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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <cstdint>
#include <pal/graphics/WebGPU/WebGPUBlendFactor.h>
namespace WebCore {
enum class GPUBlendFactor : uint8_t {
Zero,
One,
Src,
OneMinusSrc,
SrcAlpha,
OneMinusSrcAlpha,
Dst,
OneMinusDst,
DstAlpha,
OneMinusDstAlpha,
SrcAlphaSaturated,
Constant,
OneMinusConstant,
};
inline PAL::WebGPU::BlendFactor convertToBacking(GPUBlendFactor blendFactor)
{
switch (blendFactor) {
case GPUBlendFactor::Zero:
return PAL::WebGPU::BlendFactor::Zero;
case GPUBlendFactor::One:
return PAL::WebGPU::BlendFactor::One;
case GPUBlendFactor::Src:
return PAL::WebGPU::BlendFactor::Src;
case GPUBlendFactor::OneMinusSrc:
return PAL::WebGPU::BlendFactor::OneMinusSrc;
case GPUBlendFactor::SrcAlpha:
return PAL::WebGPU::BlendFactor::SrcAlpha;
case GPUBlendFactor::OneMinusSrcAlpha:
return PAL::WebGPU::BlendFactor::OneMinusSrcAlpha;
case GPUBlendFactor::Dst:
return PAL::WebGPU::BlendFactor::Dst;
case GPUBlendFactor::OneMinusDst:
return PAL::WebGPU::BlendFactor::OneMinusDst;
case GPUBlendFactor::DstAlpha:
return PAL::WebGPU::BlendFactor::DstAlpha;
case GPUBlendFactor::OneMinusDstAlpha:
return PAL::WebGPU::BlendFactor::OneMinusDstAlpha;
case GPUBlendFactor::SrcAlphaSaturated:
return PAL::WebGPU::BlendFactor::SrcAlphaSaturated;
case GPUBlendFactor::Constant:
return PAL::WebGPU::BlendFactor::Constant;
case GPUBlendFactor::OneMinusConstant:
return PAL::WebGPU::BlendFactor::OneMinusConstant;
}
RELEASE_ASSERT_NOT_REACHED();
}
}