blob: 59148baf8d529c5b03776247fe182456118fdbf6 [file] [log] [blame]
<!DOCTYPE html>
<html class="a">
<head>
<title>AudioDestinationNode IDL Test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/idlharness.js"></script>
<script src="/resources/WebIDLParser.js"></script>
<script src="/webaudio/js/helpers.js"></script>
<style type="text/css">
#event-target-idl,
#base-audio-context-idl,
#audio-node-idl
{ visibility:hidden; height: 0px;}
</style>
</head>
<body class="a">
<pre id="event-target-idl">interface EventTarget {
void addEventListener(DOMString type, EventListener? callback, optional boolean capture = false);
void removeEventListener(DOMString type, EventListener? callback, optional boolean capture = false);
boolean dispatchEvent(Event event);
};
/*
callback interface EventListener {
void handleEvent(Event event);
};
*/
// Callback interfaces are not supported yet, but that's ok
interface EventListener {};
</pre>
<pre id="base-audio-context-idl">callback DecodeErrorCallback = void (DOMException error);
callback DecodeSuccessCallback = void (AudioBuffer decodedData);
interface BaseAudioContext : EventTarget {
readonly attribute AudioDestinationNode destination;
readonly attribute float sampleRate;
readonly attribute double currentTime;
readonly attribute AudioListener listener;
readonly attribute AudioContextState state;
readonly attribute double baseLatency;
Promise&lt;void> resume ();
attribute EventHandler onstatechange;
AudioBuffer createBuffer (unsigned long numberOfChannels, unsigned long length, float sampleRate);
Promise&lt;AudioBuffer> decodeAudioData (ArrayBuffer audioData, optional DecodeSuccessCallback successCallback, optional DecodeErrorCallback errorCallback);
AudioBufferSourceNode createBufferSource ();
ConstantSourceNode createConstantSource ();
ScriptProcessorNode createScriptProcessor (optional unsigned long bufferSize = 0
, optional unsigned long numberOfInputChannels = 2
, optional unsigned long numberOfOutputChannels = 2
);
AnalyserNode createAnalyser ();
GainNode createGain ();
DelayNode createDelay (optional double maxDelayTime);
BiquadFilterNode createBiquadFilter ();
IIRFilterNode createIIRFilter (sequence&lt;double> feedforward, sequence&lt;double> feedback);
WaveShaperNode createWaveShaper ();
PannerNode createPanner ();
StereoPannerNode createStereoPanner ();
ConvolverNode createConvolver ();
ChannelSplitterNode createChannelSplitter (optional unsigned long numberOfOutputs = 6
);
ChannelMergerNode createChannelMerger (optional unsigned long numberOfInputs = 6
);
DynamicsCompressorNode createDynamicsCompressor ();
OscillatorNode createOscillator ();
PeriodicWave createPeriodicWave (Float32Array real, Float32Array imag, optional PeriodicWaveConstraints constraints);
};</pre>
<pre id="audio-node-idl">enum ChannelCountMode {
"max",
"clamped-max",
"explicit"
};
enum ChannelInterpretation {
"speakers",
"discrete"
};
interface AudioNode : EventTarget {
void connect(AudioNode destination, optional unsigned long output = 0, optional unsigned long input = 0);
void connect(AudioParam destination, optional unsigned long output = 0);
void disconnect(optional unsigned long output = 0);
readonly attribute BaseAudioContext context;
readonly attribute unsigned long numberOfInputs;
readonly attribute unsigned long numberOfOutputs;
// Channel up-mixing and down-mixing rules for all inputs.
attribute unsigned long channelCount;
attribute ChannelCountMode channelCountMode;
attribute ChannelInterpretation channelInterpretation;
};</pre>
<pre id="audio-destination-node-idl">interface AudioDestinationNode : AudioNode {
readonly attribute unsigned long maxChannelCount;
};</pre>
<div id="log"></div>
<script>
(function() {
var idl_array = new IdlArray();
idl_array.add_untested_idls(document.getElementById("event-target-idl").textContent);
idl_array.add_untested_idls(document.getElementById("base-audio-context-idl").textContent);
idl_array.add_untested_idls(document.getElementById("audio-node-idl").textContent);
idl_array.add_idls(document.getElementById("audio-destination-node-idl").textContent);
audio_destination_node = (new AudioContext).destination;
idl_array.add_objects({AudioDestinationNode: ["audio_destination_node"]});
idl_array.test();
})();
</script>
</body>
</html>