blob: 8bb4c3b3e126b8bfaf257bd6ec45d5504c6d241c [file] [log] [blame]
PASS Updating the finished state when playing past end
PASS Updating the finished state when seeking past end
PASS Updating the finished state when seeking exactly to end
PASS Updating the finished state when playing in reverse past zero
PASS Updating the finished state when seeking a reversed animation past zero
PASS Updating the finished state when seeking a reversed animation exactly to zero
PASS Updating the finished state when playing before end
PASS Updating the finished state when seeking before end
PASS Updating the finished state when seeking a reversed animation before end
PASS Updating the finished state when playback rate is zero and the current time is less than zero
PASS Updating the finished state when playback rate is zero and the current time is less than end
PASS Updating the finished state when playback rate is zero and the current time is greater than end
PASS Updating the finished state when current time is unresolved
PASS Updating the finished state when there is a pending task
PASS Updating the finished state when start time is unresolved and did seek = false
PASS Updating the finished state when start time is unresolved and did seek = true
PASS Finish notification steps don't run when the animation seeks to finish and then seeks back again
PASS Finish notification steps run when the animation completes normally
PASS Finish notification steps run when an animation without a target effect completes normally
PASS Finish notification steps run when the animation seeks past finish
PASS Finish notification steps run when the animation completes with .finish(), even if we then seek away
PASS Animation finished promise is replaced after seeking back to start
PASS Animation finished promise is replaced after replaying from start
PASS Animation finish event is fired again after seeking back to start
PASS Animation finish event is fired again after replaying from start
PASS finish event is not fired at the end of the active interval when the endDelay has not expired
PASS finish event is fired after the endDelay has expired