| /** |
| * This file is part of the html renderer for KDE. |
| * |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
| * Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderContainer.h" |
| |
| #include "htmlediting.h" |
| #include "RenderCounter.h" |
| #include "RenderListItem.h" |
| #include "RenderTable.h" |
| #include "RenderTextFragment.h" |
| #include "RenderImage.h" |
| #include "RenderView.h" |
| #include "Document.h" |
| |
| // For accessibility |
| #include "AXObjectCache.h" |
| |
| namespace WebCore { |
| |
| RenderContainer::RenderContainer(Node* node) |
| : RenderBox(node) |
| { |
| m_first = 0; |
| m_last = 0; |
| } |
| |
| |
| RenderContainer::~RenderContainer() |
| { |
| } |
| |
| void RenderContainer::destroy() |
| { |
| destroyLeftoverChildren(); |
| RenderBox::destroy(); |
| } |
| |
| void RenderContainer::destroyLeftoverChildren() |
| { |
| while (m_first) { |
| if (m_first->isListMarker() || (m_first->style()->styleType() == RenderStyle::FIRST_LETTER && !m_first->isText())) |
| m_first->remove(); // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment. |
| else { |
| // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields. |
| if (m_first->element()) |
| m_first->element()->setRenderer(0); |
| m_first->destroy(); |
| } |
| } |
| } |
| |
| bool RenderContainer::canHaveChildren() const |
| { |
| return true; |
| } |
| |
| static void updateListMarkerNumbers(RenderObject* child) |
| { |
| for (RenderObject* r = child; r; r = r->nextSibling()) { |
| if (r->isListItem()) |
| static_cast<RenderListItem*>(r)->resetValue(); |
| } |
| } |
| |
| void RenderContainer::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| bool needsTable = false; |
| |
| if(!newChild->isText() && !newChild->isReplaced()) { |
| switch(newChild->style()->display()) { |
| case LIST_ITEM: |
| updateListMarkerNumbers(beforeChild ? beforeChild : lastChild()); |
| break; |
| case INLINE: |
| case BLOCK: |
| case INLINE_BLOCK: |
| case RUN_IN: |
| case COMPACT: |
| case BOX: |
| case INLINE_BOX: |
| case TABLE: |
| case INLINE_TABLE: |
| case TABLE_COLUMN: |
| break; |
| case TABLE_COLUMN_GROUP: |
| case TABLE_CAPTION: |
| case TABLE_ROW_GROUP: |
| case TABLE_HEADER_GROUP: |
| case TABLE_FOOTER_GROUP: |
| if (!isTable()) |
| needsTable = true; |
| break; |
| case TABLE_ROW: |
| if (!isTableSection()) |
| needsTable = true; |
| break; |
| case TABLE_CELL: |
| if (!isTableRow()) |
| needsTable = true; |
| // I'm not 100% sure this is the best way to fix this, but without this |
| // change we recurse infinitely when trying to render the CSS2 test page: |
| // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. |
| // See Radar 2925291. |
| if (isTableCell() && !firstChild() && !newChild->isTableCell()) |
| needsTable = false; |
| break; |
| case NONE: |
| break; |
| } |
| } |
| |
| if (needsTable) { |
| RenderTable *table; |
| if(!beforeChild) |
| beforeChild = lastChild(); |
| if(beforeChild && beforeChild->isAnonymous() && beforeChild->isTable()) |
| table = static_cast<RenderTable*>(beforeChild); |
| else { |
| table = new (renderArena()) RenderTable(document() /* is anonymous */); |
| RenderStyle *newStyle = new (renderArena()) RenderStyle(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(TABLE); |
| table->setStyle(newStyle); |
| addChild(table, beforeChild); |
| } |
| table->addChild(newChild); |
| } else { |
| // just add it... |
| insertChildNode(newChild, beforeChild); |
| } |
| |
| if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) { |
| RefPtr<StringImpl> textToTransform = static_cast<RenderText*>(newChild)->originalString(); |
| if (textToTransform) |
| static_cast<RenderText*>(newChild)->setText(textToTransform.get(), true); |
| } |
| } |
| |
| RenderObject* RenderContainer::removeChildNode(RenderObject* oldChild) |
| { |
| ASSERT(oldChild->parent() == this); |
| |
| // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or |
| // that a positioned child got yanked). We also repaint, so that the area exposed when the child |
| // disappears gets repainted properly. |
| if (!documentBeingDestroyed()) { |
| oldChild->setNeedsLayoutAndMinMaxRecalc(); |
| oldChild->repaint(); |
| } |
| |
| // If we have a line box wrapper, delete it. |
| oldChild->deleteLineBoxWrapper(); |
| |
| if (!documentBeingDestroyed()) { |
| // if we remove visible child from an invisible parent, we don't know the layer visibility any more |
| RenderLayer* layer = 0; |
| if (m_style->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->layer()) { |
| layer = enclosingLayer(); |
| layer->dirtyVisibleContentStatus(); |
| } |
| |
| // Keep our layer hierarchy updated. |
| if (oldChild->firstChild() || oldChild->layer()) { |
| if (!layer) layer = enclosingLayer(); |
| oldChild->removeLayers(layer); |
| } |
| |
| // If oldChild is the start or end of the selection, then clear the selection to |
| // avoid problems of invalid pointers. |
| // FIXME: The SelectionController should be responsible for this when it |
| // is notified of DOM mutations. |
| if (oldChild->isSelectionBorder()) |
| view()->clearSelection(); |
| |
| // renumber ordered lists |
| if (oldChild->isListItem()) |
| updateListMarkerNumbers(oldChild->nextSibling()); |
| |
| if (oldChild->isPositioned() && childrenInline()) |
| dirtyLinesFromChangedChild(oldChild); |
| } |
| |
| // remove the child |
| if (oldChild->previousSibling()) |
| oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); |
| if (oldChild->nextSibling()) |
| oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); |
| |
| if (m_first == oldChild) |
| m_first = oldChild->nextSibling(); |
| if (m_last == oldChild) |
| m_last = oldChild->previousSibling(); |
| |
| oldChild->setPreviousSibling(0); |
| oldChild->setNextSibling(0); |
| oldChild->setParent(0); |
| |
| if (AXObjectCache::accessibilityEnabled()) |
| document()->axObjectCache()->childrenChanged(this); |
| |
| return oldChild; |
| } |
| |
| void RenderContainer::removeChild(RenderObject* oldChild) |
| { |
| // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode |
| // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on |
| // layout anyway). |
| oldChild->removeFromObjectLists(); |
| |
| removeChildNode(oldChild); |
| } |
| |
| RenderObject* RenderContainer::pseudoChild(RenderStyle::PseudoId type) const |
| { |
| if (type == RenderStyle::BEFORE) { |
| RenderObject* first = firstChild(); |
| while (first && first->isListMarker()) |
| first = first->nextSibling(); |
| return first; |
| } |
| if (type == RenderStyle::AFTER) |
| return lastChild(); |
| |
| assert(false); |
| return 0; |
| } |
| |
| void RenderContainer::updatePseudoChild(RenderStyle::PseudoId type) |
| { |
| // If this is an anonymous wrapper, then parent applies its own pseudo style to it. |
| if (parent() && parent()->createsAnonymousWrapper()) |
| return; |
| updatePseudoChildForObject(type, this); |
| } |
| |
| void RenderContainer::updatePseudoChildForObject(RenderStyle::PseudoId type, RenderObject* styledObject) |
| { |
| // In CSS2, before/after pseudo-content cannot nest. Check this first. |
| if (style()->styleType() == RenderStyle::BEFORE || style()->styleType() == RenderStyle::AFTER) |
| return; |
| |
| RenderStyle* pseudo = styledObject->getPseudoStyle(type); |
| RenderObject* child = pseudoChild(type); |
| |
| // Whether or not we currently have generated content attached. |
| bool oldContentPresent = child && (child->style()->styleType() == type); |
| |
| // Whether or not we now want generated content. |
| bool newContentWanted = pseudo && pseudo->display() != NONE; |
| |
| // For <q><p/></q>, if this object is the inline continuation of the <q>, we only want to generate |
| // :after content and not :before content. |
| if (newContentWanted && type == RenderStyle::BEFORE && isInlineContinuation()) |
| newContentWanted = false; |
| |
| // Similarly, if we're the beginning of a <q>, and there's an inline continuation for our object, |
| // then we don't generate the :after content. |
| if (newContentWanted && type == RenderStyle::AFTER && isRenderInline() && continuation()) |
| newContentWanted = false; |
| |
| // If we don't want generated content any longer, or if we have generated content, but it's no longer |
| // identical to the new content data we want to build render objects for, then we nuke all |
| // of the old generated content. |
| if (!newContentWanted || |
| (oldContentPresent && !child->style()->contentDataEquivalent(pseudo))) { |
| // Nuke the child. |
| if (child && child->style()->styleType() == type) { |
| oldContentPresent = false; |
| child->destroy(); |
| child = (type == RenderStyle::BEFORE) ? firstChild() : lastChild(); |
| } |
| } |
| |
| // If we have no pseudo-style or if the pseudo's display type is NONE, then we |
| // have no generated content and can now return. |
| if (!newContentWanted) |
| return; |
| |
| if (isInlineFlow() && pseudo->display() != INLINE) |
| // According to the CSS2 spec (the end of section 12.1), the only allowed |
| // display values for the pseudo style are NONE and INLINE. Since we already |
| // determined that the pseudo is not display NONE, any display other than |
| // inline should be mutated to INLINE. |
| pseudo->setDisplay(INLINE); |
| |
| if (oldContentPresent) { |
| if (child && child->style()->styleType() == type) { |
| // We have generated content present still. We want to walk this content and update our |
| // style information with the new pseudo style. |
| child->setStyle(pseudo); |
| |
| // Note that if we ever support additional types of generated content (which should be way off |
| // in the future), this code will need to be patched. |
| for (RenderObject* genChild = child->firstChild(); genChild; genChild = genChild->nextSibling()) { |
| if (genChild->isText()) |
| // Generated text content is a child whose style also needs to be set to the pseudo |
| // style. |
| genChild->setStyle(pseudo); |
| else { |
| // Images get an empty style that inherits from the pseudo. |
| RenderStyle* style = new (renderArena()) RenderStyle(); |
| style->inheritFrom(pseudo); |
| genChild->setStyle(style); |
| } |
| } |
| } |
| return; // We've updated the generated content. That's all we needed to do. |
| } |
| |
| RenderObject* insertBefore = (type == RenderStyle::BEFORE) ? child : 0; |
| |
| // Generated content consists of a single container that houses multiple children (specified |
| // by the content property). This pseudo container gets the pseudo style set on it. |
| RenderObject* pseudoContainer = 0; |
| |
| // Now walk our list of generated content and create render objects for every type |
| // we encounter. |
| for (ContentData* contentData = pseudo->contentData(); |
| contentData; contentData = contentData->_nextContent) { |
| if (!pseudoContainer) |
| pseudoContainer = RenderFlow::createAnonymousFlow(document(), pseudo); /* anonymous box */ |
| |
| if (contentData->contentType() == CONTENT_TEXT) { |
| RenderText* t = new (renderArena()) RenderTextFragment(document() /*anonymous object */, contentData->contentText()); |
| t->setStyle(pseudo); |
| pseudoContainer->addChild(t); |
| } else if (contentData->contentType() == CONTENT_OBJECT) { |
| RenderImage* img = new (renderArena()) RenderImage(document()); /* Anonymous object */ |
| RenderStyle* style = new (renderArena()) RenderStyle(); |
| style->inheritFrom(pseudo); |
| img->setStyle(style); |
| img->setContentObject(contentData->contentObject()); |
| pseudoContainer->addChild(img); |
| } else if (contentData->_contentType == CONTENT_COUNTER) { |
| RenderCounter* c = new (renderArena()) RenderCounter(element(), contentData->contentCounter()); |
| RenderStyle* style = new (renderArena()) RenderStyle(); |
| style->inheritFrom(pseudo); |
| c->setIsAnonymous(true); |
| c->setStyle(style); |
| pseudoContainer->addChild(c); |
| } |
| } |
| |
| if (pseudoContainer) { |
| // Add the pseudo after we've installed all our content, so that addChild will be able to find the text |
| // inside the inline for e.g., first-letter styling. |
| addChild(pseudoContainer, insertBefore); |
| } |
| } |
| |
| |
| void RenderContainer::appendChildNode(RenderObject* newChild) |
| { |
| ASSERT(newChild->parent() == 0); |
| ASSERT(!isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell())); |
| |
| newChild->setParent(this); |
| RenderObject* lChild = lastChild(); |
| |
| if(lChild) |
| { |
| newChild->setPreviousSibling(lChild); |
| lChild->setNextSibling(newChild); |
| } |
| else |
| setFirstChild(newChild); |
| |
| setLastChild(newChild); |
| |
| // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children |
| // and don't have a layer attached to ourselves. |
| RenderLayer* layer = 0; |
| if (newChild->firstChild() || newChild->layer()) { |
| layer = enclosingLayer(); |
| newChild->addLayers(layer, newChild); |
| } |
| |
| // if the new child is visible but this object was not, tell the layer it has some visible content |
| // that needs to be drawn and layer visibility optimization can't be used |
| if (style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->layer()) { |
| if (!layer) layer = enclosingLayer(); |
| layer->setHasVisibleContent(true); |
| } |
| |
| newChild->setNeedsLayoutAndMinMaxRecalc(); // Goes up the containing block hierarchy. |
| if (!normalChildNeedsLayout()) |
| setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. |
| |
| if (!newChild->isFloatingOrPositioned() && childrenInline()) |
| dirtyLinesFromChangedChild(newChild); |
| |
| if (AXObjectCache::accessibilityEnabled()) |
| document()->axObjectCache()->childrenChanged(this); |
| } |
| |
| void RenderContainer::insertChildNode(RenderObject* child, RenderObject* beforeChild) |
| { |
| if(!beforeChild) { |
| appendChildNode(child); |
| return; |
| } |
| |
| ASSERT(!child->parent()); |
| while ( beforeChild->parent() != this && beforeChild->parent()->isAnonymousBlock() ) |
| beforeChild = beforeChild->parent(); |
| ASSERT(beforeChild->parent() == this); |
| |
| ASSERT(!isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell())); |
| |
| if(beforeChild == firstChild()) |
| setFirstChild(child); |
| |
| RenderObject* prev = beforeChild->previousSibling(); |
| child->setNextSibling(beforeChild); |
| beforeChild->setPreviousSibling(child); |
| if(prev) prev->setNextSibling(child); |
| child->setPreviousSibling(prev); |
| |
| child->setParent(this); |
| |
| // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children |
| // and don't have a layer attached to ourselves. |
| RenderLayer* layer = 0; |
| if (child->firstChild() || child->layer()) { |
| layer = enclosingLayer(); |
| child->addLayers(layer, child); |
| } |
| |
| // if the new child is visible but this object was not, tell the layer it has some visible content |
| // that needs to be drawn and layer visibility optimization can't be used |
| if (style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->layer()) { |
| if (!layer) layer = enclosingLayer(); |
| layer->setHasVisibleContent(true); |
| } |
| |
| child->setNeedsLayoutAndMinMaxRecalc(); |
| if (!normalChildNeedsLayout()) |
| setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. |
| |
| if (!child->isFloating() && childrenInline()) |
| dirtyLinesFromChangedChild(child); |
| |
| if (AXObjectCache::accessibilityEnabled()) |
| document()->axObjectCache()->childrenChanged(this); |
| } |
| |
| void RenderContainer::layout() |
| { |
| ASSERT( needsLayout() ); |
| ASSERT( minMaxKnown() ); |
| |
| RenderObject* child = firstChild(); |
| while( child ) { |
| child->layoutIfNeeded(); |
| child = child->nextSibling(); |
| } |
| setNeedsLayout(false); |
| } |
| |
| void RenderContainer::removeLeftoverAnonymousBoxes() |
| { |
| // we have to go over all child nodes and remove anonymous boxes, that do _not_ |
| // have inline children to keep the tree flat |
| RenderObject* child = firstChild(); |
| while( child ) { |
| RenderObject* next = child->nextSibling(); |
| |
| if ( child->isRenderBlock() && child->isAnonymousBlock() && !child->continuation() && !child->childrenInline() && !child->isTableCell() ) { |
| RenderObject* firstAnChild = child->firstChild(); |
| RenderObject* lastAnChild = child->lastChild(); |
| if ( firstAnChild ) { |
| RenderObject* o = firstAnChild; |
| while( o ) { |
| o->setParent( this ); |
| o = o->nextSibling(); |
| } |
| firstAnChild->setPreviousSibling( child->previousSibling() ); |
| lastAnChild->setNextSibling( child->nextSibling() ); |
| if ( child->previousSibling() ) |
| child->previousSibling()->setNextSibling( firstAnChild ); |
| if ( child->nextSibling() ) |
| child->nextSibling()->setPreviousSibling( lastAnChild ); |
| } else { |
| if ( child->previousSibling() ) |
| child->previousSibling()->setNextSibling( child->nextSibling() ); |
| if ( child->nextSibling() ) |
| child->nextSibling()->setPreviousSibling( child->previousSibling() ); |
| |
| } |
| if ( child == firstChild() ) |
| m_first = firstAnChild; |
| if ( child == lastChild() ) |
| m_last = lastAnChild; |
| child->setParent( 0 ); |
| child->setPreviousSibling( 0 ); |
| child->setNextSibling( 0 ); |
| if ( !child->isText() ) { |
| RenderContainer *c = static_cast<RenderContainer*>(child); |
| c->m_first = 0; |
| c->m_next = 0; |
| } |
| child->destroy(); |
| } |
| child = next; |
| } |
| |
| if (parent()) // && isAnonymousBlock() && !continuation() && !childrenInline() && !isTableCell()) |
| parent()->removeLeftoverAnonymousBoxes(); |
| } |
| |
| VisiblePosition RenderContainer::positionForCoordinates(int x, int y) |
| { |
| // no children...return this render object's element, if there is one, and offset 0 |
| if (!firstChild()) |
| return VisiblePosition(element(), 0, DOWNSTREAM); |
| |
| if (isTable() && element()) { |
| int absx, absy; |
| absolutePositionForContent(absx, absy); |
| |
| int left = absx; |
| int right = left + contentWidth() + borderRight() + paddingRight() + borderLeft() + paddingLeft(); |
| int top = absy; |
| int bottom = top + contentHeight() + borderTop() + paddingTop() + borderBottom() + paddingBottom(); |
| |
| if (x < left || x > right || y < top || y > bottom) { |
| if (x <= (left + right) / 2) |
| return VisiblePosition(Position(element(), 0)); |
| else |
| return VisiblePosition(Position(element(), maxDeepOffset(element()))); |
| } |
| } |
| |
| // Pass off to the closest child. |
| int minDist = INT_MAX; |
| RenderObject* closestRenderer = 0; |
| for (RenderObject* renderer = firstChild(); renderer; renderer = renderer->nextSibling()) { |
| if (!renderer->firstChild() && !renderer->isInline() && !renderer->isBlockFlow() |
| || renderer->style()->visibility() != VISIBLE) |
| continue; |
| |
| int absx, absy; |
| renderer->absolutePositionForContent(absx, absy); |
| |
| int top = absy + borderTop() + paddingTop(); |
| int bottom = top + renderer->contentHeight(); |
| int left = absx + borderLeft() + paddingLeft(); |
| int right = left + renderer->contentWidth(); |
| |
| if (x <= right && x >= left && y <= top && y >= bottom) |
| return renderer->positionForCoordinates(x, y); |
| |
| // Find the distance from (x, y) to the box. Split the space around the box into 8 pieces |
| // and use a different compare depending on which piece (x, y) is in. |
| IntPoint cmp; |
| if (x > right) { |
| if (y < top) |
| cmp = IntPoint(right, top); |
| else if (y > bottom) |
| cmp = IntPoint(right, bottom); |
| else |
| cmp = IntPoint(right, y); |
| } else if (x < left) { |
| if (y < top) |
| cmp = IntPoint(left, top); |
| else if (y > bottom) |
| cmp = IntPoint(left, bottom); |
| else |
| cmp = IntPoint(left, y); |
| } else { |
| if (y < top) |
| cmp = IntPoint(x, top); |
| else |
| cmp = IntPoint(x, bottom); |
| } |
| |
| int x1minusx2 = cmp.x() - x; |
| int y1minusy2 = cmp.y() - y; |
| |
| int dist = x1minusx2 * x1minusx2 + y1minusy2 * y1minusy2; |
| if (dist < minDist) { |
| closestRenderer = renderer; |
| minDist = dist; |
| } |
| } |
| |
| if (closestRenderer) |
| return closestRenderer->positionForCoordinates(x, y); |
| |
| return VisiblePosition(element(), 0, DOWNSTREAM); |
| } |
| |
| void RenderContainer::lineBoxRects(Vector<IntRect>& rects) |
| { |
| if (!firstChild() && (isInline() || isAnonymousBlock())) { |
| int x, y; |
| absolutePositionForContent(x, y); |
| absoluteRects(rects, x, y); |
| return; |
| } |
| |
| if (!firstChild()) |
| return; |
| |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (child->isText() || child->isInline() || child->isAnonymousBlock()) { |
| int x, y; |
| child->absolutePositionForContent(x, y); |
| child->absoluteRects(rects, x, y); |
| } |
| } |
| } |
| |
| #undef DEBUG_LAYOUT |
| |
| } |