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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGResourceFilter.h"
#include "FilterEffect.h"
#include "FloatPoint.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "Logging.h"
#include "RenderSVGResourceFilterInlines.h"
#include "SVGElementTypeHelpers.h"
#include "SVGRenderingContext.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(FilterData);
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceFilter);
RenderSVGResourceFilter::RenderSVGResourceFilter(SVGFilterElement& element, RenderStyle&& style)
: RenderSVGResourceContainer(element, WTFMove(style))
{
}
RenderSVGResourceFilter::~RenderSVGResourceFilter() = default;
void RenderSVGResourceFilter::removeAllClientsFromCache(bool markForInvalidation)
{
LOG(Filters, "RenderSVGResourceFilter %p removeAllClientsFromCache", this);
m_rendererFilterDataMap.clear();
markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourceFilter::removeClientFromCache(RenderElement& client, bool markForInvalidation)
{
LOG(Filters, "RenderSVGResourceFilter %p removing client %p", this, &client);
auto findResult = m_rendererFilterDataMap.find(&client);
if (findResult != m_rendererFilterDataMap.end()) {
FilterData& filterData = *findResult->value;
if (filterData.savedContext)
filterData.state = FilterData::MarkedForRemoval;
else
m_rendererFilterDataMap.remove(findResult);
}
markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
}
bool RenderSVGResourceFilter::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode)
{
ASSERT(context);
ASSERT_UNUSED(resourceMode, !resourceMode);
LOG(Filters, "RenderSVGResourceFilter %p applyResource renderer %p", this, &renderer);
if (m_rendererFilterDataMap.contains(&renderer)) {
FilterData* filterData = m_rendererFilterDataMap.get(&renderer);
if (filterData->state == FilterData::PaintingSource || filterData->state == FilterData::Applying)
filterData->state = FilterData::CycleDetected;
return false; // Already built, or we're in a cycle, or we're marked for removal. Regardless, just do nothing more now.
}
auto addResult = m_rendererFilterDataMap.set(&renderer, makeUnique<FilterData>());
auto filterData = addResult.iterator->value.get();
auto targetBoundingBox = renderer.objectBoundingBox();
auto filterRegion = SVGLengthContext::resolveRectangle<SVGFilterElement>(&filterElement(), filterElement().filterUnits(), targetBoundingBox);
if (filterRegion.isEmpty()) {
m_rendererFilterDataMap.remove(&renderer);
return false;
}
// Determine absolute transformation matrix for filter.
auto absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer);
if (!absoluteTransform.isInvertible()) {
m_rendererFilterDataMap.remove(&renderer);
return false;
}
// Eliminate shear of the absolute transformation matrix, to be able to produce unsheared tile images for feTile.
FloatSize filterScale(absoluteTransform.xScale(), absoluteTransform.yScale());
// Determine absolute boundaries of the filter and the drawing region.
filterData->sourceImageRect = renderer.strokeBoundingBox();
filterData->sourceImageRect.intersect(filterRegion);
// Determine scale factor for filter. The size of intermediate ImageBuffers shouldn't be bigger than kMaxFilterSize.
ImageBuffer::sizeNeedsClamping(filterData->sourceImageRect.size(), filterScale);
// Set the rendering mode from the page's settings.
auto renderingMode = renderer.page().acceleratedFiltersEnabled() ? RenderingMode::Accelerated : RenderingMode::Unaccelerated;
// Create the SVGFilter object.
filterData->filter = SVGFilter::create(filterElement(), renderingMode, filterScale, Filter::ClipOperation::Intersect, filterRegion, targetBoundingBox, *context);
if (!filterData->filter) {
m_rendererFilterDataMap.remove(&renderer);
return false;
}
if (filterData->filter->clampFilterRegionIfNeeded())
filterScale = filterData->filter->filterScale();
// If the sourceImageRect is empty, we have something like <g filter=".."/>.
// Even if the target objectBoundingBox() is empty, we still have to draw the last effect result image in postApplyResource.
if (filterData->sourceImageRect.isEmpty()) {
ASSERT(m_rendererFilterDataMap.contains(&renderer));
filterData->savedContext = context;
return false;
}
#if ENABLE(DESTINATION_COLOR_SPACE_LINEAR_SRGB)
auto colorSpace = DestinationColorSpace::LinearSRGB();
#else
auto colorSpace = DestinationColorSpace::SRGB();
#endif
filterData->sourceImage = context->createScaledImageBuffer(filterData->sourceImageRect, filterScale, colorSpace, filterData->filter->renderingMode());
if (!filterData->sourceImage) {
ASSERT(m_rendererFilterDataMap.contains(&renderer));
filterData->savedContext = context;
return false;
}
filterData->savedContext = context;
context = &filterData->sourceImage->context();
ASSERT(m_rendererFilterDataMap.contains(&renderer));
return true;
}
void RenderSVGResourceFilter::postApplyResource(RenderElement& renderer, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode, const Path*, const RenderElement*)
{
ASSERT(context);
ASSERT_UNUSED(resourceMode, !resourceMode);
auto findResult = m_rendererFilterDataMap.find(&renderer);
if (findResult == m_rendererFilterDataMap.end())
return;
FilterData& filterData = *findResult->value;
LOG_WITH_STREAM(Filters, stream << "\nRenderSVGResourceFilter " << this << " postApplyResource - renderer " << &renderer << " filter state " << filterData.state);
switch (filterData.state) {
case FilterData::MarkedForRemoval:
m_rendererFilterDataMap.remove(findResult);
return;
case FilterData::CycleDetected:
case FilterData::Applying:
// We have a cycle if we are already applying the data.
// This can occur due to FeImage referencing a source that makes use of the FEImage itself.
// This is the first place we've hit the cycle, so set the state back to PaintingSource so the return stack
// will continue correctly.
filterData.state = FilterData::PaintingSource;
return;
case FilterData::PaintingSource:
if (!filterData.savedContext) {
removeClientFromCache(renderer);
return;
}
context = filterData.savedContext;
filterData.savedContext = nullptr;
break;
case FilterData::Built:
break;
}
if (filterData.filter) {
filterData.state = FilterData::Built;
context->drawFilteredImageBuffer(filterData.sourceImage.get(), filterData.sourceImageRect, *filterData.filter, filterData.results);
}
LOG_WITH_STREAM(Filters, stream << "RenderSVGResourceFilter " << this << " postApplyResource done\n");
}
FloatRect RenderSVGResourceFilter::resourceBoundingBox(const RenderObject& object)
{
return SVGLengthContext::resolveRectangle<SVGFilterElement>(&filterElement(), filterElement().filterUnits(), object.objectBoundingBox());
}
void RenderSVGResourceFilter::markFilterForRepaint(FilterEffect& effect)
{
LOG(Filters, "RenderSVGResourceFilter %p markFilterForRepaint effect %p", this, &effect);
for (const auto& objectFilterDataPair : m_rendererFilterDataMap) {
const auto& filterData = objectFilterDataPair.value;
if (filterData->state != FilterData::Built)
continue;
// Repaint the image on the screen.
markClientForInvalidation(*objectFilterDataPair.key, RepaintInvalidation);
filterData->results.clearEffectResult(effect);
}
}
void RenderSVGResourceFilter::markFilterForRebuild()
{
LOG(Filters, "RenderSVGResourceFilter %p markFilterForRebuild", this);
removeAllClientsFromCache();
}
FloatRect RenderSVGResourceFilter::drawingRegion(RenderObject* object) const
{
FilterData* filterData = m_rendererFilterDataMap.get(object);
return filterData ? filterData->sourceImageRect : FloatRect();
}
TextStream& operator<<(TextStream& ts, FilterData::FilterDataState state)
{
switch (state) {
case FilterData::PaintingSource:
ts << "painting source";
break;
case FilterData::Applying:
ts << "applying";
break;
case FilterData::Built:
ts << "built";
break;
case FilterData::CycleDetected:
ts << "cycle detected";
break;
case FilterData::MarkedForRemoval:
ts << "marked for removal";
break;
}
return ts;
}
} // namespace WebCore