| /* |
| * Copyright (c) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #import "WebGPU.h" |
| #import <functional> |
| |
| namespace WebGPU { |
| |
| class BindGroup; |
| class BindGroupLayout; |
| class Buffer; |
| class CommandEncoder; |
| class ComputePipeline; |
| class PipelineLayout; |
| class QuerySet; |
| class RenderBundleEncoder; |
| class RenderPipeline; |
| class Sampler; |
| class ShaderModule; |
| class Surface; |
| class SwapChain; |
| class Texture; |
| class Queue; |
| |
| class Device { |
| public: |
| BindGroup createBindGroup(const WGPUBindGroupDescriptor*); |
| BindGroupLayout createBindGroupLayout(const WGPUBindGroupLayoutDescriptor*); |
| Buffer createBuffer(const WGPUBufferDescriptor*); |
| CommandEncoder createCommandEncoder(const WGPUCommandEncoderDescriptor*); |
| ComputePipeline createComputePipeline(const WGPUComputePipelineDescriptor*); |
| void createComputePipelineAsync(const WGPUComputePipelineDescriptor*, std::function<void(WGPUCreatePipelineAsyncStatus, ComputePipeline&&, const char* message)>&& callback); |
| PipelineLayout createPipelineLayout(const WGPUPipelineLayoutDescriptor*); |
| QuerySet createQuerySet(const WGPUQuerySetDescriptor*); |
| RenderBundleEncoder createRenderBundleEncoder(const WGPURenderBundleEncoderDescriptor*); |
| RenderPipeline createRenderPipeline(const WGPURenderPipelineDescriptor*); |
| void createRenderPipelineAsync(const WGPURenderPipelineDescriptor*, std::function<void(WGPUCreatePipelineAsyncStatus, RenderPipeline&&, const char* message)>&& callback); |
| Sampler createSampler(const WGPUSamplerDescriptor*); |
| ShaderModule createShaderModule(const WGPUShaderModuleDescriptor*); |
| SwapChain createSwapChain(const Surface&, const WGPUSwapChainDescriptor*); |
| Texture createTexture(const WGPUTextureDescriptor*); |
| void destroy(); |
| bool getLimits(WGPUSupportedLimits*); |
| Queue getQueue(); |
| bool popErrorScope(std::function<void(WGPUErrorType, const char*)>&& callback); |
| void pushErrorScope(WGPUErrorFilter); |
| void setDeviceLostCallback(std::function<void(WGPUDeviceLostReason, const char*)>&&); |
| void setUncapturedErrorCallback(std::function<void(WGPUErrorType, const char*)>&&); |
| void setLabel(const char*); |
| }; |
| |
| } // namespace WebGPU |
| |
| struct WGPUDeviceImpl { |
| WebGPU::Device device; |
| }; |