| /* |
| * This file is part of the render object implementation for KHTML. |
| * |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderInline.h" |
| |
| #include "Document.h" |
| #include "RenderArena.h" |
| #include "RenderBlock.h" |
| #include "VisiblePosition.h" |
| |
| namespace WebCore { |
| |
| RenderInline::RenderInline(Node* node) |
| :RenderFlow(node), m_isContinuation(false) |
| {} |
| |
| RenderInline::~RenderInline() |
| {} |
| |
| void RenderInline::setStyle(RenderStyle* _style) |
| { |
| RenderFlow::setStyle(_style); |
| setInline(true); |
| |
| // Ensure that all of the split inlines pick up the new style. We |
| // only do this if we're an inline, since we don't want to propagate |
| // a block's style to the other inlines. |
| // e.g., <font>foo <h4>goo</h4> moo</font>. The <font> inlines before |
| // and after the block share the same style, but the block doesn't |
| // need to pass its style on to anyone else. |
| RenderFlow* currCont = continuation(); |
| while (currCont) { |
| if (currCont->isInline()) { |
| RenderFlow* nextCont = currCont->continuation(); |
| currCont->setContinuation(0); |
| currCont->setStyle(style()); |
| currCont->setContinuation(nextCont); |
| } |
| currCont = currCont->continuation(); |
| } |
| |
| m_lineHeight = -1; |
| |
| // Update pseudos for :before and :after now. |
| updatePseudoChild(RenderStyle::BEFORE); |
| updatePseudoChild(RenderStyle::AFTER); |
| } |
| |
| bool RenderInline::isInlineContinuation() const |
| { |
| return m_isContinuation; |
| } |
| |
| void RenderInline::addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| // Make sure we don't append things after :after-generated content if we have it. |
| if (!beforeChild && lastChild() && lastChild()->style()->styleType() == RenderStyle::AFTER) |
| beforeChild = lastChild(); |
| |
| if (!newChild->isInline() && !newChild->isFloatingOrPositioned() && containingBlock()->isBlockFlow()) { |
| // We are placing a block inside an inline. We have to perform a split of this |
| // inline into continuations. This involves creating an anonymous block box to hold |
| // |newChild|. We then make that block box a continuation of this inline. We take all of |
| // the children after |beforeChild| and put them in a clone of this object. |
| RenderStyle *newStyle = new (renderArena()) RenderStyle(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(BLOCK); |
| |
| RenderBlock *newBox = new (renderArena()) RenderBlock(document() /* anonymous box */); |
| newBox->setStyle(newStyle); |
| RenderFlow* oldContinuation = continuation(); |
| setContinuation(newBox); |
| |
| // Someone may have put a <p> inside a <q>, causing a split. When this happens, the :after content |
| // has to move into the inline continuation. Call updatePseudoChild to ensure that our :after |
| // content gets properly destroyed. |
| bool isLastChild = (beforeChild == lastChild()); |
| updatePseudoChild(RenderStyle::AFTER); |
| if (isLastChild && beforeChild != lastChild()) |
| beforeChild = 0; // We destroyed the last child, so now we need to update our insertion |
| // point to be 0. It's just a straight append now. |
| |
| splitFlow(beforeChild, newBox, newChild, oldContinuation); |
| return; |
| } |
| |
| RenderContainer::addChild(newChild,beforeChild); |
| |
| newChild->setNeedsLayoutAndMinMaxRecalc(); |
| } |
| |
| RenderInline* RenderInline::cloneInline(RenderFlow* src) |
| { |
| RenderInline *o = new (src->renderArena()) RenderInline(src->element()); |
| o->m_isContinuation = true; |
| o->setStyle(src->style()); |
| return o; |
| } |
| |
| void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, |
| RenderBlock* middleBlock, |
| RenderObject* beforeChild, RenderFlow* oldCont) |
| { |
| // Create a clone of this inline. |
| RenderInline* clone = cloneInline(this); |
| clone->setContinuation(oldCont); |
| |
| // Now take all of the children from beforeChild to the end and remove |
| // them from |this| and place them in the clone. |
| RenderObject* o = beforeChild; |
| while (o) { |
| RenderObject* tmp = o; |
| o = tmp->nextSibling(); |
| clone->addChildToFlow(removeChildNode(tmp), 0); |
| tmp->setNeedsLayoutAndMinMaxRecalc(); |
| } |
| |
| // Hook |clone| up as the continuation of the middle block. |
| middleBlock->setContinuation(clone); |
| |
| // We have been reparented and are now under the fromBlock. We need |
| // to walk up our inline parent chain until we hit the containing block. |
| // Once we hit the containing block we're done. |
| RenderFlow* curr = static_cast<RenderFlow*>(parent()); |
| RenderFlow* currChild = this; |
| while (curr && curr != fromBlock) { |
| // Create a new clone. |
| RenderInline* cloneChild = clone; |
| clone = cloneInline(curr); |
| |
| // Insert our child clone as the first child. |
| clone->addChildToFlow(cloneChild, 0); |
| |
| // Hook the clone up as a continuation of |curr|. |
| RenderFlow* oldCont = curr->continuation(); |
| curr->setContinuation(clone); |
| clone->setContinuation(oldCont); |
| |
| // Someone may have indirectly caused a <q> to split. When this happens, the :after content |
| // has to move into the inline continuation. Call updatePseudoChild to ensure that the inline's :after |
| // content gets properly destroyed. |
| curr->updatePseudoChild(RenderStyle::AFTER); |
| |
| // Now we need to take all of the children starting from the first child |
| // *after* currChild and append them all to the clone. |
| o = currChild->nextSibling(); |
| while (o) { |
| RenderObject* tmp = o; |
| o = tmp->nextSibling(); |
| clone->addChildToFlow(curr->removeChildNode(tmp), 0); |
| tmp->setNeedsLayoutAndMinMaxRecalc(); |
| } |
| |
| // Keep walking up the chain. |
| currChild = curr; |
| curr = static_cast<RenderFlow*>(curr->parent()); |
| } |
| |
| // Now we are at the block level. We need to put the clone into the toBlock. |
| toBlock->appendChildNode(clone); |
| |
| // Now take all the children after currChild and remove them from the fromBlock |
| // and put them in the toBlock. |
| o = currChild->nextSibling(); |
| while (o) { |
| RenderObject* tmp = o; |
| o = tmp->nextSibling(); |
| toBlock->appendChildNode(fromBlock->removeChildNode(tmp)); |
| } |
| } |
| |
| void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, |
| RenderObject* newChild, RenderFlow* oldCont) |
| { |
| RenderBlock* pre = 0; |
| RenderBlock* block = containingBlock(); |
| bool madeNewBeforeBlock = false; |
| if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) { |
| // We can reuse this block and make it the preBlock of the next continuation. |
| pre = block; |
| block = block->containingBlock(); |
| } else { |
| // No anonymous block available for use. Make one. |
| pre = block->createAnonymousBlock(); |
| madeNewBeforeBlock = true; |
| } |
| |
| RenderBlock* post = block->createAnonymousBlock(); |
| |
| RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); |
| if (madeNewBeforeBlock) |
| block->insertChildNode(pre, boxFirst); |
| block->insertChildNode(newBlockBox, boxFirst); |
| block->insertChildNode(post, boxFirst); |
| block->setChildrenInline(false); |
| |
| if (madeNewBeforeBlock) { |
| RenderObject* o = boxFirst; |
| while (o) |
| { |
| RenderObject* no = o; |
| o = no->nextSibling(); |
| pre->appendChildNode(block->removeChildNode(no)); |
| no->setNeedsLayoutAndMinMaxRecalc(); |
| } |
| } |
| |
| splitInlines(pre, post, newBlockBox, beforeChild, oldCont); |
| |
| // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
| // time in makeChildrenNonInline by just setting this explicitly up front. |
| newBlockBox->setChildrenInline(false); |
| |
| // We don't just call addChild, since it would pass things off to the |
| // continuation, so we call addChildToFlow explicitly instead. We delayed |
| // adding the newChild until now so that the |newBlockBox| would be fully |
| // connected, thus allowing newChild access to a renderArena should it need |
| // to wrap itself in additional boxes (e.g., table construction). |
| newBlockBox->addChildToFlow(newChild, 0); |
| |
| // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
| // get deleted properly. Because objects moves from the pre block into the post block, we want to |
| // make new line boxes instead of leaving the old line boxes around. |
| pre->setNeedsLayoutAndMinMaxRecalc(); |
| block->setNeedsLayoutAndMinMaxRecalc(); |
| post->setNeedsLayoutAndMinMaxRecalc(); |
| } |
| |
| void RenderInline::paint(PaintInfo& i, int _tx, int _ty) |
| { |
| paintLines(i, _tx, _ty); |
| } |
| |
| void RenderInline::absoluteRects(Vector<IntRect>& rects, int tx, int ty) |
| { |
| for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) |
| rects.append(IntRect(tx + curr->xPos(), ty + curr->yPos(), curr->width(), curr->height())); |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| if (!curr->isText()) |
| curr->absoluteRects(rects, tx + curr->xPos(), ty + curr->yPos()); |
| |
| if (continuation()) |
| continuation()->absoluteRects(rects, |
| tx - containingBlock()->xPos() + continuation()->xPos(), |
| ty - containingBlock()->yPos() + continuation()->yPos()); |
| } |
| |
| void RenderInline::calcMinMaxWidth() |
| { |
| ASSERT( !minMaxKnown() ); |
| |
| #ifdef DEBUG_LAYOUT |
| kdDebug( 6040 ) << renderName() << "(RenderInline)::calcMinMaxWidth() this=" << this << endl; |
| #endif |
| |
| // Irrelevant, since some enclosing block will actually measure us and our children. |
| m_minWidth = 0; |
| m_maxWidth = 0; |
| |
| setMinMaxKnown(); |
| } |
| |
| bool RenderInline::requiresLayer() { |
| return isRoot() || isRelPositioned() || style()->opacity() < 1.0f; |
| } |
| |
| int RenderInline::width() const |
| { |
| // Return the width of the minimal left side and the maximal right side. |
| int leftSide = 0; |
| int rightSide = 0; |
| for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { |
| if (curr == firstLineBox() || curr->xPos() < leftSide) |
| leftSide = curr->xPos(); |
| if (curr == firstLineBox() || curr->xPos() + curr->width() > rightSide) |
| rightSide = curr->xPos() + curr->width(); |
| } |
| |
| return rightSide - leftSide; |
| } |
| |
| int RenderInline::height() const |
| { |
| int h = 0; |
| if (firstLineBox()) |
| h = lastLineBox()->yPos() + lastLineBox()->height() - firstLineBox()->yPos(); |
| return h; |
| } |
| |
| int RenderInline::offsetLeft() const |
| { |
| int x = RenderFlow::offsetLeft(); |
| if (firstLineBox()) |
| x += firstLineBox()->xPos(); |
| return x; |
| } |
| |
| int RenderInline::offsetTop() const |
| { |
| int y = RenderFlow::offsetTop(); |
| if (firstLineBox()) |
| y += firstLineBox()->yPos(); |
| return y; |
| } |
| |
| const char *RenderInline::renderName() const |
| { |
| if (isRelPositioned()) |
| return "RenderInline (relative positioned)"; |
| if (isAnonymous()) |
| return "RenderInline (generated)"; |
| return "RenderInline"; |
| } |
| |
| bool RenderInline::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, |
| HitTestAction hitTestAction) |
| { |
| return hitTestLines(info, _x, _y, _tx, _ty, hitTestAction); |
| } |
| |
| VisiblePosition RenderInline::positionForCoordinates(int x, int y) |
| { |
| for (RenderObject *c = continuation(); c; c = c->continuation()) { |
| if (c->isInline() || c->firstChild()) |
| return c->positionForCoordinates(x, y); |
| } |
| |
| return RenderFlow::positionForCoordinates(x, y); |
| } |
| |
| } |