blob: 8e1d7c812e84c25f9a4eb60bec522d5ba9accf02 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "RenderBlockFlow.h"
namespace WebCore {
class SVGElement;
class SVGGraphicsElement;
class RenderSVGBlock : public RenderBlockFlow {
WTF_MAKE_ISO_ALLOCATED(RenderSVGBlock);
public:
inline SVGGraphicsElement& graphicsElement() const;
protected:
RenderSVGBlock(SVGGraphicsElement&, RenderStyle&&);
void willBeDestroyed() override;
void computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats = false) override;
private:
void element() const = delete;
void updateFromStyle() final;
bool isRenderSVGBlock() const final { return true; }
void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) final;
#if ENABLE(LAYER_BASED_SVG_ENGINE)
LayoutPoint currentSVGLayoutLocation() const final { return location(); }
void setCurrentSVGLayoutLocation(const LayoutPoint& location) final { setLocation(location); }
#endif
LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const final;
std::optional<FloatRect> computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
std::optional<LayoutRect> computeVisibleRectInContainer(const LayoutRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const final;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const final;
#if ENABLE(LAYER_BASED_SVG_ENGINE)
LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override;
#endif
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGBlock, isRenderSVGBlock())