| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Context_gles_1_0.cpp: Implements the GLES1-specific parts of Context. |
| |
| #include "libANGLE/Context.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| |
| #include "libANGLE/GLES1Renderer.h" |
| #include "libANGLE/queryconversions.h" |
| #include "libANGLE/queryutils.h" |
| |
| namespace |
| { |
| |
| angle::Mat4 FixedMatrixToMat4(const GLfixed *m) |
| { |
| angle::Mat4 matrixAsFloat; |
| GLfloat *floatData = matrixAsFloat.data(); |
| |
| for (int i = 0; i < 16; i++) |
| { |
| floatData[i] = gl::ConvertFixedToFloat(m[i]); |
| } |
| |
| return matrixAsFloat; |
| } |
| |
| } // namespace |
| |
| namespace gl |
| { |
| |
| void Context::alphaFunc(AlphaTestFunc func, GLfloat ref) |
| { |
| mState.gles1().setAlphaFunc(func, ref); |
| } |
| |
| void Context::alphaFuncx(AlphaTestFunc func, GLfixed ref) |
| { |
| mState.gles1().setAlphaFunc(func, ConvertFixedToFloat(ref)); |
| } |
| |
| void Context::clearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| mState.setColorClearValue(ConvertFixedToFloat(red), ConvertFixedToFloat(green), |
| ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)); |
| } |
| |
| void Context::clearDepthx(GLfixed depth) |
| { |
| mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); |
| } |
| |
| void Context::clientActiveTexture(GLenum texture) |
| { |
| mState.gles1().setClientTextureUnit(texture - GL_TEXTURE0); |
| mStateCache.onGLES1ClientStateChange(this); |
| } |
| |
| void Context::clipPlanef(GLenum p, const GLfloat *eqn) |
| { |
| mState.gles1().setClipPlane(p - GL_CLIP_PLANE0, eqn); |
| } |
| |
| void Context::clipPlanex(GLenum plane, const GLfixed *equation) |
| { |
| const GLfloat equationf[4] = { |
| ConvertFixedToFloat(equation[0]), |
| ConvertFixedToFloat(equation[1]), |
| ConvertFixedToFloat(equation[2]), |
| ConvertFixedToFloat(equation[3]), |
| }; |
| |
| mState.gles1().setClipPlane(plane - GL_CLIP_PLANE0, equationf); |
| } |
| |
| void Context::color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| mState.gles1().setCurrentColor({red, green, blue, alpha}); |
| } |
| |
| void Context::color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| mState.gles1().setCurrentColor( |
| {normalizedToFloat<uint8_t>(red), normalizedToFloat<uint8_t>(green), |
| normalizedToFloat<uint8_t>(blue), normalizedToFloat<uint8_t>(alpha)}); |
| } |
| |
| void Context::color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| mState.gles1().setCurrentColor({ConvertFixedToFloat(red), ConvertFixedToFloat(green), |
| ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)}); |
| } |
| |
| void Context::colorPointer(GLint size, VertexAttribType type, GLsizei stride, const void *ptr) |
| { |
| vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::Color), size, type, GL_FALSE, |
| stride, ptr); |
| } |
| |
| void Context::depthRangex(GLfixed n, GLfixed f) |
| { |
| mState.setDepthRange(clamp01(ConvertFixedToFloat(n)), clamp01(ConvertFixedToFloat(f))); |
| } |
| |
| void Context::disableClientState(ClientVertexArrayType clientState) |
| { |
| mState.gles1().setClientStateEnabled(clientState, false); |
| disableVertexAttribArray(vertexArrayIndex(clientState)); |
| mStateCache.onGLES1ClientStateChange(this); |
| } |
| |
| void Context::enableClientState(ClientVertexArrayType clientState) |
| { |
| mState.gles1().setClientStateEnabled(clientState, true); |
| enableVertexAttribArray(vertexArrayIndex(clientState)); |
| mStateCache.onGLES1ClientStateChange(this); |
| } |
| |
| void Context::fogf(GLenum pname, GLfloat param) |
| { |
| SetFogParameters(&mState.gles1(), pname, ¶m); |
| } |
| |
| void Context::fogfv(GLenum pname, const GLfloat *params) |
| { |
| SetFogParameters(&mState.gles1(), pname, params); |
| } |
| |
| void Context::fogx(GLenum pname, GLfixed param) |
| { |
| if (GetFogParameterCount(pname) == 1) |
| { |
| GLfloat paramf = pname == GL_FOG_MODE ? ConvertToGLenum(param) : ConvertFixedToFloat(param); |
| fogf(pname, paramf); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| void Context::fogxv(GLenum pname, const GLfixed *params) |
| { |
| int paramCount = GetFogParameterCount(pname); |
| |
| if (paramCount > 0) |
| { |
| GLfloat paramsf[4]; |
| for (int i = 0; i < paramCount; i++) |
| { |
| paramsf[i] = |
| pname == GL_FOG_MODE ? ConvertToGLenum(params[i]) : ConvertFixedToFloat(params[i]); |
| } |
| fogfv(pname, paramsf); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| void Context::frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Frustum(l, r, b, t, n, f)); |
| } |
| |
| void Context::frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Frustum(ConvertFixedToFloat(l), ConvertFixedToFloat(r), |
| ConvertFixedToFloat(b), ConvertFixedToFloat(t), |
| ConvertFixedToFloat(n), ConvertFixedToFloat(f))); |
| } |
| |
| void Context::getClipPlanef(GLenum plane, GLfloat *equation) |
| { |
| mState.gles1().getClipPlane(plane - GL_CLIP_PLANE0, equation); |
| } |
| |
| void Context::getClipPlanex(GLenum plane, GLfixed *equation) |
| { |
| GLfloat equationf[4] = {}; |
| |
| mState.gles1().getClipPlane(plane - GL_CLIP_PLANE0, equationf); |
| |
| for (int i = 0; i < 4; i++) |
| { |
| equation[i] = ConvertFloatToFixed(equationf[i]); |
| } |
| } |
| |
| void Context::getFixedv(GLenum pname, GLfixed *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| |
| getQueryParameterInfo(pname, &nativeType, &numParams); |
| |
| std::vector<GLfloat> paramsf(numParams, 0); |
| CastStateValues(this, nativeType, pname, numParams, paramsf.data()); |
| |
| for (unsigned int i = 0; i < numParams; i++) |
| { |
| params[i] = ConvertFloatToFixed(paramsf[i]); |
| } |
| } |
| |
| void Context::getLightfv(GLenum light, LightParameter pname, GLfloat *params) |
| { |
| GetLightParameters(&mState.gles1(), light, pname, params); |
| } |
| |
| void Context::getLightxv(GLenum light, LightParameter pname, GLfixed *params) |
| { |
| GLfloat paramsf[4]; |
| getLightfv(light, pname, paramsf); |
| |
| for (unsigned int i = 0; i < GetLightParameterCount(pname); i++) |
| { |
| params[i] = ConvertFloatToFixed(paramsf[i]); |
| } |
| } |
| |
| void Context::getMaterialfv(GLenum face, MaterialParameter pname, GLfloat *params) |
| { |
| GetMaterialParameters(&mState.gles1(), face, pname, params); |
| } |
| |
| void Context::getMaterialxv(GLenum face, MaterialParameter pname, GLfixed *params) |
| { |
| GLfloat paramsf[4]; |
| getMaterialfv(face, pname, paramsf); |
| |
| for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++) |
| { |
| params[i] = ConvertFloatToFixed(paramsf[i]); |
| } |
| } |
| |
| void Context::getTexEnvfv(TextureEnvTarget target, TextureEnvParameter pname, GLfloat *params) |
| { |
| GetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, params); |
| } |
| |
| void Context::getTexEnviv(TextureEnvTarget target, TextureEnvParameter pname, GLint *params) |
| { |
| GLfloat paramsf[4]; |
| GetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); |
| ConvertTextureEnvToInt(pname, paramsf, params); |
| } |
| |
| void Context::getTexEnvxv(TextureEnvTarget target, TextureEnvParameter pname, GLfixed *params) |
| { |
| GLfloat paramsf[4]; |
| GetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); |
| ConvertTextureEnvToFixed(pname, paramsf, params); |
| } |
| |
| void Context::getTexParameterxv(TextureType target, GLenum pname, GLfixed *params) |
| { |
| const Texture *const texture = getTextureByType(target); |
| QueryTexParameterxv(this, texture, pname, params); |
| } |
| |
| void Context::lightModelf(GLenum pname, GLfloat param) |
| { |
| SetLightModelParameters(&mState.gles1(), pname, ¶m); |
| } |
| |
| void Context::lightModelfv(GLenum pname, const GLfloat *params) |
| { |
| SetLightModelParameters(&mState.gles1(), pname, params); |
| } |
| |
| void Context::lightModelx(GLenum pname, GLfixed param) |
| { |
| lightModelf(pname, ConvertFixedToFloat(param)); |
| } |
| |
| void Context::lightModelxv(GLenum pname, const GLfixed *param) |
| { |
| GLfloat paramsf[4]; |
| |
| for (unsigned int i = 0; i < GetLightModelParameterCount(pname); i++) |
| { |
| paramsf[i] = ConvertFixedToFloat(param[i]); |
| } |
| |
| lightModelfv(pname, paramsf); |
| } |
| |
| void Context::lightf(GLenum light, LightParameter pname, GLfloat param) |
| { |
| SetLightParameters(&mState.gles1(), light, pname, ¶m); |
| } |
| |
| void Context::lightfv(GLenum light, LightParameter pname, const GLfloat *params) |
| { |
| SetLightParameters(&mState.gles1(), light, pname, params); |
| } |
| |
| void Context::lightx(GLenum light, LightParameter pname, GLfixed param) |
| { |
| lightf(light, pname, ConvertFixedToFloat(param)); |
| } |
| |
| void Context::lightxv(GLenum light, LightParameter pname, const GLfixed *params) |
| { |
| GLfloat paramsf[4]; |
| |
| for (unsigned int i = 0; i < GetLightParameterCount(pname); i++) |
| { |
| paramsf[i] = ConvertFixedToFloat(params[i]); |
| } |
| |
| lightfv(light, pname, paramsf); |
| } |
| |
| void Context::lineWidthx(GLfixed width) |
| { |
| mState.setLineWidth(ConvertFixedToFloat(width)); |
| } |
| |
| void Context::loadIdentity() |
| { |
| mState.gles1().loadMatrix(angle::Mat4()); |
| } |
| |
| void Context::loadMatrixf(const GLfloat *m) |
| { |
| mState.gles1().loadMatrix(angle::Mat4(m)); |
| } |
| |
| void Context::loadMatrixx(const GLfixed *m) |
| { |
| mState.gles1().loadMatrix(FixedMatrixToMat4(m)); |
| } |
| |
| void Context::logicOp(LogicalOperation opcodePacked) |
| { |
| mState.gles1().setLogicOp(opcodePacked); |
| } |
| |
| void Context::materialf(GLenum face, MaterialParameter pname, GLfloat param) |
| { |
| SetMaterialParameters(&mState.gles1(), face, pname, ¶m); |
| } |
| |
| void Context::materialfv(GLenum face, MaterialParameter pname, const GLfloat *params) |
| { |
| SetMaterialParameters(&mState.gles1(), face, pname, params); |
| } |
| |
| void Context::materialx(GLenum face, MaterialParameter pname, GLfixed param) |
| { |
| materialf(face, pname, ConvertFixedToFloat(param)); |
| } |
| |
| void Context::materialxv(GLenum face, MaterialParameter pname, const GLfixed *param) |
| { |
| GLfloat paramsf[4]; |
| |
| for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++) |
| { |
| paramsf[i] = ConvertFixedToFloat(param[i]); |
| } |
| |
| materialfv(face, pname, paramsf); |
| } |
| |
| void Context::matrixMode(MatrixType mode) |
| { |
| mState.gles1().setMatrixMode(mode); |
| } |
| |
| void Context::multMatrixf(const GLfloat *m) |
| { |
| mState.gles1().multMatrix(angle::Mat4(m)); |
| } |
| |
| void Context::multMatrixx(const GLfixed *m) |
| { |
| mState.gles1().multMatrix(FixedMatrixToMat4(m)); |
| } |
| |
| void Context::multiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| unsigned int unit = target - GL_TEXTURE0; |
| ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); |
| mState.gles1().setCurrentTextureCoords(unit, {s, t, r, q}); |
| } |
| |
| void Context::multiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
| { |
| unsigned int unit = target - GL_TEXTURE0; |
| ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); |
| mState.gles1().setCurrentTextureCoords(unit, {ConvertFixedToFloat(s), ConvertFixedToFloat(t), |
| ConvertFixedToFloat(r), ConvertFixedToFloat(q)}); |
| } |
| |
| void Context::normal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| mState.gles1().setCurrentNormal({nx, ny, nz}); |
| } |
| |
| void Context::normal3x(GLfixed nx, GLfixed ny, GLfixed nz) |
| { |
| mState.gles1().setCurrentNormal( |
| {ConvertFixedToFloat(nx), ConvertFixedToFloat(ny), ConvertFixedToFloat(nz)}); |
| } |
| |
| void Context::normalPointer(VertexAttribType type, GLsizei stride, const void *ptr) |
| { |
| vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::Normal), 3, type, GL_FALSE, stride, |
| ptr); |
| } |
| |
| void Context::orthof(GLfloat left, |
| GLfloat right, |
| GLfloat bottom, |
| GLfloat top, |
| GLfloat zNear, |
| GLfloat zFar) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Ortho(left, right, bottom, top, zNear, zFar)); |
| } |
| |
| void Context::orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Ortho(ConvertFixedToFloat(l), ConvertFixedToFloat(r), |
| ConvertFixedToFloat(b), ConvertFixedToFloat(t), |
| ConvertFixedToFloat(n), ConvertFixedToFloat(f))); |
| } |
| |
| void Context::pointParameterf(PointParameter pname, GLfloat param) |
| { |
| SetPointParameter(&mState.gles1(), pname, ¶m); |
| } |
| |
| void Context::pointParameterfv(PointParameter pname, const GLfloat *params) |
| { |
| SetPointParameter(&mState.gles1(), pname, params); |
| } |
| |
| void Context::pointParameterx(PointParameter pname, GLfixed param) |
| { |
| GLfloat paramf = ConvertFixedToFloat(param); |
| SetPointParameter(&mState.gles1(), pname, ¶mf); |
| } |
| |
| void Context::pointParameterxv(PointParameter pname, const GLfixed *params) |
| { |
| GLfloat paramsf[4] = {}; |
| for (unsigned int i = 0; i < GetPointParameterCount(pname); i++) |
| { |
| paramsf[i] = ConvertFixedToFloat(params[i]); |
| } |
| SetPointParameter(&mState.gles1(), pname, paramsf); |
| } |
| |
| void Context::pointSize(GLfloat size) |
| { |
| SetPointSize(&mState.gles1(), size); |
| } |
| |
| void Context::pointSizex(GLfixed size) |
| { |
| SetPointSize(&mState.gles1(), ConvertFixedToFloat(size)); |
| } |
| |
| void Context::polygonOffsetx(GLfixed factor, GLfixed units) |
| { |
| mState.setPolygonOffsetParams(ConvertFixedToFloat(factor), ConvertFixedToFloat(units)); |
| } |
| |
| void Context::popMatrix() |
| { |
| mState.gles1().popMatrix(); |
| } |
| |
| void Context::pushMatrix() |
| { |
| mState.gles1().pushMatrix(); |
| } |
| |
| void Context::rotatef(float angle, float x, float y, float z) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Rotate(angle, angle::Vector3(x, y, z))); |
| } |
| |
| void Context::rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Rotate( |
| ConvertFixedToFloat(angle), |
| angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); |
| } |
| |
| void Context::sampleCoveragex(GLclampx value, GLboolean invert) |
| { |
| GLclampf valuef = ConvertFixedToFloat(value); |
| mState.setSampleCoverageParams(clamp01(valuef), ConvertToBool(invert)); |
| } |
| |
| void Context::scalef(float x, float y, float z) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Scale(angle::Vector3(x, y, z))); |
| } |
| |
| void Context::scalex(GLfixed x, GLfixed y, GLfixed z) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Scale( |
| angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); |
| } |
| |
| void Context::shadeModel(ShadingModel model) |
| { |
| mState.gles1().setShadeModel(model); |
| } |
| |
| void Context::texCoordPointer(GLint size, VertexAttribType type, GLsizei stride, const void *ptr) |
| { |
| vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::TextureCoord), size, type, GL_FALSE, |
| stride, ptr); |
| } |
| |
| void Context::texEnvf(TextureEnvTarget target, TextureEnvParameter pname, GLfloat param) |
| { |
| SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, ¶m); |
| } |
| |
| void Context::texEnvfv(TextureEnvTarget target, TextureEnvParameter pname, const GLfloat *params) |
| { |
| SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, params); |
| } |
| |
| void Context::texEnvi(TextureEnvTarget target, TextureEnvParameter pname, GLint param) |
| { |
| GLfloat paramsf[4] = {}; |
| ConvertTextureEnvFromInt(pname, ¶m, paramsf); |
| SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); |
| } |
| |
| void Context::texEnviv(TextureEnvTarget target, TextureEnvParameter pname, const GLint *params) |
| { |
| GLfloat paramsf[4] = {}; |
| ConvertTextureEnvFromInt(pname, params, paramsf); |
| SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); |
| } |
| |
| void Context::texEnvx(TextureEnvTarget target, TextureEnvParameter pname, GLfixed param) |
| { |
| GLfloat paramsf[4] = {}; |
| ConvertTextureEnvFromFixed(pname, ¶m, paramsf); |
| SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); |
| } |
| |
| void Context::texEnvxv(TextureEnvTarget target, TextureEnvParameter pname, const GLfixed *params) |
| { |
| GLfloat paramsf[4] = {}; |
| ConvertTextureEnvFromFixed(pname, params, paramsf); |
| SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); |
| } |
| |
| void Context::texParameterx(TextureType target, GLenum pname, GLfixed param) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameterx(this, texture, pname, param); |
| } |
| |
| void Context::texParameterxv(TextureType target, GLenum pname, const GLfixed *params) |
| { |
| Texture *const texture = getTextureByType(target); |
| SetTexParameterxv(this, texture, pname, params); |
| } |
| |
| void Context::translatef(float x, float y, float z) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Translate(angle::Vector3(x, y, z))); |
| } |
| |
| void Context::translatex(GLfixed x, GLfixed y, GLfixed z) |
| { |
| mState.gles1().multMatrix(angle::Mat4::Translate( |
| angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); |
| } |
| |
| void Context::vertexPointer(GLint size, VertexAttribType type, GLsizei stride, const void *ptr) |
| { |
| vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::Vertex), size, type, GL_FALSE, |
| stride, ptr); |
| } |
| |
| // GL_OES_draw_texture |
| void Context::drawTexf(float x, float y, float z, float width, float height) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, x, y, z, width, height); |
| } |
| |
| void Context::drawTexfv(const GLfloat *coords) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, coords[0], coords[1], coords[2], coords[3], |
| coords[4]); |
| } |
| |
| void Context::drawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(x), static_cast<GLfloat>(y), |
| static_cast<GLfloat>(z), static_cast<GLfloat>(width), |
| static_cast<GLfloat>(height)); |
| } |
| |
| void Context::drawTexiv(const GLint *coords) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(coords[0]), |
| static_cast<GLfloat>(coords[1]), static_cast<GLfloat>(coords[2]), |
| static_cast<GLfloat>(coords[3]), static_cast<GLfloat>(coords[4])); |
| } |
| |
| void Context::drawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(x), static_cast<GLfloat>(y), |
| static_cast<GLfloat>(z), static_cast<GLfloat>(width), |
| static_cast<GLfloat>(height)); |
| } |
| |
| void Context::drawTexsv(const GLshort *coords) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(coords[0]), |
| static_cast<GLfloat>(coords[1]), static_cast<GLfloat>(coords[2]), |
| static_cast<GLfloat>(coords[3]), static_cast<GLfloat>(coords[4])); |
| } |
| |
| void Context::drawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, ConvertFixedToFloat(x), ConvertFixedToFloat(y), |
| ConvertFixedToFloat(z), ConvertFixedToFloat(width), |
| ConvertFixedToFloat(height)); |
| } |
| |
| void Context::drawTexxv(const GLfixed *coords) |
| { |
| mGLES1Renderer->drawTexture(this, &mState, ConvertFixedToFloat(coords[0]), |
| ConvertFixedToFloat(coords[1]), ConvertFixedToFloat(coords[2]), |
| ConvertFixedToFloat(coords[3]), ConvertFixedToFloat(coords[4])); |
| } |
| |
| // GL_OES_matrix_palette |
| void Context::currentPaletteMatrix(GLuint matrixpaletteindex) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadPaletteFromModelViewMatrix() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::matrixIndexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::weightPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| // GL_OES_point_size_array |
| void Context::pointSizePointer(VertexAttribType type, GLsizei stride, const void *ptr) |
| { |
| vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::PointSize), 1, type, GL_FALSE, |
| stride, ptr); |
| } |
| |
| // GL_OES_query_matrix |
| GLbitfield Context::queryMatrixx(GLfixed *mantissa, GLint *exponent) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| // GL_OES_texture_cube_map |
| void Context::getTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexGenxv(GLenum coord, GLenum pname, GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGenx(GLenum coord, GLenum pname, GLfixed param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGenxv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| int Context::vertexArrayIndex(ClientVertexArrayType type) const |
| { |
| return GLES1Renderer::VertexArrayIndex(type, mState.gles1()); |
| } |
| |
| // static |
| int Context::TexCoordArrayIndex(unsigned int unit) |
| { |
| return GLES1Renderer::TexCoordArrayIndex(unit); |
| } |
| } // namespace gl |