
i = +mul(x,+add(x,x));
j = +mul(+div(x,5.5),+mul(x,2.1));
}
else {
i = +mul(x,+add(x,y));
j = +mul(+div(x,5.5),+add(x,y));
}
if(LtDouble(i,j)|0){
i = j;
}
else{
fun1(j);
}
return +i;
}
function f3(x,y){
x = x|0;
y = +y;
var i = 0, j = 0.0;
i = f1(x,~~(+f2(y,5.5)))|0;
j = +f2(y,+(f1(x,5)|0));
fun2(i|0,j);
return i|0;
}
var fTable = [f1,f1];
var fTable2 = [f2,f2];
return {
f1 : f1,
f2 : f2,
f3 : f3,
};
}
var global = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN}
var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514}
var buffer = new ArrayBuffer(1<<20);
var asmModule = AsmModule(global,env,buffer);
for (var i=0; i<all.length; ++i) {
for (var j=0; j<all.length; ++j) {
print("f1 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f1 (all[i],all[j])));
print("f2 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f2 (all[i],all[j])));
print("f3 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f3 (all[i],all[j])));
}
}