blob: b0d5f6e9740610730be3d2804ce79ea8a3b18c72 [file] [log] [blame]
/*
* Copyright (c) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "Texture.h"
#import "TextureView.h"
#import "WebGPUExt.h"
namespace WebGPU {
TextureView Texture::createView(const WGPUTextureViewDescriptor* descriptor)
{
UNUSED_PARAM(descriptor);
return { };
}
void Texture::destroy()
{
}
void Texture::setLabel(const char* label)
{
UNUSED_PARAM(label);
}
} // namespace WebGPU
void wgpuTextureRelease(WGPUTexture texture)
{
delete texture;
}
WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, const WGPUTextureViewDescriptor* descriptor)
{
return new WGPUTextureViewImpl { texture->texture.createView(descriptor) };
}
void wgpuTextureDestroy(WGPUTexture texture)
{
texture->texture.destroy();
}
void wgpuTextureSetLabel(WGPUTexture texture, const char* label)
{
texture->texture.setLabel(label);
}