blob: d0aaa03f582ba3afa6f115f4a5d0b47fa4c40993 [file] [log] [blame]
/*
* Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AffineTransform.h"
#include "TransformationMatrix.h"
#if USE(CG)
#include <CoreGraphics/CGAffineTransform.h>
#include "FloatConversion.h"
namespace WebCore {
TransformationMatrix::TransformationMatrix(const CGAffineTransform& t)
{
setA(t.a);
setB(t.b);
setC(t.c);
setD(t.d);
setE(t.tx);
setF(t.ty);
}
TransformationMatrix::operator CGAffineTransform() const
{
return CGAffineTransformMake(narrowPrecisionToCGFloat(a()),
narrowPrecisionToCGFloat(b()),
narrowPrecisionToCGFloat(c()),
narrowPrecisionToCGFloat(d()),
narrowPrecisionToCGFloat(e()),
narrowPrecisionToCGFloat(f()));
}
AffineTransform::AffineTransform(const CGAffineTransform& t)
{
setMatrix(t.a, t.b, t.c, t.d, t.tx, t.ty);
}
AffineTransform::operator CGAffineTransform() const
{
return CGAffineTransformMake(narrowPrecisionToCGFloat(a()),
narrowPrecisionToCGFloat(b()),
narrowPrecisionToCGFloat(c()),
narrowPrecisionToCGFloat(d()),
narrowPrecisionToCGFloat(e()),
narrowPrecisionToCGFloat(f()));
}
}
#endif // USE(CG)