| /* |
| * This file is part of the render object implementation for KHTML. |
| * |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| */ |
| |
| #ifndef RenderBlock_H |
| #define RenderBlock_H |
| |
| #include "GapRects.h" |
| #include "RenderFlow.h" |
| #include "RootInlineBox.h" |
| |
| namespace WebCore { |
| |
| class Position; |
| class RootInlineBox; |
| |
| enum CaretType { |
| CursorCaret, |
| DragCaret |
| }; |
| |
| class RenderBlock : public RenderFlow { |
| public: |
| RenderBlock(Node*); |
| virtual ~RenderBlock(); |
| |
| virtual const char* renderName() const; |
| |
| // These two functions are overridden for inline-block. |
| virtual short lineHeight(bool b, bool isRootLineBox=false) const; |
| virtual short baselinePosition(bool b, bool isRootLineBox=false) const; |
| |
| virtual bool isRenderBlock() const { return true; } |
| virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); } |
| virtual bool isInlineFlow() const { return isInline() && !isReplaced(); } |
| virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); } |
| |
| virtual bool childrenInline() const { return m_childrenInline; } |
| virtual void setChildrenInline(bool b) { m_childrenInline = b; } |
| void makeChildrenNonInline(RenderObject* insertionPoint = 0); |
| |
| // The height (and width) of a block when you include overflow spillage out of the bottom |
| // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside |
| // it would have an overflow height of borderTop() + paddingTop() + 100px. |
| virtual int overflowHeight(bool includeInterior=true) const; |
| virtual int overflowWidth(bool includeInterior=true) const; |
| virtual int overflowLeft(bool includeInterior=true) const; |
| virtual int overflowTop(bool includeInterior=true) const; |
| virtual IntRect overflowRect(bool includeInterior=true) const; |
| virtual void setOverflowHeight(int h) { m_overflowHeight = h; } |
| virtual void setOverflowWidth(int w) { m_overflowWidth = w; } |
| |
| virtual bool isSelfCollapsingBlock() const; |
| virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; } |
| virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; } |
| |
| virtual int maxTopMargin(bool positive) const { |
| if (positive) |
| return m_maxTopPosMargin; |
| else |
| return m_maxTopNegMargin; |
| } |
| virtual int maxBottomMargin(bool positive) const { |
| if (positive) |
| return m_maxBottomPosMargin; |
| else |
| return m_maxBottomNegMargin; |
| } |
| |
| void initMaxMarginValues() { |
| if (m_marginTop >= 0) { |
| m_maxTopPosMargin = m_marginTop; |
| m_maxTopNegMargin = 0; |
| } else { |
| m_maxTopNegMargin = -m_marginTop; |
| m_maxTopPosMargin = 0; |
| } |
| if (m_marginBottom >= 0) { |
| m_maxBottomPosMargin = m_marginBottom; |
| m_maxBottomNegMargin = 0; |
| } else { |
| m_maxBottomNegMargin = -m_marginBottom; |
| m_maxBottomPosMargin = 0; |
| } |
| } |
| |
| virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild); |
| virtual void removeChild(RenderObject*); |
| |
| virtual void repaintObjectsBeforeLayout(); |
| virtual void repaintOverhangingFloats(bool paintAllDescendants); |
| virtual void getAbsoluteRepaintRectIncludingFloats(IntRect& bounds, IntRect& fullBounds); |
| |
| virtual void setStyle(RenderStyle*); |
| |
| virtual void layout(); |
| virtual void layoutBlock(bool relayoutChildren); |
| void layoutBlockChildren(bool relayoutChildren); |
| IntRect layoutInlineChildren(bool relayoutChildren); |
| |
| void layoutPositionedObjects(bool relayoutChildren); |
| void insertPositionedObject(RenderObject*); |
| void removePositionedObject(RenderObject*); |
| virtual void removePositionedObjects(RenderBlock*); |
| |
| virtual void positionListMarker() { } |
| |
| // Called to lay out the legend for a fieldset. |
| virtual RenderObject* layoutLegend(bool relayoutChildren) { return 0; }; |
| |
| // the implementation of the following functions is in bidi.cpp |
| void bidiReorderLine(const BidiIterator& start, const BidiIterator& end, BidiState& bidi); |
| RootInlineBox* determineStartPosition(bool fullLayout, BidiIterator& start, BidiState& bidi); |
| RootInlineBox* determineEndPosition(RootInlineBox* startBox, BidiIterator& cleanLineStart, |
| BidiStatus& cleanLineBidiStatus, BidiContext*& cleanLineBidiContext, |
| int& yPos); |
| bool matchedEndLine(const BidiIterator& start, const BidiStatus& status, BidiContext* context, |
| const BidiIterator& endLineStart, const BidiStatus& endLineStatus, BidiContext* endLineContext, |
| RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop); |
| int skipWhitespace(BidiIterator& , BidiState &); |
| BidiIterator findNextLineBreak(BidiIterator& start, BidiState &info ); |
| RootInlineBox* constructLine(const BidiIterator& start, const BidiIterator& end); |
| InlineFlowBox* createLineBoxes(RenderObject*); |
| int tabWidth(bool isWhitespacePre); |
| void computeHorizontalPositionsForLine(RootInlineBox* lineBox, BidiState& bidi); |
| void computeVerticalPositionsForLine(RootInlineBox* lineBox); |
| void checkLinesForOverflow(); |
| void deleteEllipsisLineBoxes(); |
| void checkLinesForTextOverflow(); |
| // end bidi.cpp functions |
| |
| virtual void paint(PaintInfo& i, int tx, int ty); |
| virtual void paintObject(PaintInfo& i, int tx, int ty); |
| void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false); |
| void paintChildren(PaintInfo& i, int _tx, int _ty); |
| void paintEllipsisBoxes(PaintInfo& i, int _tx, int _ty); |
| void paintSelection(PaintInfo& i, int _tx, int _ty); |
| void paintCaret(PaintInfo& i, CaretType); |
| |
| void insertFloatingObject(RenderObject *o); |
| void removeFloatingObject(RenderObject *o); |
| void setPaintsFloatingObject(RenderObject*, bool); |
| |
| // called from lineWidth, to position the floats added in the last line. |
| void positionNewFloats(); |
| void clearFloats(); |
| int getClearDelta(RenderObject *child); |
| virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); |
| void markPositionedObjectsForLayout(); |
| |
| // FIXME: containsFloats() should not return true if the floating objects list |
| // is empty. However, layoutInlineChildren() relies on the current behavior. |
| // http://bugzilla.opendarwin.org/show_bug.cgi?id=7395#c3 |
| virtual bool containsFloats() { return m_floatingObjects!=0; } |
| virtual bool containsFloat(RenderObject* o); |
| |
| virtual bool hasOverhangingFloats() { return floatBottom() > m_height; } |
| void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset); |
| void addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset); |
| |
| int nearestFloatBottom(int height) const; |
| int floatBottom() const; |
| inline int leftBottom(); |
| inline int rightBottom(); |
| virtual IntRect floatRect() const; |
| |
| virtual int lineWidth(int y) const; |
| virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; |
| virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; |
| virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; |
| |
| int rightOffset() const; |
| int rightRelOffset(int y, int fixedOffset, bool applyTextIndent = true, |
| int *heightRemaining = 0) const; |
| int rightOffset(int y) const { return rightRelOffset(y, rightOffset(), true); } |
| |
| int leftOffset() const; |
| int leftRelOffset(int y, int fixedOffset, bool applyTextIndent = true, |
| int *heightRemaining = 0) const; |
| int leftOffset(int y) const { return leftRelOffset(y, leftOffset(), true); } |
| |
| virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, |
| HitTestAction hitTestAction); |
| |
| virtual bool isPointInScrollbar(NodeInfo& info, int x, int y, int tx, int ty); |
| |
| virtual VisiblePosition positionForCoordinates(int x, int y); |
| |
| virtual void calcMinMaxWidth(); |
| void calcInlineMinMaxWidth(); |
| void calcBlockMinMaxWidth(); |
| |
| virtual int getBaselineOfFirstLineBox() const; |
| virtual int getBaselineOfLastLineBox() const; |
| |
| RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(m_firstLineBox); } |
| RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(m_lastLineBox); } |
| |
| // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline |
| // children. |
| virtual RenderBlock* firstLineBlock() const; |
| virtual void updateFirstLetter(); |
| |
| bool inRootBlockContext() const; |
| |
| void setHasMarkupTruncation(bool b=true) { m_hasMarkupTruncation = b; } |
| bool hasMarkupTruncation() const { return m_hasMarkupTruncation; } |
| |
| virtual bool hasSelectedChildren() const { return m_selectionState != SelectionNone; } |
| virtual SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); } |
| virtual void setSelectionState(SelectionState s); |
| |
| struct BlockSelectionInfo { |
| RenderBlock* m_block; |
| GapRects m_rects; |
| SelectionState m_state; |
| |
| BlockSelectionInfo() { m_block = 0; m_state = SelectionNone; } |
| BlockSelectionInfo(RenderBlock* b) { |
| m_block = b; |
| m_state = m_block->selectionState(); |
| m_rects = m_block->selectionGapRects(); |
| } |
| |
| GapRects rects() const { return m_rects; } |
| SelectionState state() const { return m_state; } |
| RenderBlock* block() const { return m_block; } |
| }; |
| |
| virtual IntRect selectionRect() { return selectionGapRects(); } |
| GapRects selectionGapRects(); |
| virtual bool shouldPaintSelectionGaps() const; |
| bool isSelectionRoot() const; |
| GapRects fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, |
| int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* i = 0); |
| GapRects fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, |
| int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* i); |
| GapRects fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, |
| int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* i); |
| IntRect fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, |
| int bottomY, RenderBlock* rootBlock, int blockX, int blockY, const PaintInfo* i); |
| IntRect fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, const PaintInfo* i); |
| IntRect fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, const PaintInfo* i); |
| IntRect fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo* i); |
| |
| void getHorizontalSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap); |
| int leftSelectionOffset(RenderBlock* rootBlock, int y); |
| int rightSelectionOffset(RenderBlock* rootBlock, int y); |
| |
| #ifndef NDEBUG |
| virtual void dump(TextStream *stream, DeprecatedString ind = "") const; |
| #endif |
| |
| // Helper methods for computing line counts and heights for line counts. |
| RootInlineBox* lineAtIndex(int i); |
| int lineCount(); |
| int heightForLineCount(int l); |
| void clearTruncation(); |
| |
| protected: |
| void newLine(); |
| virtual bool hasLineIfEmpty() const; |
| |
| private: |
| Position positionForBox(InlineBox *box, bool start=true) const; |
| Position positionForRenderer(RenderObject *renderer, bool start=true) const; |
| |
| protected: |
| struct FloatingObject { |
| enum Type { |
| FloatLeft, |
| FloatRight |
| }; |
| |
| FloatingObject(Type type) { |
| node = 0; |
| startY = 0; |
| endY = 0; |
| m_type = type; |
| left = 0; |
| width = 0; |
| noPaint = false; |
| } |
| |
| Type type() { return static_cast<Type>(m_type); } |
| |
| RenderObject* node; |
| int startY; |
| int endY; |
| int left; |
| int width; |
| unsigned m_type : 1; // Type (left or right aligned) |
| bool noPaint : 1; |
| }; |
| |
| // The following helper functions and structs are used by layoutBlockChildren. |
| class CompactInfo { |
| // A compact child that needs to be collapsed into the margin of the following block. |
| RenderObject* m_compact; |
| |
| // The block with the open margin that the compact child is going to place itself within. |
| RenderObject* m_block; |
| |
| public: |
| RenderObject* compact() const { return m_compact; } |
| RenderObject* block() const { return m_block; } |
| bool matches(RenderObject* child) const { return m_compact && m_block == child; } |
| |
| void clear() { set(0, 0); } |
| void set(RenderObject* c, RenderObject* b) { m_compact = c; m_block = b; } |
| |
| CompactInfo() { clear(); } |
| }; |
| |
| class MarginInfo { |
| // Collapsing flags for whether we can collapse our margins with our children's margins. |
| bool m_canCollapseWithChildren : 1; |
| bool m_canCollapseTopWithChildren : 1; |
| bool m_canCollapseBottomWithChildren : 1; |
| |
| // Whether or not we are a quirky container, i.e., do we collapse away top and bottom |
| // margins in our container. Table cells and the body are the common examples. We |
| // also have a custom style property for Safari RSS to deal with TypePad blog articles. |
| bool m_quirkContainer : 1; |
| |
| // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. |
| // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will |
| // always be collapsing with one another. This variable can remain set to true through multiple iterations |
| // as long as we keep encountering self-collapsing blocks. |
| bool m_atTopOfBlock : 1; |
| |
| // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. |
| bool m_atBottomOfBlock : 1; |
| |
| // If our last normal flow child was a self-collapsing block that cleared a float, |
| // we track it in this variable. |
| bool m_selfCollapsingBlockClearedFloat : 1; |
| |
| // These variables are used to detect quirky margins that we need to collapse away (in table cells |
| // and in the body element). |
| bool m_topQuirk : 1; |
| bool m_bottomQuirk : 1; |
| bool m_determinedTopQuirk : 1; |
| |
| // These flags track the previous maximal positive and negative margins. |
| int m_posMargin; |
| int m_negMargin; |
| |
| public: |
| MarginInfo(RenderBlock* b, int top, int bottom); |
| |
| void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; } |
| void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; } |
| void clearMargin() { m_posMargin = m_negMargin = 0; } |
| void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; } |
| void setTopQuirk(bool b) { m_topQuirk = b; } |
| void setBottomQuirk(bool b) { m_bottomQuirk = b; } |
| void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; } |
| void setPosMargin(int p) { m_posMargin = p; } |
| void setNegMargin(int n) { m_negMargin = n; } |
| void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; } |
| void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; } |
| |
| void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; } |
| |
| bool atTopOfBlock() const { return m_atTopOfBlock; } |
| bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; } |
| bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; } |
| bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; } |
| bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; } |
| bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; } |
| bool quirkContainer() const { return m_quirkContainer; } |
| bool determinedTopQuirk() const { return m_determinedTopQuirk; } |
| bool topQuirk() const { return m_topQuirk; } |
| bool bottomQuirk() const { return m_bottomQuirk; } |
| int posMargin() const { return m_posMargin; } |
| int negMargin() const { return m_negMargin; } |
| int margin() const { return m_posMargin - m_negMargin; } |
| }; |
| |
| void adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo); |
| void adjustFloatingBlock(const MarginInfo& marginInfo); |
| RenderObject* handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled); |
| RenderObject* handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled); |
| RenderObject* handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled); |
| RenderObject* handleCompactChild(RenderObject* child, CompactInfo& compactInfo, bool& handled); |
| RenderObject* handleRunInChild(RenderObject* child, bool& handled); |
| void collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate); |
| void clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin); |
| void insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo); |
| int estimateVerticalPosition(RenderObject* child, const MarginInfo& info); |
| void determineHorizontalPosition(RenderObject* child); |
| void handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo); |
| void setCollapsedBottomMargin(const MarginInfo& marginInfo); |
| // End helper functions and structs used by layoutBlockChildren. |
| |
| protected: |
| DeprecatedPtrList<FloatingObject>* m_floatingObjects; |
| DeprecatedPtrList<RenderObject>* m_positionedObjects; |
| |
| bool m_childrenInline : 1; |
| bool m_firstLine : 1; |
| unsigned m_clearStatus : 2; // EClear |
| bool m_topMarginQuirk : 1; |
| bool m_bottomMarginQuirk : 1; |
| bool m_hasMarkupTruncation : 1; |
| unsigned m_selectionState : 3; // SelectionState |
| |
| int m_maxTopPosMargin; |
| int m_maxTopNegMargin; |
| int m_maxBottomPosMargin; |
| int m_maxBottomNegMargin; |
| |
| // How much content overflows out of our block vertically or horizontally (all we support |
| // for now is spillage out of the bottom and the right, which are the common cases). |
| // XXX Generalize to work with top and left as well. |
| int m_overflowHeight; |
| int m_overflowWidth; |
| |
| // Left and top overflow. Does not affect scrolling dimensions, but we do at least use it |
| // when dirty rect checking and hit testing. |
| int m_overflowLeft; |
| int m_overflowTop; |
| |
| // full width of a tab character |
| int m_tabWidth; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // RenderBlock_H |