| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../../../resources/js-test-pre.js"></script> |
| </head> |
| <body> |
| <p id="description"></p> |
| <div id="console"></div> |
| <script> |
| |
| description("This tests the constructor for the WebGLContextEvent DOM class."); |
| |
| // No initializer is passed. |
| shouldBe("new WebGLContextEvent('eventType').bubbles", "false"); |
| shouldBe("new WebGLContextEvent('eventType').cancelable", "false"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType').statusMessage", ""); |
| |
| // bubbles is passed. |
| shouldBe("new WebGLContextEvent('eventType', { bubbles: false }).bubbles", "false"); |
| shouldBe("new WebGLContextEvent('eventType', { bubbles: true }).bubbles", "true"); |
| |
| // cancelable is passed. |
| shouldBe("new WebGLContextEvent('eventType', { cancelable: false }).cancelable", "false"); |
| shouldBe("new WebGLContextEvent('eventType', { cancelable: true }).cancelable", "true"); |
| |
| // statusMessage is passed. |
| // Strings. |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 'abcde' }).statusMessage", "abcde"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: '' }).statusMessage", ""); |
| |
| // Non-strings. |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: undefined }).statusMessage", ""); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: null }).statusMessage", "null"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: false }).statusMessage", "false"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: true }).statusMessage", "true"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 12345 }).statusMessage", "12345"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 18446744073709551615 }).statusMessage", "18446744073709552000"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: NaN }).statusMessage", "NaN"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [] }).statusMessage", ""); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [1, 2, 3] }).statusMessage", "1,2,3"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {abcde: 12345} }).statusMessage", "[object Object]"); |
| shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {valueOf: function () { return 'abcde'; } } }).statusMessage", "[object Object]"); |
| |
| // All initializers are passed. |
| shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).bubbles", "true"); |
| shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).cancelable", "true"); |
| shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).statusMessage", "'abcde'"); |
| </script> |
| <script src="../../../resources/js-test-post.js"></script> |
| </body> |
| </html> |