blob: 927bae5b0a123278872e1f29dbf56436bd2e1537 [file] [log] [blame]
/*
* This file is part of the render object implementation for KHTML.
*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include "config.h"
#include "RenderInline.h"
#include "Document.h"
#include "RenderArena.h"
#include "RenderBlock.h"
#include "VisiblePosition.h"
namespace WebCore {
RenderInline::RenderInline(Node* node)
:RenderFlow(node), m_isContinuation(false)
{}
RenderInline::~RenderInline()
{}
void RenderInline::setStyle(RenderStyle* _style)
{
RenderFlow::setStyle(_style);
setInline(true);
// Ensure that all of the split inlines pick up the new style. We
// only do this if we're an inline, since we don't want to propagate
// a block's style to the other inlines.
// e.g., <font>foo <h4>goo</h4> moo</font>. The <font> inlines before
// and after the block share the same style, but the block doesn't
// need to pass its style on to anyone else.
RenderFlow* currCont = continuation();
while (currCont) {
if (currCont->isInline()) {
RenderFlow* nextCont = currCont->continuation();
currCont->setContinuation(0);
currCont->setStyle(style());
currCont->setContinuation(nextCont);
}
currCont = currCont->continuation();
}
m_lineHeight = -1;
// Update pseudos for :before and :after now.
updatePseudoChild(RenderStyle::BEFORE);
updatePseudoChild(RenderStyle::AFTER);
}
bool RenderInline::isInlineContinuation() const
{
return m_isContinuation;
}
void RenderInline::addChildToFlow(RenderObject* newChild, RenderObject* beforeChild)
{
// Make sure we don't append things after :after-generated content if we have it.
if (!beforeChild && lastChild() && lastChild()->style()->styleType() == RenderStyle::AFTER)
beforeChild = lastChild();
if (!newChild->isInline() && !newChild->isFloatingOrPositioned() && containingBlock()->isBlockFlow()) {
// We are placing a block inside an inline. We have to perform a split of this
// inline into continuations. This involves creating an anonymous block box to hold
// |newChild|. We then make that block box a continuation of this inline. We take all of
// the children after |beforeChild| and put them in a clone of this object.
RenderStyle *newStyle = new (renderArena()) RenderStyle();
newStyle->inheritFrom(style());
newStyle->setDisplay(BLOCK);
RenderBlock *newBox = new (renderArena()) RenderBlock(document() /* anonymous box */);
newBox->setStyle(newStyle);
RenderFlow* oldContinuation = continuation();
setContinuation(newBox);
// Someone may have put a <p> inside a <q>, causing a split. When this happens, the :after content
// has to move into the inline continuation. Call updatePseudoChild to ensure that our :after
// content gets properly destroyed.
bool isLastChild = (beforeChild == lastChild());
updatePseudoChild(RenderStyle::AFTER);
if (isLastChild && beforeChild != lastChild())
beforeChild = 0; // We destroyed the last child, so now we need to update our insertion
// point to be 0. It's just a straight append now.
splitFlow(beforeChild, newBox, newChild, oldContinuation);
return;
}
RenderContainer::addChild(newChild,beforeChild);
newChild->setNeedsLayoutAndMinMaxRecalc();
}
RenderInline* RenderInline::cloneInline(RenderFlow* src)
{
RenderInline *o = new (src->renderArena()) RenderInline(src->element());
o->m_isContinuation = true;
o->setStyle(src->style());
return o;
}
void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock,
RenderBlock* middleBlock,
RenderObject* beforeChild, RenderFlow* oldCont)
{
// Create a clone of this inline.
RenderInline* clone = cloneInline(this);
clone->setContinuation(oldCont);
// Now take all of the children from beforeChild to the end and remove
// them from |this| and place them in the clone.
RenderObject* o = beforeChild;
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
clone->addChildToFlow(removeChildNode(tmp), 0);
tmp->setNeedsLayoutAndMinMaxRecalc();
}
// Hook |clone| up as the continuation of the middle block.
middleBlock->setContinuation(clone);
// We have been reparented and are now under the fromBlock. We need
// to walk up our inline parent chain until we hit the containing block.
// Once we hit the containing block we're done.
RenderFlow* curr = static_cast<RenderFlow*>(parent());
RenderFlow* currChild = this;
while (curr && curr != fromBlock) {
// Create a new clone.
RenderInline* cloneChild = clone;
clone = cloneInline(curr);
// Insert our child clone as the first child.
clone->addChildToFlow(cloneChild, 0);
// Hook the clone up as a continuation of |curr|.
RenderFlow* oldCont = curr->continuation();
curr->setContinuation(clone);
clone->setContinuation(oldCont);
// Someone may have indirectly caused a <q> to split. When this happens, the :after content
// has to move into the inline continuation. Call updatePseudoChild to ensure that the inline's :after
// content gets properly destroyed.
curr->updatePseudoChild(RenderStyle::AFTER);
// Now we need to take all of the children starting from the first child
// *after* currChild and append them all to the clone.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
clone->addChildToFlow(curr->removeChildNode(tmp), 0);
tmp->setNeedsLayoutAndMinMaxRecalc();
}
// Keep walking up the chain.
currChild = curr;
curr = static_cast<RenderFlow*>(curr->parent());
}
// Now we are at the block level. We need to put the clone into the toBlock.
toBlock->appendChildNode(clone);
// Now take all the children after currChild and remove them from the fromBlock
// and put them in the toBlock.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
toBlock->appendChildNode(fromBlock->removeChildNode(tmp));
}
}
void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderFlow* oldCont)
{
RenderBlock* pre = 0;
RenderBlock* block = containingBlock();
bool madeNewBeforeBlock = false;
if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) {
// We can reuse this block and make it the preBlock of the next continuation.
pre = block;
block = block->containingBlock();
} else {
// No anonymous block available for use. Make one.
pre = block->createAnonymousBlock();
madeNewBeforeBlock = true;
}
RenderBlock* post = block->createAnonymousBlock();
RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
if (madeNewBeforeBlock)
block->insertChildNode(pre, boxFirst);
block->insertChildNode(newBlockBox, boxFirst);
block->insertChildNode(post, boxFirst);
block->setChildrenInline(false);
if (madeNewBeforeBlock) {
RenderObject* o = boxFirst;
while (o)
{
RenderObject* no = o;
o = no->nextSibling();
pre->appendChildNode(block->removeChildNode(no));
no->setNeedsLayoutAndMinMaxRecalc();
}
}
splitInlines(pre, post, newBlockBox, beforeChild, oldCont);
// We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
// time in makeChildrenNonInline by just setting this explicitly up front.
newBlockBox->setChildrenInline(false);
// We don't just call addChild, since it would pass things off to the
// continuation, so we call addChildToFlow explicitly instead. We delayed
// adding the newChild until now so that the |newBlockBox| would be fully
// connected, thus allowing newChild access to a renderArena should it need
// to wrap itself in additional boxes (e.g., table construction).
newBlockBox->addChildToFlow(newChild, 0);
// Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
// get deleted properly. Because objects moves from the pre block into the post block, we want to
// make new line boxes instead of leaving the old line boxes around.
pre->setNeedsLayoutAndMinMaxRecalc();
block->setNeedsLayoutAndMinMaxRecalc();
post->setNeedsLayoutAndMinMaxRecalc();
}
void RenderInline::paint(PaintInfo& i, int _tx, int _ty)
{
paintLines(i, _tx, _ty);
}
void RenderInline::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
{
for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
rects.append(IntRect(tx + curr->xPos(), ty + curr->yPos(), curr->width(), curr->height()));
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
if (!curr->isText())
curr->absoluteRects(rects, tx + curr->xPos(), ty + curr->yPos());
if (continuation())
continuation()->absoluteRects(rects,
tx - containingBlock()->xPos() + continuation()->xPos(),
ty - containingBlock()->yPos() + continuation()->yPos());
}
void RenderInline::calcMinMaxWidth()
{
ASSERT( !minMaxKnown() );
#ifdef DEBUG_LAYOUT
kdDebug( 6040 ) << renderName() << "(RenderInline)::calcMinMaxWidth() this=" << this << endl;
#endif
// Irrelevant, since some enclosing block will actually measure us and our children.
m_minWidth = 0;
m_maxWidth = 0;
setMinMaxKnown();
}
bool RenderInline::requiresLayer() {
return isRoot() || isRelPositioned() || style()->opacity() < 1.0f;
}
int RenderInline::width() const
{
// Return the width of the minimal left side and the maximal right side.
int leftSide = 0;
int rightSide = 0;
for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
if (curr == firstLineBox() || curr->xPos() < leftSide)
leftSide = curr->xPos();
if (curr == firstLineBox() || curr->xPos() + curr->width() > rightSide)
rightSide = curr->xPos() + curr->width();
}
return rightSide - leftSide;
}
int RenderInline::height() const
{
int h = 0;
if (firstLineBox())
h = lastLineBox()->yPos() + lastLineBox()->height() - firstLineBox()->yPos();
return h;
}
int RenderInline::offsetLeft() const
{
int x = RenderFlow::offsetLeft();
if (firstLineBox())
x += firstLineBox()->xPos();
return x;
}
int RenderInline::offsetTop() const
{
int y = RenderFlow::offsetTop();
if (firstLineBox())
y += firstLineBox()->yPos();
return y;
}
const char *RenderInline::renderName() const
{
if (isRelPositioned())
return "RenderInline (relative positioned)";
if (isAnonymous())
return "RenderInline (generated)";
return "RenderInline";
}
bool RenderInline::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty,
HitTestAction hitTestAction)
{
return hitTestLines(info, _x, _y, _tx, _ty, hitTestAction);
}
VisiblePosition RenderInline::positionForCoordinates(int x, int y)
{
for (RenderObject *c = continuation(); c; c = c->continuation()) {
if (c->isInline() || c->firstChild())
return c->positionForCoordinates(x, y);
}
return RenderFlow::positionForCoordinates(x, y);
}
}